What other (non Bioware) games have attempted this?The Witcher games, although they don't matter a ton.
With development cycles taking so long and sometimes stretching between console generations, it's hard to imagine a AAA game ever doing that again, especially with how badly ME fumbled at the end. If AI ever becomes good enough to use in games, that could be one potential strength, allowing for dynamic events that can be automatically structured based on past data.youll never catch me playing an ai game
youll never catch me playing an ai gameYou likely already have and didn't know
It's gotta be a nightmare from a development cost standpoint, especially if it's more than 2.
Witcher 3 did something similar, but it just asks you some of the major choices you made in Witcher 2 (on console, at least).PC lets you import save from previous game. Also 1 > 2 save import gives you some goodies in the game.
Forget across a series, I'd like if we could make impactful choices across a single game. Seems like only smaller scale games ever do that these days.I would be happy just with single game major story choices. Most story choices have little to no consequence. I'd love an rpg where every choice leads down many different forking paths of the storyline. With like 100 different endings, many dramatically different from each other. And to see all the paths and endings you'd have to play for thousands of hours
This. I feel like it's just too much of a pain in the ass in terms of cost and effort and that's why you don't see many attempts at it.
It's gotta be a nightmare from a development cost standpoint, especially if it's more than 2.This is likely the reason. Even if you conceptually have a great way to let the player meaningfully impact the story, from a development perspective that means creating a lot more content and that costs money. Plus you're necessarily locking yourself into a design that means no player can experience all the content the dev team has created on a single playthrough.
This is likely the reason. Even if you conceptually have a great way to let the player meaningfully impact the story, from a development perspective that means creating a lot more content and that costs money. Plus you're necessarily locking yourself into a design that means no player can experience all the content the dev team has created on a single playthrough.I honestly don't see why bold is a bad thing. We need more replayability in games. Making a second run meaningfully different would be great.
PC lets you import save from previous game. Also 1 > 2 save import gives you some goodies in the game.thanks.
I honestly don't see why bold is a bad thing. We need more replayability in games. Making a second run meaningfully different would be great.I don't think it's a bad thing but I can see why it would be from a developer perspective. Not everybody is going to play through a game multiple times. Most people who start games never even finish them once.
I don't think it's a bad thing but I can see why it would be from a developer perspective. Not everybody is going to play through a game multiple times. Most people who start games never even finish them once.I guess it depends how comfortable the devs/publishers are with players "missing" content. FromSoft and Larian are perfectly content with players missing vast swathes of the game, while I imagine the EAs and Ubis of the world would be most displeased with developing stuff that not everyone sees.
I think it'd be easier than you think.the thing about the Dragon Age Keep was that, yeah, you got to input all these choices.
Look at Dragon's Keep for Dragon Age Inquisition a decade ago
it's a website where you just tell the site the choices you made and the game picks up
This includes bugged choices that didn't register on the actual games.
You don't even need to play the previous games to doit
Any AAA game could do this, no excuses
You likely already have and didn't know
Forget across a series, I'd like if we could make impactful choices across a single game.https://gamefaqs.gamespot.com/a/forum/8/8e978d8c.jpg
Bioware themselves did it a decade before Mass Effect with the original Baldur's Gate gamesDid your choices cross over, or just your character and a couple items?
Did your choices cross over, or just your character and a couple items?
I'm not sure I ever actually beat BG to transfer, I honestly don't know.