Comic characters are really easy to fix: "Comic characters must have a specified arc/era to draw feats from. Feats from outside that era do NOT count unless they are 100% covered by feats actually shown in the chosen era, beyond a shadow of doubt.". Yes, the characters remain overpowered, but now you can't cherrypick. Silver Age Supes does silver age stuff period and doesn't get to outrun double blackholes. Super Flash doesn't get other tricks, etc.
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Heroic_CactObo posted... is it true that shen is getting some buffs soon?
if so "lol"
that is the very same "lol" I "lol"d when they buffed ryze's early game for no reason even when I was wrecking with him without it
Yes and he needs them, The Ki Strike change wrecked his **** and his ult is super bad at level 1. When your ult more than DOUBLES in value with a rank up on top of shaving 30 seconds off the CD you know something's off.
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One of you made a close but not quite correct guess, and that is all I'm saying on this matter.
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-LusterSoldier- posted... What the hell are you talking about?
Brawl/MGS4/RE4/Another Game (FFX? Not sure)
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I want to save a project's topic, but am not entirely sure on how to do it. How would I go about it, so I can go over it later?
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Biolizard28 posted... Is Wriggles on Talon a good idea?
It's been working out pretty well for me.
My build, btw
Start cloth armor, five health pots (Work with me here)
First back, aim for boots and Wriggles. If you can't, just prioritize boots and buy materials for Razor or Wriggles.
Next trip back, null-magic mantle and Brutalizer. If rich enough, make your Merc Treads.
Make Youmuu's and BT as soon as possible.
After that, I just buy whatever defensive items make sense. If I'm extremely rich, I might go for Triforce, but that's never happened yet.
Wrigs good, Youmuu bad, Brut pro, get triforce. That's the size of it.
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Man, I even have something that would make logical sense to trade for, but since I haven't read Naruto I couldn't tell if you're actually sticking close to the characters' actual personalities. Such a pity. :-/
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Bump so I can save this. Wouldn't want to lose the info.
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Reserving my strategy comments for the post-fight scenes. Curious about how you guys will turn this around.
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Sceptilesolarbeam posted... Simulated Holy Grail War, obviously.
Playing Captain Falcon rider there if allowed. Or War II Rider.
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I'd go with Calvinball. Impossible to lose if you're crazy enough!
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th3l3fty posted... it's hard to consider anything a comeback for Rayman when he's never had a good game!
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Aww, that's a pity. Still, I figure there's got to be some people interested in *playing*, right? I can always run something, but that's kinda hard if there's no interest. :P
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This reminds me, edited the status line a little to clarify. Your move now!
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Sceptilesolarbeam posted... Kanz, you're like the only person on B8 who's willing to volunteer to DM anything >_>.
I'm interested in anything, but I'm too cynical to expect it to go anywhere when we had a similar topic just a few days ago.
Huh, there was? Mind linking me to it? I must have missed it. ._.
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(Not for console RPGs, for those who missed the tags!)
So I've been thinking, would anybody be up for a PbP game, probably run 'live' on AIM or IRC? I'd prefer to play, but I can direct in a pinch. Got no major system preferences when it comes to the playing side, and the same more or less goes with directing (though I'm a pretty terrible DM because of the massive amount of work you have to put into monsters at times, as well as the need for battlemaps sucking for PbP). Anybody interested in playing?
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[At school, a new student had transferred into the class, a young girl named Karenina Blumenthal. Much to the youth's surprise, he had seen Karenina before, in one of Henrietta's paintings. Before he head much of a chance to talk to her, however, the school was assaulted by a horde of strange plant beings. Joining forces with Karenina, the youth and Lluvia carved a path through them, finally coming across a Shade that had detached itself from its master. The Shade taunted them, then unleashed a massive machine-flower hybrid upon them. Currently, the group is locked in a desperate battle with it!
Take Context Actions (Search for information within the Hunter's Libram)
"LOOK OUT!" Nina pushes you to the side, as another explosion rocks the building, shattering the walls and warping the lockers into hot, molten metal. Her shove sends you flying down the hallway, and you can see the flower launch an artillery shell. It heads for Nina and explodes inches away from her...
