Lurker > DireKrow

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Topic[VGMC] Day 22! BreathForest/ChampRit, YWRON/SagaFro2Mdly, ParaBellum/DoUThink
DireKrow
06/20/22 12:03:03 AM
#13
Breath of Forest
You Will Recall Our Names
Para Bellum
Topic[VGMC] Day 21! Bunwaii/Night City, CCD/Highland Fields, DESIRE/WretchdAutomaton
DireKrow
06/18/22 11:44:25 PM
#10
Accelerate ~ Night City (My Alien Girlfriend)
Highland Fields: Grass Ruins
The Wretched Automatons
TopicFavourite pokemon: Gyarados v Espeon, Decidueye v Gengar
DireKrow
06/18/22 3:35:13 PM
#62
Espeon
Decidueye
Topic[VGMC] Day 20! Coalescence/Routing, Bamboo Past/RainPrvPurple, R113/RadicalDream
DireKrow
06/17/22 10:02:08 PM
#2
Routing
Bamboo Boogaloo (Past)
Route 113
Topic[VGMC] Day 19! Qwark/2NewJourney, Sky Tower/xxxx/xx/xx, Proof/ICO
DireKrow
06/16/22 10:59:00 PM
#9
Thran Asteroid Qwark's Hideout
Sky Tower
Proof of the existence
Topic[VGMC] Day 18! Echocave/LAST CALL, Sleep Cold/Jupiter Guns, UnderPressur/STEINER
DireKrow
06/15/22 10:48:32 PM
#10
Hollows (Echocave)
Jupiter Guns Novel (Long Version)
GATE OF STEINER
Topic[VGMC] Day 17! Angela/HereticFrypan, CHASE/Desierto Calinte, Ar Refinery/Shudder
DireKrow
06/15/22 2:20:51 AM
#16
Angela
THE CHASE ~Chase~ (Special Edition)
Shudder
Topic[VGMC] Day 16! Psychomeddlr /Philosophicus, ApexOfWrld/HustlBustl, UnkPol/4Dunno
DireKrow
06/14/22 3:49:50 AM
#25
Faded Dream of a Psychomeddler
The Apex of the World (Rain)
Unknown Pollution
Topic[VGMC] Day 15! FineWeather/CshoreWar, Nocturne/SognoDiVolare, IntoWoods!/LIN NE
DireKrow
06/13/22 2:50:47 AM
#18
Seashore War
Sogno di Volare
Into the Woods!
Topic[VGMC] Day 14! Calling/PracMakesPerf, Interwoven/Umineko OP, SaKuRa/Revenge
DireKrow
06/11/22 10:20:44 PM
#5
Calling
Umineko no Naku Koro ni
Revenge
Topic[VGMC] Day 13! THEMEX/Deus Hex Machina, Swap Out/Sea of Frozen Crystals, Halo/Bi
DireKrow
06/11/22 3:44:33 AM
#28
THEMEX
Sea of Frozen Crystals
Halo
Topic[VGMC] Day 12! Otherworld 1/SM64 Credits, Terra/Mighty Magma Red + Tie! Again!
DireKrow
06/09/22 10:11:09 PM
#4
Staff Roll
Mighty Magma Red [Stage 5]
Egg Reverie ~ Extra Boss Theme
Topic[VGMC] Day 11! SupWoods/The Road, AtolmDrg/SnowInSummer, JFKCadence/ImBackToRise
DireKrow
06/08/22 10:05:19 PM
#5
Supper Woods
Snow in Summer
I'm Back (to Rise!)

Match 2 is extremely close for me.
TopicFavourite gigantamax pokemon (Final) + BONUS Arcanine v Espeon TB
DireKrow
06/08/22 3:10:31 PM
#39
Arcanine
Topic[VGMC] Day 10! Mimic/Aerolith Aurorablast, Nuedori/ -(PHENYLALANINE)- + Tiebreak
DireKrow
06/07/22 10:00:40 PM
#2
Mimic
-(PHENYLALANINE)-
Egg Reverie ~ Extra Boss Theme
Topic[VGMC] Day 9! (really) C2Forever/Vertex, RftMIS/Gahreesen, Power1/Pragmatism
DireKrow
06/06/22 10:39:23 PM
#11
Vertex (Stage 1)
Gahreesen Corridors
Pragmatism -Resurrection-
TopicNickelodeon All-Stars getting voice acting and items update TODAY
DireKrow
06/06/22 5:59:55 PM
#30
CoolCly posted...
... - do you guys think Multiversus has a chance to break through to the really main stream?

