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TopicMercenaries 5 Test Run, Week 2 Peacetime: The Great Depression Era
KanzarisKelshen
02/20/23 8:02:11 PM
#4
Eddv hires Banjo & Kazooie as Bounty Hunters

Aria Bounty Hunts Sonic and bids min on Diddy & Dixie Kong

Boko bids min on sans

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Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 2 Peacetime: The Great Depression Era
KanzarisKelshen
02/20/23 8:01:18 PM
#3
Available Battle Mercenaries (Minimum Bid/Upkeep):

Amaterasu: 53/3
Banjo & Kazooie: 18/1
Batman: 70/5
Cooper & BT: 80/6
Diddy Kong and Dixie Kong: 18/1
The Doom Slayer: 90/6
Estinien Wyrmblood: 59/4
Eunie: 52/3
Garrus Vakarian: 80/6
Haurchefant Graystone: 30/1
Jacqli: 54/3
Jesse Faden: 70/5
Jinx: 60/3
Joker: 64/5
Kirby: 61/4
Lea: 50/3
Lu Bu: 59/4
Luigi: 40/1
Mario: 40/2
Meta Knight: 54/3
Pamela Ibis: 52/3
Ryu (Street Fighter): 52/3
Sagat: 61/3
Selvaria Bles: 70/5
Sephiroth: 77/6
Slave Knight Gael: 50/3
Sol Badguy: 90/7
Solid Snake: 70/4
Sonic the Hedgehog: 50/4
Tifa Lockhart: 50/4
Tingle: 13/1
Tusk: 81/6
V: 62/5
Yu Narukami: 60/4
Zagreus: 64/4
Zenos viator Galvus: 78/6
Zeratul: 73/5

Available Supports (Minimum Bid/Upkeep):

Funky Kong: 29/2
King of All Cosmos: 34/2
Len: 30/1
Max Caulfield: 40/2
sans: 1/2
Snatcher: 24/2

For the full list of minimum bids and upkeeps, see here: http://mercs5wiki.wikidot.com/available-characters

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Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 2 Peacetime: The Great Depression Era
KanzarisKelshen
02/20/23 8:00:51 PM
#1
Aria ~ The Town Inside Mercs (0-1, 26GP, 12 RI, 3 AP)
Battle: Donkey Kong (New Passive 10/10), Bowser, Mewtwo
Support:
KO's/Injuries:
Recharge:
Other: Bowser's terrain is Bowser's Magma Mountain

Mewtwo ~ Orange Bears (0-1, 24GP, 10 RI, 3 AP)
Battle: Vivi Ornitier, Cloud Strife, Liquid Snake (New PreBattle2 10/25)
Support:
KO's/Injuries:
Recharge:
Other: Liquid is currently in Jeep form

Greengravy ~ Hip To Be Square (0-1, 21GP, 7 RI, 3 AP)
Battle: Gordon Freeman, Raiden
Support: Darknite (Linked to Gordon, New Peace1 10/15)
KO's/Injuries:
Recharge:
Other: Darknite has no cards

Eddv ~ Here Comes the Hotstepper (1-0, 16GP, 15 RI, 3 AP)
Battle: King K. Rool (Ability 1, 1/1, New Trigger 19/19), B.J. Blazkowicz, Samus Aran
Support:
KO's/Injuries:
Recharge:
Other:

Boko ~ Boko Bombers (1-0, 24GP, 14 RI, 3 AP)
Battle: Rika Furude, Kazuma Kiryu, Leon Kennedy, Mega Man (Ability 1 15/15, Ability 2 5/15)
Support:
KO's/Injuries:
Recharge:
Other: Mega Man has Chippin' In (1 use)

JC ~ Fog Legacy (1-0, 48GP, 18 RI, 3 AP)
Battle: Crono, Aigis (New Abilities, 20/20)
Support:
KO's/Injuries:
Recharge:
Other:

Leaders are arranged in this week's declaration order.

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Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 1 Result: Night of a New Day
KanzarisKelshen
02/20/23 6:35:03 PM
#25
Confirming that yes, he did. All the paperwork is cleared on that front.

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Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 1 Result: Night of a New Day
KanzarisKelshen
02/20/23 3:08:51 PM
#22
Mega Man does not gain power this week. :(

---
Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 1 Result: Night of a New Day
KanzarisKelshen
02/20/23 3:05:37 PM
#21
Boko sends in an order to invest 15 EXP on Mega Man's first ability upgrade, then roll Super Fighting Robot. As Mewtwo only has 3 mercenaries, all mercs will be included in the roll of it succeeds.

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Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 1 Result: Night of a New Day
KanzarisKelshen
02/20/23 12:09:07 AM
#16
Counting that as a 'cash infusion on week 3 to prep for week 4' vote -- correct me if that's wrong. That puts us at 1 vote for cash infusion on week 2, 2 votes for the infusion on week 3 ATM.

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Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 1 Result: Night of a New Day
KanzarisKelshen
02/19/23 8:10:42 PM
#5
Lastly, one additional, but lesser announcement: Traits for Aigis, Lea and Yu Narukami have been updated with the implementation of the Magician trait. This is something we plan to keep on doing going forwards into M5 as new mercenaries come out and new traits are developed. Carry on!

