Before the types got split into physical and special type attacks right.. We had to wait until gen 4 for that too. I forgot how bad Hitmonchan had it.
Before the types got split into physical and special type attacks right.. We had to wait until gen 4 for that too. I forgot how bad Hitmonchan had it.
Honestly it remains shocking to me how many people today still play gen 3. Anything prior to gen 4 is painful to go back and play after experiencing the physical special split.Emerald is just that good, and I hold that Fire Red/Leaf Green is by far the best way to experience Kanto.
Emerald is just that good, and I hold that Fire Red/Leaf Green is by far the best way to experience Kanto.
Ghost being physical is a legit crazy choice.
I have to assume it's a translation thing.
Ghost being physical is a legit crazy choice.i dont remember what it was, but recently a hack of I think it was Crystal came out and did not implement the physical/special split, but made Ghost a special type and Dark a physical one
I have to assume it's a translation thing.
Ghost being physical is a legit crazy choice.
I have to assume it's a translation thing.
Man I just got the Stadium games off the backlog recently so this is still fresh in memory.I can somewhat understand the logic behind speed, because speed dictates who starts first but if you're not the fastest the stat is kinda "useless" on the battlefield. So characters that have average speed (not enough to be the fastest, but enough to not be completely irrelevant) could have something worth investing it even if you couldn't win.
Another weirdly terrible thing is Razor Wind. Two turn charge for a 75% accuracy normal move. Beside, by the time it becomes available you already have lots of better moves.
On the opposite end, some insane OP stuff...
- Blizzard was a 120 BP move with 90% accuracy. (And in the original JP version, a 30% chance to freeze! But they at least nerfed that to 10% even before gen1 ended.)
- Dig was a 100 BP move, and you could get it around the second gym.
- Crit rate was tied to speed, making fast pokemon (including staples like Tauros, Alakazam, and Starmie) insanely powerful, speed control (especially Paralysis) very important, and moves like Slash basically just guaranteed crits.
And those are all just *intended* mechanics...
I had no idea this was a thing. Holy fuck that's ridiculous.the next part is even better
So like, in gen 1, did they just sort of forget to give bug & ghost types a decent attack? They made it the only typing strong against psychics, but didn't give it any good attacks.Again, the game was balanced practically 100% around the main story. Ghost is immune to normal, the main attack type. It only had one line and existed mainly in one dungeon.
Idk if it's true, but I've read before that due to how the math works, for legendary Pokemon specifically, the Master Ball doesn't actually have a 100% chance to capture them. It's like 99% or something close to 100%. Meaning the master Ball could miss on legendary Pokemon.
I think it was mostly for PvE design. It would explain why the bug monsters are so garbage since you're be finding them in the hundreds and level up quickly just as a quick crutch that lose relevance at lvl 30 tops.
A lot of gen 1 weirdness doesn't make sense for single player either, though. Like, you go through all this trouble to get this big, rare Dragon type...but its only Dragon move does weak, fixed damage that makes no use of the pokemon's typing or stats? Or adding a unique pair of pokemon players must earn by beating the dojo, and one is themed around punching, and yet almost all the punch moves are special attack moves while the punch pokemon is a physical attacker? How does that kind of stuff benefit kids going through single player?The parts of stats I genuinely think it might have been some design philosophy that he needs to learn punches but he couldn't have any special atk (or def for that matter). The designs were at odds and Hitmonchan took the most of the impact. Maybe the devs thought that chances are that you would pick one element for coverage and focus on fighting moves, idk.
A lot of gen 1 weirdness doesn't make sense for single player either, though. Like, you go through all this trouble to get this big, rare Dragon type...but its only Dragon move does weak, fixed damage that makes no use of the pokemon's typing or stats? Or adding a unique pair of pokemon players must earn by beating the dojo, and one is themed around punching, and yet almost all the punch moves are special attack moves while the punch pokemon is a physical attacker? How does that kind of stuff benefit kids going through single player?Dragonite is the second highest BST Pokemon you can get legitimately after Mewtwo. He naturally learns Hyper Beam (again, whole game revolves around Normal), a host of TMs, and Agility, Wrap, Thunder Wave which is pretty broken. That's the big payoff, mainly Hyper Beam. He is designed to give you a huge pile of stats for leveling one of the slowest pokemon possible and to be Lance's ace. Dragon resists Grass, Water, and Fire - the three types you probably have over-invested into.