I don't. In fact, I don't think any fighting game other than Smash itself will be 'mainstream' at all for the next several years, minimum. It's just Smash and only Smash.

I mean heck, even Smash itself has a hard enough time convincing certain sects of its playerbase to play it instead of a version of itself that came out 20 years ago. What serious hope does any new fighter have at attracting new people long-term?

Anyway, regarding Nick... the voices were badly needed and it's really cool to see them adding them in instead of just ignoring it. I don't think it'll make much of a difference on how many people are playing the game a year from now, though.
TopicMost Frustrating Boss Type *Spoilers*
DireKrow
06/06/22 4:30:47 PM
#29
I voted for summoners in the poll, but had I read the thread before hand, I absolutely would have said 'Other' because timed boss fights suck, including "kill in X turns to get <cool reward>" and variants.
Topic[VGMC] Day 8! (actual number) MysticP/NecessaryD, Egg Reverie/46-:ri9 + Tiebreak
DireKrow
06/05/22 10:00:59 PM
#2
Necessary Discrepancy
Egg Reverie ~ Extra Boss Theme
Emmental Catalepsy
Topic[VGMC] Day 9!
DireKrow
06/04/22 10:50:05 PM
#9
The Blue Reverberation
Passing through the Forest
Yggdrasil
TopicSlay the Spire vs. Monster Train
DireKrow
06/03/22 11:19:30 PM
#11
KCF0107 posted...
Inscryption, Hand of Fate, or Dicey Dungeons

Why yes, I do actually like all three of these more than both of the games in the title too.

But regarding the games in the title, I prefer Monster Train for sure. I tried really hard to get into StS on multiple occasions, totaling 54 hours according to Steam, and I just... can't. Find the gameplay extremely brutal and unfair and I just couldn't grasp it even after reading guides. Just not my thing. I don't like the art and music much either.
Topic[VGMC] Day 6! Combat/AtlSpotDolphin, Yusnaan/DangerGoAlone, ScrollStg/Emmental
DireKrow
06/03/22 10:22:09 PM
#6
Combat -Destiny-
The Glittering City of Yusnaan
Emmental Catalepsy
TopicWhat game has been on your Steam wishlist for the longest?
DireKrow
06/03/22 7:43:08 PM
#12
Cassette Beasts, which isn't out yet. Added May 2020.
Then Coromon, which recently came out. Added Aug 2020. I might buy it yet.

I'm pretty good about not leaving things unbought on my wishlist for several years.
TopicDo you like this character? Day 1393: David Xanatos (Gargoyles)
DireKrow
06/03/22 1:28:16 AM
#6
Yes
Topic[VGMC] Day 5! EndlsDesert/Soflan, NightBirds/Kusanagi, TimeSlow/TreasureTown
DireKrow
06/02/22 10:01:04 PM
#2
An Endless Desert
Kusanagi Village
Treasure Town
TopicWhat response do you use when someone says thank you
DireKrow
06/02/22 8:00:45 PM
#18
Offline I'd say 50/50 yw/np. Online 100% np.
Topic[VGMC] Day 4! DragonFeed v HORROR, SealedVess v IroniA, BlockBall5 v AncntMakes
DireKrow
06/01/22 10:03:07 PM
#3
Forest Investigation
Sealed Vessel
Ancient Makes
Topic[VGMC] Day 3! GreatC v humanfigure, Dodo v Avarice, WindBloomMtn v Hi31337
DireKrow
05/31/22 10:28:38 PM
#11
The Great Sea
Avarice
Hello 31337
Topic[VGMC] Day 2! ClubLdr v Kobayashi, MoonNoStars v Mechonis, BlizzBrig v KazeNoNe
DireKrow
05/30/22 11:10:45 PM
#24
Club Leader Duel
Mechonis Field
The Battle of Blizzard Bridge
Topic[VGMC] Day 1!! DreamsInPie v GShipPaint, Laby5 v Heavens/, DSHN v SecretOfForest
DireKrow
05/29/22 10:34:08 PM
#12
Ghost Ship Painting
Labyrinth V - Forgotten Capital
"Don't speak her name!"
Topic[VGMC] Video Game Music Contest 16 announcement!! Noms are 5/1!!
DireKrow
05/12/22 9:17:02 PM
#137
I said this on the discord but I'll say it here: It's like 'cleaning' up a messy room by sweeping all of the dust into the next room over. You didn't get rid of the mess, you just moved it to a new spot.