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Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 1 Result: Night of a New Day
KanzarisKelshen
02/19/23 8:07:11 PM
#4
Announcements for the players:

We are very pleased with our first week of the test run. Good work building your teams everybody, and good work fighting for your first wins. We've taken note of how week 1 went and have a few matters we wish to bring to your attention and request your votes on. They are as follows:

1) Players are currently waging a war with less-than-default econ, as they are missing 100 GP relative to a normal m5 start. As such, we are planning to inject each team with a 100 GP gold grant, to set your teams to the econ level a normal M5 starting team would have. The question is when to do so. We see two options:

Option one: Inject the gold into the system this upcoming week (so, week 2). This allows players to start rounding out their teams for week 3. This interferes with this cycle's high tier match, but has the advantage of allowing more of the test run to proceed like a normal game of mercs (or close to it as we can manage).

Option two: Inject the gold into the system on week 3, allowing players to prepare for the second cycle. This option rewards the players who built teams capable of winning on all three tiers from the jump, thus reinforcing the impact of proper play skill as much as possible. It gives us less actionable data for M5, however.

2) We have noticed certain mercs shipped in a less-than-perfect state. As such, we've drafted a set of tweaks for currently-released and unbought mercenaries (and more for purchased mercs, but we are not going to nerf or buff bought units while you're all fighting for the top spot). Would you like us to implement adjustments to the mercenaries in the unbought mercenary pool? Not all mercs will be affected, and some changes will be minor while some will be major. We won't reveal which mercs would be affected, so as not to bias votes due to potential gameplay advantages for the upcoming week. Instead, we want you to vote in the abstract, based on what you think would make for a more interesting, better game that provides the most data for M5.

3) We are confirming Bounty Hunters interact with On Purchase abilities as normal. They will resolve as if the Bounty Hunter had been bought, making mercenaries such as V or Selvaria fully functional. No, this wouldn't allow Bounty Hunted Mega Man to cherrypick abilities every week -- he picks an ability in Results, meaning he never has abilities to use if Bounty Hunted.

We thank you all for your patience, your tireless efforts and your enthusiasm. You're justifying all the work we put into creating M5 every day. It's a pleasure to host this test run for you.

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Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 1 Result: Night of a New Day
KanzarisKelshen
02/19/23 8:04:43 PM
#3
New Builds:

http://mercs5wiki.wikidot.com/diddy-and-dixie-kong
http://mercs5wiki.wikidot.com/the-doom-slayer
http://mercs5wiki.wikidot.com/eunie
http://mercs5wiki.wikidot.com/jacqli
http://mercs5wiki.wikidot.com/joker
http://mercs5wiki.wikidot.com/pamela-ibis
http://mercs5wiki.wikidot.com/ryu-street-fighter
http://mercs5wiki.wikidot.com/sans
http://mercs5wiki.wikidot.com/tingle
http://mercs5wiki.wikidot.com/zagreus
http://mercs5wiki.wikidot.com/batman

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Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 1 Wartime: Let The Carnage Begin!!!
KanzarisKelshen
02/19/23 8:00:42 PM
#49
Good work, everyone. Please move over to Results to wrap up the week.

https://gamefaqs.gamespot.com/boards/8-gamefaqs-contests/80354042

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Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 1 Result: Night of a New Day
KanzarisKelshen
02/19/23 8:00:14 PM
#1
https://www.youtube.com/watch?v=V1H0x41kGj8

Match Votals:

Eddv vs. Gravy: 12-0
JC vs. Aria: 6-4 (Close!)
Boko vs. Mewtwo: 13-1

All winners receive 6 infra for their victories. Aria receives 2 infra for a close match loss. Mewtwo and Gravy receive no additional infra. Winners may assign 20 EXP today, while losers will assign 10 EXP. Your declaration order for next week is as follows:

1st: Aria
2nd: Mewtwo
3rd: Gravy
4th: Eddv
5th: Boko
6th: JC

Please assign your EXP here as soon as possible! In addition, we have builds to share and announcements to make. Builds will go into the next post.

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Shine on, you crazy diamond.
Topic~FIGHT!~ Amaterasu, Kiryu, Lea, Leon and Rika vs. Liquid Snake and Vivi Ornitier
KanzarisKelshen
02/19/23 5:12:16 PM
#28
Chaeix posted...
i think the most underdiscussed part of this match is liquid's monologue when the teams meet

i need someone with more imagination than me to come up with how that goes

This is where I wave a sign saying PLAY CROSSCODE because deadass you get multiple instances of Lea trying to communicate complex concepts with a very limited vocabulary and it's both really funny sometimes and also heartbreaking

game gud

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Shine on, you crazy diamond.
Topic~FIGHT!~ Amaterasu, Kiryu, Lea, Leon and Rika vs. Liquid Snake and Vivi Ornitier
KanzarisKelshen
02/19/23 5:06:49 PM
#26
Lopen posted...
So does Liquid's speech problem apply to masquerading as Kiryu's Master Miller too?

No reason why it wouldn't, it afflicts him from battle start and he starts communicating after.

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Shine on, you crazy diamond.
TopicWhich Final Fantasy game has the best OST?
KanzarisKelshen
02/19/23 5:05:10 PM
#25
XIV wins by a landslide and it's not close

(in total and just looking at a given expac's also)

Then it's FF8, then FF6, then FF5, then FF7 I think. FF7 Remake is probably equal or better than FF8.

---
Shine on, you crazy diamond.
Topic~FIGHT!~ Amaterasu, Kiryu, Lea, Leon and Rika vs. Liquid Snake and Vivi Ornitier
KanzarisKelshen
02/18/23 9:40:37 PM
#14
Addendum to the match writeup:

Leon Kennedy has completely forgotten his own identity, and believes he is Slave Knight Gael, from Dark Souls 3. He will try to act and fight in battle as Gael would, coloured through the lens of his own natural personality. If he lacks the capability to fight as the missing mercenary at all (e.g. a gunman lacking the capacity to cast magic like a wizard would) he will gain comparable techniques to his object of idolization, though how powerful and skilful these techniques will be past a basic level is up to voter interpretation and he will have access to none of Gael's equipment. He will maintain the fiction through the battle, though sufficient enough evidence of his own past will shock his out of his delusion.