...But when the dust settles you see Lluvia fall down to the ground, her body having formed a protective cocoon around Nina, who seems to be shocked, but unharmed. You have very little time to take all of this in, however, as the floor collapses below you three. You hear Nina shriek in surprise, and manage to grab on to an edge of the floor as it gives way, before falling down on your own volition. The third floor is absolutely thrashed, most of the classrooms reduced to rubble, but the flower's roots do not seem capable of attacking you. Seizing the brief lull in the combat, you grab your Hunter's Libram and feverishly peruse its contents, looking for any information on this beast that could help you defeat it. An entry catches your eye.
"Flame Flower
Capable of devastating fire magicks, and unleashing storms of bolts. If you come across one, FIND COVER. Not even the greatest Hunter could beat this cursed flower. Avoid its worst attacks, then strike it down while it absorbs energy to use them once more!
-Hunter John Medmenham, AD 1568, London."
[Lluvia's HP reduced to 0!] [Nina's HP remaining: 48/60]
Ally Team
Name: Main Character Element: Water HP: 52/75 MP: 1/34
Name: Lluvia Element: Water HP: 0/60 MP: 23/50 Status: DEAD!
Name: Nina Element: Fire HP: 48/60 MP: 20/20
Enemy Team
Name: Assault Battleflower Element: Fire HP: 400/400 MP: 29/50
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A limousine speeds down a broken concrete road, its occupants oblivious to the moody picture of the countryside painted around them. Inside, a man dressed in a red business suit is busy talking to someone on the phone.
"Already? Those were not the terms of our deal. You know that much, Pardes. I wouldn't have expected you, of all people, to break your word." The man listens to someone speak on the other side on the line, then raises his voice. "Yes, yes, yes, as if I care about being courteous and polite at the moment." His voice is cold and harsh. "We will discuss this matter in more detail in person, but remember this: you've known my wrath, Pardes. Do not test me like you would Turing and Hallscroft." He then cuts the communication and slumps down on his seat. "What a day this is turning out to be..." He mumbles. "Don't you think so, U?".
Fade to black.
[Meta Theme 1, Come and See The Show:
[Welcome to Fool's Overture, a mix of Choose Your Own Adventure and jRPG! Having filled up a whole topic, it is time to continue the story of the Fool who has just dived into the supernatural world, and the allies he has found. For those who missed the first topic but are interested in the idea of a long, involved CYOA, here's the story:
Yesterday, a young man ventured into the home of a tarotist, looking for a reading at the behest of a friend. Though slightly skeptical about the whole fortune-telling schtick, he followed her instructions, and received a most ominous lecture, foretelling strife and hard decisions in his future. He then left the house and continued with his daily routine...or would have, had a powerful gust of wind pushed him in front of a speeding subway train. A discorporate entity intervened, however, and infused the wind with more power, saving the youth, but only briefly, as a strange monster, called a Dullahan, appeared and attempted to strike him down. With no other choices, the youth made a pact with the discorporate voice, which granted him with a water spirit and magical powers. After a grueling battle, the youth triumphed, but collapsed, exhausted by the ordeal. It was then that a man in a red coat, who was known as Mr. Lotwyver, entered the scene and helped the boy to a hospital. There, the youth confessed to the existence of his powers, and was extracted from the building by Lotwyver, who gave him a card with an address, telling him to pay him a visit the next day. Then, the youth and his spirit, known as an Empathic Sprite, returned to his home and went to sleep.
The next day, the youth discovered that the card's address led to a large skyscraper, owned by Hallscroft, Turing, and Lotwyver. Inside, Mr. Lotwyver made the young man an offer to join his organization, specialized in hunting down rogue practitioners and bringing newly awakened talents into the fold. As the youth was hesitant, Mr. Lotwyver took him to meet the people who did the field work, his Knights: Godric the scholar, Henrietta the painter, and Fallon the forger and policeman. After perusing Godric's library, the youth decided to accept the offer, and engaged in some friendly sparring with Henrietta to test his mettle, before creating a Forge Item with Fallon. The Forge Item, a powerful tool attached to his personality, was an umbrella named Stormscraper. At the same time, the youth decided that his Sprite, who had remained nameless so far, was to be known as Lluvia. Following Mr. Lotwyver's insistent suggestions, the youth then decided to go to school and not skip on it two days in a row.]
