Okay so when you say this,
Leonhart4 posted...
And this is why talking about Breath of the Wild as a fan on B8 isn't fun anymore and I'm guessing I'm not alone. The topic devolves into the same thing every single time.
You realize when you say this,
Leonhart4 posted...
Games would be better if I could just do whatever I want for any reason without any restriction or limitation
You're directly contributing to the "problem" right? Like, as stupidly facetious as my "objective" comment was, I said in the exact same sentence that limitations should be placed elsewhere and you just ignore that. Not saying I'm being any better about it, but just hopeful you can recognize why so many are apparently unwilling to honestly engage with you about the game.
Anyway, my issue with the stamina system is that there's an expectation of the player to explore and experiment with the world which directly goes against an initially limiting stamina wheel. If stamina is indeed meant to prevent you from having too much access to the world, then it does a poor job, since you can get most places in the game through some experimentation. As such, it exists more as a means to make exploration more tedious than to limit your abilities. I honestly think it was just there to incentivize you to play the shrines.
I never see anyone else talk about it, so I'm willing to admit this grievance is probably an overreaction, but I still stand by the fact that I personally would have had far more fun without its inclusion, or with its presence being lessened. It's still done better in BotW than it is in SS, however.