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Shine on, you crazy diamond.
Topic~FIGHT!~ Amaterasu, Kiryu, Lea, Leon and Rika vs. Liquid Snake and Vivi Ornitier
KanzarisKelshen
02/18/23 9:29:09 PM
#13
I'm here so I can confirm there will be no fines

Team Like A Nipah~

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Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 1 Wartime: Let The Carnage Begin!!!
KanzarisKelshen
02/18/23 7:44:15 PM
#48
And here is our last match of the week (Boko vs Mewtwo). Enjoy!

https://gamefaqs.gamespot.com/boards/8-gamefaqs-contests/80352990

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Shine on, you crazy diamond.
Topic~FIGHT!~ Amaterasu, Kiryu, Lea, Leon and Rika vs. Liquid Snake and Vivi Ornitier
KanzarisKelshen
02/18/23 7:43:31 PM
#1
Rika Furude, Leon Kennedy, Kazuma Kiryu, Amaterasu and Lea have challenged Liquid Snake and Vivi Ornitier to a fight! Location of the fight: Shadow Moses Island - The bombed out, ruined site of Liquid's past ambitions, as seen in Metal Gear Solid 4. All enemies have been cleared out, and REX's husk is not present. Attackers will begin at the snowfield, while defenders will begin at REX's resting place. Which side will win?

Guidelines
- The fight will occur in real-time (like an FMV sequence). Gameplay mechanics are less important than how the characters would function in a real-time environment.
- The members of each team are ideal teammates capable of executing a prearranged battle plan.
- Unless stated otherwise, characters have access to their full arsenal of abilities and equipment. They may not always work at full power, however (e.g. a petrifying spell may have only a partial hindering effect not seen in gameplay or even fail outright against sufficiently powerful mercenaries). Use your own discretion.
- There may be SPOILERS from all of the games the characters are from.

Rules for Voting
- Bold your votes.
- You do not need to require justification for your vote, though the admins reserve the right to disqualify votes in the advent of obvious alt voting and other similar scenarios.
- Leaders cannot vote for their own teams, but they are free to argue their case.
- If you want to switch your votes simply bold the change; there's no need to delete your post, though you may if you wish.
- This match will end in 24 hours.

Amaterasu is as she appears in Okami. She comes into battle with maximum Godhood and full upgrades, but no items of any kind besides the Fire and Water Tablets and one Inkfinity Stone. Time will not stop while she uses the celestial paintbrush, though she has full access to all of its moves as well as her full Ultimate Marvel vs Capcom 3 moveset. She has activated her Veil of Mist ability, slowing down time for 15 seconds to half its normal speed at the start of the battle. She will be able to act normally at her full speed while the effect lasts.

Kazuma Kiryu is as he appears in the Yakuza series, at the peak of his fighting prowess. He comes into battle equipped with three bottles of Staminan Royale, the Ama-no-Murakumo blade, Extremely Sturdy Brass Knuckles, a 9mm handgun with unlimited ammo, the Transcendent Body Armor and a motorcycle. He may use any of his fighting styles, Heat Actions and techniques as he sees fit, and starts the battle with full Heat, which will not drain unless used. He will mysteriously keel over 5 minutes into the battle, dead and unable to be revived in any way, shape or form. Both teams are fully aware of this and have factored it into their battle plans. He is in contact with Liquid Snake, who is masquerading as his mentor over Codec. Liquid will shed his faade once both teams meet and begin a gleeful monologue about how he's misled Kiryu. Kiryu will be generally be none the wiser of the deception, and will genuinely believe he is being given helpful advice from a reliable source, although he still won't do anything obviously incorrect, nonsensical, or out of character just because Liquid says so.

Leon Kennedy is as he appears in the Resident Evil series, including canonical supplementary media. He comes into battle with his two Wing Shooter pistols, his knife, a Lightning Hawk magnum, a handful of grenades and the Chicago Typewriter, all fully upgraded.

Lea is as she appears in CrossCode, with all of her circuits fully maxed out and all Combat Arts and Elements fully available. She is assumed to be made of regular matter for the sake of all possible interactions (including weight and inflicting status effects), comes into battle with postgame equipment, is not in contact with Sergey and does not have access to any food buffs.

Rika Furude is as she appears throughout Higurashi no Naku Koro ni. She has no equipment other than her school uniform and a mop, and is pretty much exactly as terrible at fighting as you would expect a ten year old girl to be.

~VS~

Liquid Snake is as he appears in Metal Gear Solid, piloting the Jeep from the nearest convenient location to his team's starting point. Liquid may disembark from the jeep, using his machinegun and CQC skills as appropriate. His most favored limb has fallen off. He will feel no pain from losing it, but will have to make do for the week's battle without it. He is unable to speak, save for the words 'Hi', 'Bye', 'Why', 'How', 'Wait', 'Meet', 'Sorry', 'Thanks' and his own (first) name. These vocalizations will have no special effects they would not otherwise have normally.

Vivi Ornitier is as he appears in Final Fantasy 9, equipped with his ultimate endgame equipment and his full complement of passive abilities, minus all auto abilities except for Auto-Reflect (which he may dismiss at will but not reapply). He has access to all of his spells save Death, may apply Element Null as he sees fit and may perform Sword Magic combos with other allies as appropriate. Doomsday will not necessarily hit all enemies nor allies automatically.