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The Real Truth posted... They'd have to do it without Marty. Let's not do that.
Or they could animate it. They're doing that for Ghostbusters.
Also yeah, this is nowhere near confirmed. Reading through the description it's more of a question than a certainty.
PS: On that note, holy **** this happened like a few blocks away from my old school. O_O
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Definitely going with that one? It greatly exceeds the usual time it takes to resolve an action, so I figure it's best to clear that up.
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Forceful_Dragon posted... Kanz, it is not that simple.
Sometimes your best effort will only play your solo lane to a draw.
In which case you need to raise up the weaker players on your team (who whether they know it or not would have lost the lane that it took all of your effort just to play even against) despite not being able to kick the game off with the first 3 kills.
I was not crushing the game when i turned into a sounding board for all things timing related. I was just doing an adequate job for myself. BUT I knew where I needed to be on the map and when I needed to be there which some of my allies very much did not.
It isn't a matte of carrying with dominant play because that isn't something you can count on being able to do. Believe it or not there are a lot of players who are at least as good as you and there is nothing to stop you from being matched up against one of them.
But knowing and imparting the mental aspects of the game is something you can do even when you CAN'T convincingly win your lane.
Obviously. But I'm giving advice for lower elo'd players who are, in theory, noticeably better than their teammates and enemies, not playing enemies on their level. When you have people you can count on to be smart it's much easier to play in a mediocre fashion and still get things done.
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Incidentally, play Front Mission: Gun Hazard. It's a long, decently difficult, satisfying run and gun that has an inordinately detailed and developed storyline. You're missing out if you don't try it.
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Drakeryn posted... Durability is a weird word. I see it as the combination of defense + HP, so that a guy with low defense and high HP could have the same effective physical durability as a guy with high defense and low HP.
Anyway, why do you see them as having more durability/HP than defense?
Diablo is probably even better than Ridley at the whole "big. strong. hard to kill" thing. Let's remember that he crushes other nightmarish, very deadly demons, after being sealed because they could just not defeat him.
Oh, and I don't appreciate trollvotes so I'm countering Mana's vote. Spoilers, Grabner can fly. He can fly for a stupidly long time. Short of Cielo and Hibana he's probably the most mobile character in all of Mercenaries, including Sephiroth's teleport spam.
Team Kerrigan. Undodgeable psychic blast that will LEVEL the field and against which nobody has good defenses, barring one gimmick spell that is unlikely to be cast. Firestorms at will. The Red Lightning Hose. More heatseeker missiles than you can shake a stick at, hundreds upon hundreds IIRC. This is a 3v5, and it does't even matter because I'd take each of those three to dismantle GANON's team pre-Cielo, and any two of those three to win even with him there.
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Bump de dump de dump...waiting for an action to be submitted.
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Biolizard28 posted... The problem with that is getting there. Winning your lane and going on to win the game is just natural. It doesn't make people play better. Maybe it raises morale a bit, but they just keep thinking whatever they're doing must work. The way you make it sound, one lane has to carry a team, while the other half needs to be convinced they can win by putting up some KDA. That doesn't sound right.
There are certainly champions created to crush pubbies into dust (Such as Blitzcrank and any given tanky deeps) but nobody wants to play those champions forever. And it's not healthy to do so, either.
No, if a sololane wins a lane convingly the lane winner saunters down to bot or mid (or up to top, whatever) and ganks. Then he babies the bad lane until they recover. It really is that simple. You win your lane, then you win the other lanes. Then you command the team because they should listen to you after you're done putting a 7/0/2 score, even if they seem convinced it was all them.