If 60 people want to nominate 10 things, then no matter whether you do 1/2/3/4, 2/2/3/3, 3/3/2/2, 1/1/1/7 or 7/1/1/1, you're going to end up with 600 things in the playlist at the end of Day 4. But by making Day 1 a smaller number of noms, then what you ARE doing is increasing the number of noms that appear on Day 2-4 and consequently giving all of those songs 1 less day to be heard + making the crowd on those days bigger.

Likewise, from the "give some noms special attention so people listen to them" perspective. Yes, small Day 1 will make those songs shine more, but it's always a tradeoff. Less songs on Day 1 means more songs on Day 2+, which makes all of those shine LESS. Not only that, but you'll have less chances of impressing people. Are you willing to pin your hopes on just 2 of your picks, at the risk of them being 2 songs not many people want to support? Only to then screw over the 8 you didn't give special attention to more than in previous years?
Topic[VGMC] Video Game Music Contest 16 announcement!! Noms are 5/1!!
DireKrow
05/12/22 9:00:57 PM
#135
Re the 'ramp up' 1/2/3/4/5/Unlimited thing

Aside from being kinda complicated, the problem is that it means you have even less time to listen to most of the nominations. Yes you give a special glowing 'listen to me' to your day 1 and 2 noms this way, but then what about the huge amount of noms that arrive in days 3+? They're going to be completing with each other even harder than before and there will be less time to listen to them all, because the bulk of nominations will occur in later days instead of day 1.

I honestly don't care either way if it's implemented this way, but I don't see how it'll help with most of the issues people were complaining about compared to 4/4/4/4/4. In fact, it may make some things worse. So... I'm specifically saying the 'ramp up' part isn't worth it.
Topic[VGMC] Video Game Music Contest 16 announcement!! Noms are 5/1!!
DireKrow
05/11/22 12:49:03 AM
#83
Criticisms about people feeling like songs they like are getting consistently boxed out hit me harder than criticisms about locking logistics, not being able to listen to all the noms, etc. I wish there was a fair solution to that problem more than anything.
Topic[VGMC] Video Game Music Contest 16 announcement!! Noms are 5/1!!
DireKrow
05/10/22 11:16:05 PM
#72
Mac Arrowny posted...
No one has over 20 songs they voted for get in.

I literally have all 30 of my songs locked. Not literally my favourite 30 songs that were nominated, granted, but yeah.

EDIT: Err, in hindsight I might have misunderstood what you were implying.
Topic[VGMC] Video Game Music Contest 16 announcement!! Noms are 5/1!!
DireKrow
05/10/22 11:13:27 PM
#70
There was some discussion on the discord about reintroducing the 2-phase system (having 'nominations' and 'supports' done at completely separate times), but it's understandably got a number of problems, so I proposed a sort of softer alternative which also includes a freeze:

  • Open nominations as normal for a few days. Each day, people can post more nominations (e.g. 4 more), like this year and the previous year.
  • Once the number of nominations is unrestricted, keep it open for 24 hours.
  • Freeze supports/nominations for a while. E.g. 3-4 days.
  • Unfreeze and return to business as usual for the remainder of the nomination period. E.g. another 3-4 days.


I think this would coax the community naturally into a sort of 'nomination phase' and 'support phase', without outright preventing people from supporting during the first half or nominating during the second half. Plus, it would give people plenty of time to listen to the noms. How locks would play into this would depend on how locks are being handled in future.
Topic[VGMC] Video Game Music Contest 16 announcement!! Noms are 5/1!!
DireKrow
05/10/22 10:47:32 PM
#68
Regarding lowering the number of votes from 30 to 20, I am FIRMLY against that.