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Shine on, you crazy diamond.
Topic~FIGHT!~ Mario, Crono and Aigis vs. Bowser, Mewtwo and DK
KanzarisKelshen
02/18/23 7:29:44 PM
#74
I agree with the war of attrition tack. Something I think is worth noting, because this came up in chat and influenced my vote, is that Recover's PP got halved in Pokemon Let's Go Eevee/Pikachu. It's 10 uses, which sets it roughly equal to the uses you'd expect Aigis to get out of Diarahan. I think both sides are gonna bottom out their resources roughly equally unless you give credence to Aigis using the SP generation mechanics of P4 Ultimax to her advantage (which I'm not sure whether to respect or not myself). Oddly enough, the only guy who really can maintain his offense as the fight goes on...is Mario. Something that I didn't mention to this point is that in Sparks of Hope, Mario gets an ability called Hero Sight. If you've played XCOM, it's basically like multiple hits of always accurate Overwatch, with a damage doubling buff and guaranteed application of extra effects. In a battle where every bit of damage counts, I feel Mario's ability to keep track of Mewtwo and pump firepower downrange is super important. Everyone else is gonna run out of options (bullets, MP, PP, name it) but he won't. He really is the lynchpin of this fight imo.

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Shine on, you crazy diamond.
Topic~FIGHT!~ Mario, Crono and Aigis vs. Bowser, Mewtwo and DK
KanzarisKelshen
02/18/23 1:55:33 PM
#62
Had some sleep, watched Detective Pikachu, have formalized my thoughts.

-Mewtwo is VERY strong. Definitely the strongest merc in this match. My Mewtwo respect is quite high now.
-He's got some issues with close quarters attacks. I think the ranged war favors him and he'll win that, but if people can get in on Mewtwo, it'll take a moment for it to adjust and Psycho-Cut pests away. This is a problem because everyone on the enemy team is a capable melee combatant.
-Bowser gets stomped. Mario's items are devastating here, pushing him way past his normal leve. While he's Mega'd he's strong and tough enough to tank for his team, and after that the Slingers let him swap to a heavy fire support role.
-DK does better, and Crono is key for bringing him down. Luminaire being an all targeting attack in CT implies to me it has a wide range. It'll probably catch DK and Bowser both while Cappy is active and really mess em up, particularly with an opening Marakunda to soften up defenses. Good thing too because if him and Bowser got to do things unimpeded I think Crono goes down first with some difference.
-All three of JC's mercenaries are deeply necessary to bring Mewtwo down. 1v1, it'll win any engagement. Even 1v2 it can probably multitask to victory. Being attacked from three angles is too much though. Thanks to Mega Mario, Aigis and Crono have some time to heal, lay down buffs, and generally set up, letting them have a chance against the raidboss. Additionally, all three have potent desperation moves that can really ruin Mewtwo's day if allowed to pull them off (Mario having Mario Finale, Aigis having Heritage Liberator Palladion and her awakening supers, Crono having Burst Smite to work with Aigis). This means Mewtwo has to keep every single one of them in mind...and I think eventually it will slip.

This is not an easy fight, and I think it takes five, maybe ten minutes or possibly longer, but eventually, Team Crono pulls it off. Very very close match though.

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Shine on, you crazy diamond.
Topic~FIGHT!~ Mario, Crono and Aigis vs. Bowser, Mewtwo and DK
KanzarisKelshen
02/18/23 1:03:10 AM
#50
That actually helps a lot to know -- so Mewtwo does have ways to 'break the siege', as it were that don't involve having it get close. That's big for it!

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Shine on, you crazy diamond.
Topic~FIGHT!~ Mario, Crono and Aigis vs. Bowser, Mewtwo and DK
KanzarisKelshen
02/18/23 12:44:47 AM
#48
Oh, also, one more note. Aigis can nullify psychic damage. Like, completely. Aigis reflector has that effect in Persona Q 2. So like, as long as Mario and Crono stay close to her, they can shoot and cast at Mewtwo and Mewtwo has to come in to do anything, which doesn't favor it in a fight against three different people who have melee training, one of which is primarily a swordsman. Part of why I want to watch Det. Pikachu is to see if Mewtwo has good physical feats because they really matter for breaking through Aigis' defense.

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Shine on, you crazy diamond.
Topic~FIGHT!~ Mario, Crono and Aigis vs. Bowser, Mewtwo and DK
KanzarisKelshen
02/18/23 12:39:37 AM
#46
My thinking is that Mario vs Bowser is fast largely because of the shrink + grow combo. Bowser is used to getting outsped by Mario. He's not used to being severely outmuscled. In fact, he's liable to be very confused because, well...think back to NSMB Wii for example. He's always been the Goliath, not the David, if that makes any sense. That plus the dazing effect of the lightning bolt is a lot to deal with.

Here's how I see the match so far:

-Mewtwo survives. I came in thinking he was turbo dead but good arguing from Chris, Eddv and Kamek in discord has sold me on Pokemon having good scaling feats, and Mewtwo is one of the strongest pokemon around. He lives by a thread, but since he can heal himself that's all he needs. This isn't a demerit to the Burst Smite to be clear -- put say, Cloud Strife here and he's just fuckin donezo, he does not live thru it. But Mewtwo is much tankier than I thought.

-Mario is an absolute menace. I am the absolute biggest Mario stan on the planet, but it's not even his value directly that I think is so important here. It's DK. Look at the stuff he can do in the game his baseline comes from now: https://youtu.be/10qXU4DVED8?t=1709

Does that look familiar? Because I think that is precisely what Mario does to Bowser before his time runs out. Just mauls him really badly. Then tack on the lightning into mega shroom and yeah, Bowser's done and Mario and Crono can tag team DK before fighting the raidboss.

