If you touched the controller, you made it too easy for yourself.ive got a backup save permanently at Consort. got half a mind to fist-only him at level 1.
don't get me wrong, it's a dying minority at this pointIt is not.
It is not.It absolutely is, I literally spend all day every day on Souls forums lol
It absolutely is, I literally spend all day every day on Souls forums lolWhich is why when Radahn was nerfed, a huge chunk of the fanbase went to war about fromsoft "casualizing" the game. Or when SOTE came out, insulting everyone for critiquing the difficulty. Or when Scadu fragments were buffed, raving about how they beat the game pre-buff. Or when the final boss was needed, again raving about how they were better by winning pre-nerf. Or when Nightreign came out, calling all the people who dislike it bad players who don't have any friends.
Elden Ring flipped the script completely
It absolutely is, I literally spend all day every day on Souls forums lolLet's test this theory.
Elden Ring flipped the script completely
WhichI'll be honest man, I don't consider you a serious person. You don't really seem on it, so I'm not gonna read this post. It's nothing personal, I just don't care for reading wrong things people dunning kruger themselves into. Like there's an objective wrongness here, and if someone is gonna argue against that then i'm not gonna waste my time
If you die once in a Souls game, you should never play it again. Respawns are for babies. Only Real Hard-core Gamers beat the game on their very first try!i'm actually workin on a no-death run
Let's test this theory.they added easy mode to elden ring and it was their most wildly successful game by an enormous amount
*Clears throat*
FromSoft should add an easy mode to their games.
I'll be honest man, I don't consider you a serious person. You don't really seem on it, so I'm not gonna read this post. It's nothing personal, I just don't care for reading wrong things people dunning kruger themselves into. Like there's an objective wrongness here, and if someone is gonna argue against that then i'm not gonna waste my timeNo worries. I hereby retract the final sentence of my post.
no hard feelings tho
It is not.Thats always how PVP in anygame works
The Souls fanbase has more than earned its toxic reputation. Apologists who don't want to be associated with it don't change that. Minority? Maybe, but not as small as you think. Dying? Absolutely not.
The Souls fanbase treats the games as a dick measuring contest, and has since Demon Souls. It's not changing.
Thats always how PVP in anygame worksThis topic is about a PvE fight.
i am pro-difficulty options for from gamesthat's what i try to tell these people. someone else's win doesnt undermine yours. it's not a zero sum game, why would it work like that? i truly dont understand these people. it's about moving forward at your own pace in your own way
who gives a shit if you beat malenia at level 1 with donkey kong bingos while blind folded and falling from a scyscraper while drowning or at level 500 with tiche and cheese builds
i certainly don't, you shouldn't either as it has no effect on you, none. them doing whatever doesn't change how you did it.
I personally don't mind either way. Miyazaki and team don't want difficulty options, so shrug. I don't think it needs to be for everyone. If they include difficulty options, also cooli think the "difficulty options" discussion is a misdirect, because these games have always had them, elden ring most of all
that's why i called it a misdirect. maybe the wrong word. but i dont know what the meaningful difference to people is between it outright going "this is easy mode" and going "here, use these"
Let's test this theory.
*Clears throat*
FromSoft should add an easy mode to their games.
yea no i know what some are asking for, i just don't know how that's functionally different from just increasing their stats themselves via grabbing some souls
one would be an actual easy mode set by the developers that fundamentally changes scaling and health pools, while the other is giving suggestions to people to make things slightly easier within the constraints of the game
like me suggesting someone use rivers of blood pre-nerf and saying it enables easy mode for a while doesn't constitute any changes to the game overall
i think the "difficulty options" discussion is a misdirect, because these games have always had them, elden ring most of allYes. But:
Yes. But:i will say - adding difficulty modes definitely broke Lies of P pretty severely for Overture
1. Figuring out a way to break it when the developers probably didnt intend you to (e.g., getting the spirits in the forest to jump off a cliff ad infinitum in DS1 to kill the mover and over for massive XP), you feel clever and accomplished, or theres at least an argument to.
2. Judging by the way difficulty options work in every other game ever, I dont want them going anywhere near basically any game, especially From ones. Hard is more aptly called tedious in many games, as the only thing it does it make enemies meat shields who do more damage. Tales of Arise is the exemplar. Difficulty levels promote lazy number tweak balancing that adds no challenge or complexity at all.
Id rather games just be easy or hard and not have difficulty levels. I like easy games. I like hard games. I dont like meaningless number tweak distinctions that dont really do anything but make fights take longer when the devs could do things like make the AI more complex, make the patterns more complex, etc.
The only exception I can think of is when you dont get the full experience except on the highest difficulty, like in the original Thief games and GoldenEye, Perfect Dark, etc. I did like that, because it gave a reason to replay levels on the highest difficulty difficulty to see all the mission objectives etc.
It's people who don't understand that people enjoy games for different reasons. I personally don't give two fucks about beating some grand challenge, my enjoyment of games comes from exploration and discovery.Same. I love exploring cool worlds, but I hate games being hard for the sake of being hard (also hate not being able to animation cancel).
It's why I wish I could enjoy the Souls games, because the worlds and monsters are designed quite well, but I hate the emphasis on it being hard as balls
At the end of the day, Miyazaki believes the difficulty are an intrinsic part of his games' identity and wants people to figure it out like a puzzle.Nah, that just means we can't call the police on them or break down the door and force them to do it.
That's honestly that.
i will say - adding difficulty modes definitely broke Lies of P pretty severely for OvertureYes. Theyre basically as easy or as hard as you want them to be.
i'm of the mind that the way Fromsoftware does it is rewarding (by design) and engaging, and makes for a much more solidly put-together game. but if they do add it, im not gonna whine about it
I tried a Souls like that was a free PS Plus without knowing it was a Souls like. Immediately noped out when a regular enemy hit me for like 2/3 of my health bar with one hit. I'll never shit on other people for enjoying those types of games, but fuck that, not for me lol
I like difficulty, but it's balanced against the fact that I won't play a character that I doesn't look cool (subjective obviously) or a build that isn't fun.That too. I dont like the idea of arbitrary challenges personally. I will do it if I get something out of it.
case in point, I probably won't ever do a RL1 run because I want to wear cool looking armor and use fun weapons.
I look up and cheese the hell out of Souls bosses, no regretsAnd that's a good thing because you are interacting with the community. This breeds discussion and makes the game community come together, talking strats, talking about what part they found bullshit, etc.
And that's a good thing because you are interacting with the community. This breeds discussion and makes the game community come together, talking strats, talking about what part they found bullshit, etc.this is well put. i dont know that it would completely eliminate discussion, but a lot of Lies of P discussion did turn into this once they added the difficulty options
Someone found a boss weakness or cheese stratergy, posted it online others used it and shared how they beat him.
It's the diffrence between.
"I can't beat boss #3! He attacks too fast and I don't do enougth damage."
"Try fire he's weak to it."
"Nah just use bleed he has a small health pool."
"I found a 100% pysical shield works well because all his attacks are physical."
"Dude you can break his ai by standing here!"
Vs a game that tries to ehm "fix" the diffculty.
"I couldn't beat boss #3, so I turned the diffculty down and beat him.... Any one want to talk about the game... Hello?"
yea no i know what some are asking for, i just don't know how that's functionally different from just increasing their stats themselves via grabbing some souls
Reddit + souls fans, I can hardly think of a more annoying human archetypeReddit + Star Wars fans