The vast majority of the 1000+ noms we got occured in the first couple of days, when nobody even had more than 15 slots to spend. So... if you lower the cap from 30 to 20, that's not going to change. We will STILL have 1000 songs in the playlist. I would bet my kidney on it. Except now for people who like me, who already struggle with figuring out what to support, I'll only have 20 slots to work with instead of 30, for almost the same amount of songs. That sounds awful.

Restricting the number of new nominations in some way, but still allowing for (at least) 30 total supports though... I can get behind. However I know one of the hosts is firmly against anything that caps the number of new noms, and I think their thoughts on why are quite valid.
Topic[VGMC] Video Game Music Contest 16 announcement!! Noms are 5/1!!
DireKrow
05/10/22 10:20:59 PM
#62
General sentiment:

  • Ignoring some personal issues going in and a bad day in the middle as a result of some IRL stuff, this was my favourite nomination period yet. I had a lot of fun and felt like I succeeded.
  • I'm very happy with my personal decisions to: (1) nominate nothing and only support, (2) aim for a full set of 30 locks again, (3) focus on listening to songs within range of the cutoff.
  • I feel positive about the field of 256 going into this year. I think it's reasonably diverse and high quality, and I consider myself an advocate of the increased participation from new communities.


Regarding locks:

  • I don't mind at all that the entire field locked. In fact, I think I'd enjoy it if this became the standard (with tweaks) over the old system. The security of knowing a song is in is a lot better to me than having to babysit your noms for the entire period and all at once near the end. It's too much to keep track of and very stressful.
  • Whether or not the lock limit needs to be raised depends on what VGMC looks like going forward. If we're trying to avoid locking the entire bracket, then it seems inevitable that either the lock cutoff needs to be raised a lot (I'd say to 8), or a cap needs to be introduced on how many locks there are (e.g. 50% of the bracket). I would be okay with either of these outcomes, but they are not my preference.


Regarding nominations:

  • I don't think the problem from last year of there being too many noms has been adequately addressed. I didn't even try to listen to everything because I knew it just wouldn't be remotely fun to try to cram over 1000 songs into 7 days. Multiple people who did that this year indicated it burnt them out, and many more said they had no hope of getting through them despite their best effort. I think the length of the nomination period needs to be greatly lengthened (like to 14 days even) if there's going to be consistently over 1000 noms, to give people time to go through them. I'd be more strongly in favor of "more time" rather than "less noms", personally, but either is fine. Something has to change though.
  • I am not opposed to the idea of a freeze, however I AM opposed to an unexpected one, or ones that might unexpectedly change length. Moving the last days of nominations (or locks) around for people creates tons of stresses and messes people's plans up. I'd say the best time would be a 48-72 hour freeze that starts 24 hours after noms become unrestricted.


Will post more thoughts on things later.
Topic[VGMC] Video Game Music Contest 16: Nominations, part 3: Tornado Warning
DireKrow
05/10/22 8:49:43 PM
#495
+ The Weather Channel | 2006 Storm Alert Theme | https://www.youtube.com/watch?v=AjAxsWgEexI

Why is this such a banger?
Topic[VGMC] Video Game Music Contest 16: Nominations, part 3: Tornado Warning
DireKrow
05/10/22 8:29:40 PM
#441
256 is inevitable.
Topic[VGMC] Video Game Music Contest 16: Nominations, part 3: Tornado Warning
DireKrow
05/10/22 8:20:06 PM
#389
UF8 posted...
MEMES | Birth of MEMES | https://www.youtube.com/watch?v=EKLQLrW1Vdw