-I think I buy Mewtwo disabling the lifeloop. However, I think it's not needed beyond that. One try to find out Mewtwo is psy heavy is what really matters.

-Buffs will be minimal on both sides. Mewtwo gets off a couple probably, but Aigis' persona can act independently off her to Marakunda and disable his defensive boosts quickly. Offensive boosts stay, turning him into a menace, but one that has to legitimately 1v3 because of how nasty the counter matchup of the low tier mercs ends up being.

-The big question thus becomes, can Mewtwo kill off Aigis' lowbie support without exposing itself to her so that it can win the long game, before Mario powers up enough to drop a Mario Finale boosted dual tech with Crono on Mewtwo to help Aigis finish the match?

This is what I'm pondering right now. I'm leaning Team Aigis, overall, but I want to watch Detective Pikachu first just to make sure my vote is correct. This is an excellent match though, no two ways about it.

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Shine on, you crazy diamond.
Topic~FIGHT!~ Mario, Crono and Aigis vs. Bowser, Mewtwo and DK
KanzarisKelshen
02/17/23 11:29:27 PM
#42
https://cdn.discordapp.com/attachments/489896289522155542/1076349681078128710/2023-02-17_19-48-04.mp4

For reference, Kamek was able to take some video of the team's starting points and path between them. The start is Team Mewtwo's starting point, the end is Team Crono's.

EDIT: You'll have to download the video to see it, but it's very small and I think it's worthwhile. This is a relatively cramped terrain. Not tiny, but teams will meet in at most 30 seconds once one side is on the move, likely less.

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Shine on, you crazy diamond.
Topic~FIGHT!~ Mario, Crono and Aigis vs. Bowser, Mewtwo and DK
KanzarisKelshen
02/17/23 10:16:19 PM
#36
Yeah that car looks like it's doing 60 MPH and Mewtwo catches up quick. Probably like 100 MPH for his speed? Maybe a bit higher? So definitely one speedy boi for sure.

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Shine on, you crazy diamond.
Topic~FIGHT!~ Mario, Crono and Aigis vs. Bowser, Mewtwo and DK
KanzarisKelshen
02/17/23 10:10:58 PM
#32
Also re: Aigis speed, this is a better showcase IMO:

https://gfycat.com/WhiteClearcutIrukandjijellyfish

Can we get some Det. Pikachu clips in here? Just to see what Mewtwo's really capable of. My ignorance of Pokemon is real and I want to research properly before committing to a vote.

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Shine on, you crazy diamond.
Topic~FIGHT!~ Mario, Crono and Aigis vs. Bowser, Mewtwo and DK
KanzarisKelshen
02/17/23 10:09:06 PM
#31
Yeah I don't buy Mewtwo getting the jump on Aigis. Her reaction times are inhuman. In that scene JC talks about she picks up on all these things and then in a split second knocks the two dudes out with thrown buttons from her clothes. I think Mewtwo's faster, but Aigis keeps up fine and he can't shake her off. It's going to be a very long and protracted slugfest for him and he can't afford that because Mario and Crono get a 2v1 (using DK's body! DK's got way good combat specs in Donkey Kong Jungle Beat) against Bowser and then have a very large matchup advantage against the two wounded beast boys.

I seriously can't stress enough how much stronger than whatever default most people think Mario has he is in this writeup, BTW. He's an actual, no-bullshit gunner who happens to have some nasty extra tricks on top. Not to say DK and Bowser don't have a significant glowup compared to what you'd see out of them last Mercs iteration, but Mario's is much, much larger. He could take on either one of Bowser or DK head-on and win without terrain gimmicks helping him. It's not a great situation for Mewtwo because he's gonna end up 1v3ing sooner than later and all three of his opponents can put out pressure on him. I think he beats Aigis solo (if you think he doesn't die to the dual tech), but she's not alone. Can Mewtwo prevent her from casting Samarecarm to full-rez Crono while getting shot at, for example, so Aigis can in turn be brought back up if she falls? It feels unlikely that he can get both Crono and Aigis down at the same time.

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Shine on, you crazy diamond.
Topic~FIGHT!~ Mario, Crono and Aigis vs. Bowser, Mewtwo and DK
KanzarisKelshen
02/17/23 9:25:35 PM
#16
Chaeix posted...
I dont disagree he would figure it out eventually but I certainly think he starts with his core moves.

I think a huge challenge for Mewtwo is going to be the lightning Mario throws that completely weakens him for 2-3 seconds. Thats a huge window of opportunity to be jumped on.

I would also like to remind voters that Mewtwo really should be dead from the get-go. I am admittedly surprised by the lukewarm reaction here.

I'm pondering if Mewtwo is dead or not myself. Leaning yes because 'spear stab proton cannon paired with a magical nuclear explosion' is really dummy strong. If there's a multiplier on top he's very fucked

---
Shine on, you crazy diamond.
Topic~FIGHT!~ Mario, Crono and Aigis vs. Bowser, Mewtwo and DK
KanzarisKelshen
02/17/23 9:20:39 PM
#13
tyvm, that helps a lot

notably Mist means there's a chance Mario's lightning bolt doesn't work here

Cappy capture is higkey relevant because it means there's a delay before Mario can go for the lightning bolt. Are 5 pokemon turns shorter or longer than 15 seconds, I wonder? It kinda matters here IMO because I think the lightning bolt blitz (hah hah) is the difference between a fast, decisive brawl and a brutal slugfest.