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Nah, the trick is to absolutely DEMOLISH the early laning. I know this sounds entirely unrelated, but pubbies are dumb and if you decisively win your lane with even two kills they will respect you because all they can I see is "OMG MAD KDA". And then, just absolutely *****slap any attempts at complaining or infighting right as they come up. Don't let anyone else reply, straight up swoop in to tell the other guy to chillax and follow because the team's gonna pull through (or yell hard enough to drown him out if you want a more military style of leadership). Usually works I find.
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Why is anybody arguing people not dying in one hit to psistorm
That thing is insane. Your brain melts, full stop. Unless you have credible mind guards you die. Strong will doesn't help when your brain is deepfried directly, circumventing mental duels. Psistorm is simply a massive shockwave of psychic energy and not an insiduous attack.
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Oh, I forgot to mention, that this choice will be the final action of Topic 1. I can't believe we've made it this far...I'm overwhelmed by the way you've stuck with this project so far. Even if I only have a few readers, it warms my heart to see them invested in the tale I've worked to weave. Thanks a lot, guys. Topic 2 will go up once the action is picked and I'm done writing a recap. :)
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(#3171) Calamity: +65% Attack Speed +25 Ability Power / Passive: On hit, each attack reduces the opponents Armor and Magic Resist by 10%. Opponents Armor and Magic Resist cannot go below 50. Applies after all other reductions. Reduction Stacks up to 10 times.
Last Whisper, baby, it's good to see you back in black. I want this Item on SR so ****ing bad guys, like you wouldn't know. The one-stop solution for every carry who needs to really dish it out. Lovely!
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This made my day. Well done, Ulti, takin' out the trash. /HiFive
And now...time to fill that form. Fictional Character, 12-hour, 24-hour matches on division finals contest, HERE WE GOOOOOOOOOOOOOOOOO!
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Prettier, but ultimately flashy and distracting. would love to be able to turn it off.
Also the scoreboard occasionally moves around, refusing to stay in the place I put it upon recalling it(And its too big, the old one was small enough that I could see everything I needed to in seconds. this is just way too much empty space).
Also I've had several more skillshot glitches come out than usual, where when after cancelling a skillshot selection, my next click will send out the skillshot. Very irritating.
I also dont like that my target selection is in the top left where the old self-status area was. I'd like to be able to move that to a more centralized area on the screen, as that corner is a bit too far for the eyes to keep at a glance while wathcing the screen.
This. The new target selection sucks balls.
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HeroicGammaRay posted... in before you fall below 1300 again
I hit 1350 HGR, at this point, to quote EXILE, I'm ready for whatever, nothing's gonna stop me now.
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New items are on the shop already for SR, get a load of them!
(not buyable yet but OMG preview)
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GOLD CUTOFF LOWERED TO 1520, WE'RE GOING UP TO IT ASAP.
WHERE DOIN THIS MAN
WHERE MAKIN THIS HAPEN
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No, it reflects a single attack. A single target attack at that.
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Two more darts fly in response to the flower's attacks, silencing more plant machineguns. A simple furious glare from you is all it takes to make the remaining guns turn into sand. Lluvia disperses into rain again, further flooding the hallway. All that's left is the main gun now.
[MC HP remaining: 70/75] [Lluvia HP remaining: 48/60] [Nina HP restored to full!]
The flower is undaunted, and launches a brutal hail of gunfire. You try to stop it, and succeed for the most part, but several bullets graze your skin, and small holes appear across Lluvia's frame. Even with its backup guns slaughtered, the plant monster is not to be taken lightly. And worse, you hear a familiar, nightmarish whirring flaring up again...
[MC HP remaining: 52/75] [Lluvia HP remaining: 30/60]
Ally Team
Name: Main Character Element: Water HP: 52/75 MP: 1/34
Name: Nina Element: Fire HP: 60/60 MP: 20/20 Status: ATK UP v1, 1 turn remaining
Enemy Team
Name: Assault Battleflower Element: Fire HP: 400/400 MP: 37/50
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"I-can't-believe-I-wrote-this-when-I-was-suffering-from-a-pounding-headache-and-it-didn't-suck" bump, since it went up at 4 in the morning.
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#8 Super Mario Galaxy (Twilight Barrel Galaxy Conference)
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