Never has there been a more appropriate time for a song with this name
Topic[VGMC] Video Game Music Contest 16: Nominations, part 3: Tornado Warning
DireKrow
05/10/22 7:36:58 PM
#277
++ Pokemon Mystery Dungeon: Explorers of Time/Darkness/Sky | Treasure Town | https://www.youtube.com/watch?v=9NGcVkm0Y3U
Topic[VGMC] Video Game Music Contest 16: Nominations, part 3: Tornado Warning
DireKrow
05/10/22 6:50:17 PM
#199
+ Lennas Inception | Deus Hex Machina | https://www.youtube.com/watch?v=ba6WURSItDs
+ Triangle Strategy | Combat -Destiny- | https://www.youtube.com/watch?v=Mj22DIzfMlc
Topic[VGMC] Video Game Music Contest 16: Nominations, part 3: Tornado Warning
DireKrow
05/10/22 6:15:27 PM
#166
These songs rock and it'd be a disappointment to see them fail to make it, so I'm going to break from my plan and do an impulsive play

++ Kirby and the Forgotten Land | Two Planets Approach the Roche Limit | https://www.youtube.com/watch?v=Vmut9dRALFI
++ Kirby and the Forgotten Land | Faded Dream of a Psychomeddler | https://www.youtube.com/watch?v=GOMqN_WyiBc

Anyone willing to help get them locked?
Topic[VGMC] Video Game Music Contest 16: Nominations, part 3: Tornado Warning
DireKrow
05/10/22 7:25:31 AM
#68
+ Death's Door | Avarice | https://www.youtube.com/watch?v=QOYgn46rvEY

:bird:

Five remain.
Topic[VGMC] Video Game Music Contest 16: Nominations, part 2: Flash Flood Warning
DireKrow
05/09/22 11:06:19 PM
#481
Alright youse twisted my arm

+ Steel Assault | Heart of Concrete | https://youtu.be/MiNFb5DvQXc
+ Everhood | Revenge | https://youtu.be/gm3ioMR9-Lg

Six left.
Topic[VGMC] Video Game Music Contest 16: Nominations, part 2: Flash Flood Warning
DireKrow
05/09/22 10:43:49 PM
#471
Krow Locks 18, 19, 20, 21 and 22:

++ 30XX | Hollows (Echocave) | https://youtu.be/qeMmUwZmzwQ
++ Bug Fables | Team, This One's Stronger! | https://www.youtube.com/watch?v=8GC9p_dhetA
+ GUILTY GEAR -STRIVE- | Necessary Discrepancy | https://www.youtube.com/watch?v=Hze8a6OyVzk
+ Killer Instinct (2013) | I'm Back (to Rise!) | https://www.youtube.com/watch?v=waDEn-chkMI
+ Uru: Ages Beyond Myst | Gahreesen Corridors | https://www.youtube.com/watch?v=OW7P5fAfm4g

Eight left.
Topic[VGMC] Video Game Music Contest 16: Nominations, part 2: Flash Flood Warning
DireKrow
05/09/22 3:38:55 PM
#436
I'd also actually prefer the freeze to end now rather than being extended further. That, or do another pause at the end of locks instead of extending the current one.
Topic[VGMC] Video Game Music Contest 16: Nominations, part 2: Flash Flood Warning
DireKrow
05/08/22 7:55:34 PM
#383
Locks 16 and 17:

+ Ace Combat 7: Skies Unknown | Mimic | https://www.youtube.com/watch?v=oO-FeTO8Z58
+ Danganronpa 2: Goodbye Despair | Kill Command | https://www.youtube.com/watch?v=8Rr4qHfKR08

That'll do for me for now. My remaining 13 will be spent on the final day of locks hopefully!
Topic[VGMC] Video Game Music Contest 16: Nominations, part 2: Flash Flood Warning
DireKrow
05/08/22 12:12:12 AM
#316
Lock #15...

+ Amplitude (PS4) | Supraspatial | https://www.youtube.com/watch?v=DSNs3DSuy8M

I was informed that the dates for this nomination period might be extended, including the cutoff date for locks. As a result, this is the last lock I'll be doing for the time being. I'll be back on whatever the last day before locks close turns out to be.
Topic[VGMC] Video Game Music Contest 16: Nominations, part 2: Flash Flood Warning
DireKrow
05/07/22 8:02:48 PM
#298
Krow's 14th lock...

+ Touhou 6: Embodiment of Scarlet Devil | U.N. Owen Was Her? | https://www.youtube.com/watch?v=e1D5v_2tUsw

About time we got some classic Touhou that isn't RFTM
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