---
Shine on, you crazy diamond.
Topic~FIGHT!~ Mario, Crono and Aigis vs. Bowser, Mewtwo and DK
KanzarisKelshen
02/17/23 9:15:09 PM
#10
So I'm not a huge Pokemon guy. What buffs does Mewtwo have? I know Aigis has Marakunda to nerf defenses (physical and magical) and I think every type of persona 3 buff.

I will also say that I give the dual slingers wayyyyyy more respect than the coconut gun. They're laser pistols. Just, straight up laser pistols, no catches, no tricks, no funny dehypes, used to fight against a spooky cosmic horror. It gives Mario a massive firepower upgrade relative to his baseline, and makes him into an actual threat. I don't give Mario the time of day against Mewtwo normally, but laser guns are not jokes yo.

---
Shine on, you crazy diamond.
Topic~FIGHT!~ Mario, Crono and Aigis vs. Bowser, Mewtwo and DK
KanzarisKelshen
02/17/23 9:01:29 PM
#3
JC's Argument:

Alright friends here goes mercenaries! I apologize for how long this argument is, gotta go big for the first match.

The Terrain I dont think Jungle Japes is particularly worth worrying about. Lots of moderately open spaces, a few more confined ones, but very big in that N64 platformer kind of way. Ideal for medium-short distance fighting, which is perfect for Aigis. Most importantly, Aigis can track the enemies through DK.

Anyways the match starts with several things happening. Just to be clear in case anyone thinks it is happening, Mario has not been mind controlled by Bowser because he is immune to negative effects from first party Nintendo characters. Anyways, the start of battles :

  • Aigis is hit by Psychic and a DK Punch. She absolutely no-sells Psychic beyond its effect because steel types are resistant to psychic type attacks. Being frazzled doesnt matter because of the terrain. The DK Giant Punch also doesnt take her out. It wouldnt really matter either way because Crono has revive and would just revive her. She heals herself to full once she is unfrazzled.
  • Mewtwo is hit by the devastatingly strong but devastatingly named Burst Smite, which is a combination of Heritage Liberator Palladion (composed by zts) and Luminaire. Here are clips of both moves, but obviously the dual tech looks different so I will try to describe my vision of it the best I can.
https://youtu.be/B3csqSb-9Mk?t=73

https://youtu.be/IrmDrlgTr3Y?t=130

  • The move starts by Crono beginning to channel his light magic, a glow slowly expanding outward. Immediately in front of him, Aigis summons Palladion (P4U) who is imbued with a golden light. Palladion charges at Mewtwo, impaling them on her spear. She slowly arcs upwards towards the sky, leaving a golden trail. Aigis readies her Palladion Cannon, which is now imbued with the same golden light as Palladion. Lightning bolts fire from Cronos hands through a glittering gold effervescence into the back of the cannon as Aigis charges her shot.
  • Aigis aims upwards and fires a tremendous bolt of golden light and lightning upwards at the sky at a sharp angle, maybe like 15 degrees short of vertical. In the distance, Palladion is now flying vertically into the clouds. Aigis shot pierces the clouds. The shot slowly curves down, the flight paths of Aigis shot and Palladion appearing to intersect shortly. Through the clouds you can faintly see the glowing arcs getting closer and closer and closer. They collide. The heavens cry out. What starts as a tiny flash grows into a big one, which emits a burst of lighting that clears the clouds. Through the lightning and dissolving mist, an incredible rainbow fractal effect is created and lingers as the lightning seemingly collapses into the middle, followed by a final explosion and burst of light.
  • Sunbeams pierce the sky as the light clears and you can see Mewtwos body suspended by seemingly nothing at all in the middle of the prismacolor glow, and he falls to the ground gracefully, psychically, and dead.
I will address SCENARIOS depending on Mewtwos survival.

Scenario 1 Mewtwo is dead.

The most probable scenario, in all honesty. This dual tech is a combination of Aigis Instant Kill (which as per mercs magic would not have its instant kill effect, Im not that dirty) from P4U and Cronos strongest light magic. Its tremendously strong, and the person straight up gets impaled and then shot. Even if its viewed as a magical attack/summon kinda thing its still devastating.

This scenario is a bit of a rout. Aigis knows where DK is, Mario Cappies into DK when the teams meet, so its Aigis + Crono + DK (Mario) vs Bowser, and then DK remains vs. my whole team.

Scenario 2 Mewtwo isnt dead.

Ive saved more detail for this scenario despite my personal opinion being that it is unlikely. If Mewtwo doesnt survive, he has Recover and self-buffs. I have to admit that. Fortunately, Aigis has team-wide damage, evasion, and defense buffs. She also has a team-wide enemy defense debuff.

Aigis tracks the enemy team and as my team approaches, Mario prepares the Blue shell. When theyre at a safe distance, Mario releases it and my team leaps into action as it explodes on the enemies. It targets first place, so obviously it targets the strongest merc on the enemy team. It goes for Mewtwo. Mewtwo, DK, and Bowser are now scrambling because theyre either getting hit by or getting out of the way of the Blue Shell explosion. My team leaps into action in the panic and DK gets Cappied. Mario realistically goes for Bowser because obviously. I wont even try to pretend he goes after Mewtwo. So Bowser and DK are brawling, leaving Mewtwo all on his own. Mewtwo will struggle to keep up against a fully buffed Crono and Aigis tag teaming him, especially given that hes caught out by the Blue Shell and his inclination likely being to use psychic attacks on Aigis initially, which I must repeat, are 0.5x as effective against Steel types, aka Aigis implicitly.