Dragonite is the second highest BST Pokemon you can get legitimately after Mewtwo. He naturally learns Hyper Beam (again, whole game revolves around Normal), a host of TMs, and Agility, Wrap, Thunder Wave which is pretty broken. That's the big payoff, mainly Hyper Beam. He is designed to give you a huge pile of stats for leveling one of the slowest pokemon possible and to be Lance's ace. Dragon resists Grass, Water, and Fire - the three types you probably have over-invested into.
I get calling it Gen 1 weirdness and seeing the pay off not worth the investment, but the vision is there.
To be fair, it wasn't until Gen 4 that the champion wasn't an embarrassment, and Gen VI for the normal gym leaders.Whitney in gen 2 was annoying if all your pokemon were male and you had no fighting type.
Honestly, I don't get it why it took to Gen IV to finally have physical/special attacks not being linked to typing. Hardware limitations? I can see it being the case for GB and GBC, but maybe GenIII could have it.
Didn't Hyper Beam skip the recharge if the opposing Pokmon fainted?Yes
Didn't Hyper Beam skip the recharge if the opposing Pokmon fainted? Or am I misremembering?It did, which was why Tauros was such a monster.
Gen 1 in general just has a ton of garbage.
Pidgeot's only level up flying move is Wing Attack at lv 31 which only has 35 power in gen 1. Gust is a goddamn Normal type move because reasons. Ponyta doesn't ever learn a better fire move than Ember. The only Ghost type moves in the game are Lick at 20 power and Night Shade which does fixed damage depending on your level. Dragon also only has 1 move in Dragon Rage which always does 40 damage no matter what.
Idk wtf they were cooking back in the day.
It did, which was why Tauros was such a monster.The other day I was made aware that Dragonite's meta set up in gen 1 was Agility into Wrap spam. That's so fucking hilarious with how Wrap/Bind worked in Gen 1. As long as you outspeed and don't miss you just endlessly skip your opponent's turn lol
Hits hard already, STAB, strongest attack in the game, and (I believe) fast enough to make it crit like half the time.
If you played Pokemon Stadium, you <u>knew</u> about that bullshit.
always forcing the recharge turn after Hyper Beam,
Also, everyone's forgotten one of the truest joys of genwunjank:
Telling someone about the Missingno glitch and watching them go from "why is this idiot wasting my time with this obvious bullshit" to "yooooooooooooooooooo"
To be fair, Stadium did fix some of the more egregious nonsense.True, but I just mean the Elite 4.
Even crazier when the Mew glitch was discovered like 15 years after the games came out. We were all ready to dismiss it as just another made up way to obtain Mew, then people tested it and it actually worked.? I had a friend show me how to do it well before then and Bulbapedia lists it as having been discovered in 2002.
? I had a friend show me how to do it well before then and Bulbapedia lists it as having been discovered in 2002.
Like the love ball only increasing the catch rate of same gender pokemonTo be fair that's pretty based.
Friendly reminder that Psyduck and Golduck STILL TO THIS DAY arent Psychic types and dont have any exclusive Psychic forms despite the psychic headache being Psyducks whole deal.
in Gen 1, crits do double damage and ignore your opponent's stat changes, which is normal so far...except it also ignores your stat changes. so if you use Swords Dance to double your attack, then use Slash for an auto crit, you do just as much damage as you would if you didn't use Swords Dance.This might've been the most common way speedruns died back in the day.
Friendly reminder that Psyduck and Golduck STILL TO THIS DAY arent Psychic types and dont have any exclusive Psychic forms despite the psychic headache being Psyducks whole deal.Psyduck and golducks names shouldve been swapped
It is hilarious how bad the original games were. I absolutely love how most of the new pokeballs added in gen 2 do nothing or even the opposite of what they say.
Like the love ball only increasing the catch rate of same gender pokemon
Or how the fast ball only has increased odds on Magnemite, Grimer, and Tangels
And my favorite how they got the item ID wrong in the code so the Moon Ball only has increased catch chance for pokemon that evolve using a Burn Heal
It is hilarious how bad the original games were. I absolutely love how most of the new pokeballs added in gen 2 do nothing or even the opposite of what they say.
Like the love ball only increasing the catch rate of same gender pokemon
Or how the fast ball only has increased odds on Magnemite, Grimer, and Tangels
And my favorite how they got the item ID wrong in the code so the Moon Ball only has increased catch chance for pokemon that evolve using a Burn Heal