If Mewtwo can survive even 15 seconds, his allies wont be able to come to his aid. Mario pops out of DK leaving Bowser to confusedly attack his ally. Mario pops out of DK leaving Bowser to confusedly attack his ally. While they untangle themselves, at his ability-designated safe distance Mario uses his Mega Mushroom and then the Lightning Bolt from Mario Kart, briefly causing all of his enemies to spin out, shrink, and move slower. Whether he physically crushes DK and Bowser or blasts them with his now-also-giant Dual Slingers, I trust his judgment, theyre toast to Mario alone. Mario proves that he is the true King of Nintendo.

Mewtwo being spun out, shrunk, and slowed also allows Crono and Aigis to deal the killing blow, thus concluding the match.

---
Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 1 Wartime: Let The Carnage Begin!!!
KanzarisKelshen
02/17/23 9:00:25 PM
#47
Second match going up now!

https://gamefaqs.gamespot.com/boards/8-gamefaqs-contests/80351989

---
Shine on, you crazy diamond.
Topic~FIGHT!~ Mario, Crono and Aigis vs. Bowser, Mewtwo and DK
KanzarisKelshen
02/17/23 8:59:32 PM
#1
Mario, Crono and Aigis have challenged Bowser, Mewtwo and DK to a fight! Location of the fight: Jungle Japes - A series of caves and treetops nestled deep in Donkey Kong Island, as it appears in Donkey Kong 64. All enemies, NPCs, portals, bonus barrels, transformation crates, Cranky barrels and pads, and collectibles have been cleared out, and bananaporters are only able to be used by Kongs. All areas are open, access to the rest of the DK Isles is denied. Attackers begin at the level entrance while defenders begin in front of the hill containing the mine carts. Which side will win?

Guidelines

- The fight will occur in real-time (like an FMV sequence). Gameplay mechanics are less important than how the characters would function in a real-time environment.
- The members of each team are ideal teammates capable of executing a prearranged battle plan.
- Unless stated otherwise, characters have access to their full arsenal of abilities and equipment. They may not always work at full power, however (e.g. a petrifying spell may have only a partial hindering effect not seen in gameplay or even fail outright against sufficiently powerful mercenaries). Use your own discretion.
- There may be SPOILERS from all of the games the characters are from.

Rules for Voting

- Bold your votes.
- You do not need to require justification for your vote, though the admins reserve the right to disqualify votes in the advent of obvious alt voting and other similar scenarios.
- Leaders cannot vote for their own teams, but they are free to argue their case.
- If you want to switch your votes simply bold the change; there's no need to delete your post, though you may if you wish.
- This match will end in 24 hours.

Crono is as he appears in Chrono Trigger's latest version, with a set of full endgame equipment and access to all his techs. He may perform combination techs with his allies should the situation demand it.

Aigis is as she appears in Persona 4 Arena Ultimax with all of her moves available. Pallas Athena also has all of her skills and properties from Persona 3 and Persona Q2 available. She must actively focus to apply the effects of Aegis Shielding, but it will always trigger if she does so. She will always be aware of Donkey Kong's position, and prioritize taking him down if possible. She will start the battle being hit and knocked back by Donkey Kong's full power DK Punch, damaging her, as well as being hit by Mewtwo's Psychic attack, damaging her and temporarily overwhelming her brain, leaving her unable to remember her fighting style or how her weapons and spells work beyond a rudimentary level for the first 15 seconds of battle.

Mario is as he appears in the Super Mario Bros. series, with full access to all of his abilities seen therein. He has access to all of his Super Mario RPG abilities, a Mega Mushroom (which will turn him giant for 30 seconds, as seen in New Super Mario Bros.), a kart (plus one Banana Peel, Dash Mushroom, Lightning Bolt and Spiny Shell) and Dual Slingers with all associated skills and techniques, as seen in Mario + Rabbids: Sparks of Hope. He may use his Final Smashes from the Super Smash Bros. series if the appropriate circumstances arise without requiring a Smash Ball. Additionally, he is accompanied by Cappy, but may not Capture enemy mercenaries by default. He will Capture Donkey Kong when the two teams first meet, bringing him under his control for 15 seconds with full access to DK's abilities, able to use them as proficiently as he would. Upon his demise or the end of the effect's duration, Mario will spring out of Donkey Kong, landing in a nearby location unharmed.

~VS~

Bowser is as he appears in Mario & Luigi: Bowsers Inside Story, equipped with the Wicked Shell, Vampire Band, and Special Fangs X, though at his Super Mario Odyssey size. He may freely summon minions for Brawl Attacks, but only to perform the attacks, and cannot enlarge himself further or vacuum up abilities. He also has access to all abilities shown in Super Mario RPG, Super Mario Odyssey, and Super Mario 64, and may summon and use the Koopa Clown Car at will (though he only has one and it contains no minions or other weapons).

Donkey Kong is as he appears in Donkey Kong Jungle Beat, at Platinum Crest level. He also has access to his Mario + Rabbids: Donkey Kong Adventure skills and Golden Gyre, Smash Ultimate moveset, and his fully-upgraded coconut gun and 10 orange grenades from Donkey Kong 64.

Mewtwo is as it appears in Pokken Tournament, with all of its moves as well as those from Shadow Mewtwo in the same game, and is capable of a synergy burst on its own. It has all feats and powers demonstrated by Mewtwo in Detective Pikachu (both the game and film), aside from anything to do with swapping souls or consciousness, as well as its entire natural learnset from Pokemon: Lets Go Pikachu and Eevee and the move Psystrike. Teleport may only warp Mewtwo, and only to locations it has already seen in todays battle. He has been hit by Crono and Aigis' Burst Smite dual tech, the effects of which are up to interpretation but which will always be at least equal or greater than the sum of their Luminaire and Heritage Liberator Palladion's abilities.

---
Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 1 Wartime: Let The Carnage Begin!!!
KanzarisKelshen
02/17/23 8:17:48 PM
#46
Rika, Kiryu, Leon, Amaterasu and Lea vs. Vivi and Liquid

Terrain Bids: NO BID vs. Shadow Moses Island (0+3)

The match will take place on Shadow Moses Island.

---
Shine on, you crazy diamond.
Topic~FIGHT!~ Samus and King K. Rool vs. Gordon Freeman, Jinx and Sagat
KanzarisKelshen
02/16/23 8:31:21 PM
#66
(well, the 'no healing' also works on the second life, it just doesn't matter because neither K. Rool nor Samus have healing to begin with)

---
Shine on, you crazy diamond.
Topic~FIGHT!~ Samus and King K. Rool vs. Gordon Freeman, Jinx and Sagat
KanzarisKelshen
02/16/23 8:30:58 PM
#65
Treat it more as dialing in a command from a command console to revive him, moreso than an in-battle effect. Both of the effects are true, one for his first life, one for the second.

---
Shine on, you crazy diamond.
Topic~FIGHT!~ Samus and King K. Rool vs. Gordon Freeman, Jinx and Sagat
KanzarisKelshen
02/16/23 7:04:07 PM
#57
Mega_Mana posted...
Does Samus have knowledge of fighting in Smash? Important question.

No. She's as she appears in the Metroid series only.

---
Shine on, you crazy diamond.
Topic~FIGHT!~ Samus and King K. Rool vs. Gordon Freeman, Jinx and Sagat
KanzarisKelshen
02/16/23 5:53:12 PM
#53
Yeah that's completely fair JC, I was mostly just noting that Arcane makes Jinx not be an immobile hypercarry super vulnerable to being dove.

I would know, I played a ton of League Jinx, fuck Rengars T_T

---
Shine on, you crazy diamond.
Topic~FIGHT!~ Samus and King K. Rool vs. Gordon Freeman, Jinx and Sagat
KanzarisKelshen
02/16/23 5:32:26 PM
#45
Lopen posted...
No.

TL;DR: It's honestly the real base of Jinx's model and not league, because it's a miniseries of her doing things in a cutscene environment. She's, uh, much stronger than she is in game.

https://gfycat.com/harmlessnegligiblehalibut
https://gfycat.com/innocentsimplistichyrax

No issues fighting in melee, low grade superspeed, bunch of other things. She's not just a stationary gunner, she's actually surprisingly well suited for playing hit and run, which fits with how by lore she's a wanted terrorist.

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Shine on, you crazy diamond.
Topic~FIGHT!~ Samus and King K. Rool vs. Gordon Freeman, Jinx and Sagat
KanzarisKelshen
02/16/23 4:52:11 PM
#27
I think she's experienced enough to know what they are too. It's moreso just, can she afford to shoot down Firelights when being shot at? They're very small flying targets. It feels more likely that she focuses on the enemy team and has to avoid or tank the Firelights than spending her time gunning them down.

---
Shine on, you crazy diamond.
Topic~FIGHT!~ Samus and King K. Rool vs. Gordon Freeman, Jinx and Sagat
KanzarisKelshen
02/16/23 4:44:46 PM
#20
That seems plausible to me, yeah. I don't think Samus has lost her helmet (she has the X-Ray Visor), it's more like K. Rool got the technology of the command visor and had something fashioned for himself.

As for this match itself...idk, it's a toughie. I'm not sure how resilient to her own rockets Samus is, and I do think that's going to blindside her. On top of that, Jinx is a horror with her Firelights and the Super Mega Death Rocket. Samus can tank an explosion, but what about two dozen? Or fifty (refer to the vid I posted above for an example)? On the other hand though, Dread era Samus is terrifying. I don't know Metroid well enough to have a complete picture of her, but as far as I know, this is her peak thus far, surpassing even her MP3 self. It's gonna be a lot of work bringing her down, if it can be done at all.

---
Shine on, you crazy diamond.
Topic~FIGHT!~ Samus and King K. Rool vs. Gordon Freeman, Jinx and Sagat
KanzarisKelshen
02/16/23 4:38:34 PM
#13
Just to be clear, K. Rool isn't on the gunship, in case anyone thinks it works that way

He commands it from the ground with the visor. Think of it as a target painter, not as him being safe inside an interstellar airship.

I also want to correct Gravy's description of the Firelights. They're not grenades. They're autonomous flying explosive robots.

https://old.reddit.com/r/RTvideos/comments/s4bgb2/today_on_that_didnt_do_what_i_thought_itd_do/

(I would also note that the gravity gun doesn't work on organics in Half-Life 2. It's up to Gravy to prove Samus can be grabbed imo)

---
Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 1 Wartime: Let The Carnage Begin!!!
KanzarisKelshen
02/16/23 4:22:04 PM
#41
Eddv vs Gravy is up!!!

https://gamefaqs.gamespot.com/boards/8-gamefaqs-contests/80350530

---
Shine on, you crazy diamond.
Topic~FIGHT!~ Samus and King K. Rool vs. Gordon Freeman, Jinx and Sagat
KanzarisKelshen
02/16/23 4:21:27 PM
#1
Samus and King K. Rool have challenged Gordon Freeman, Jinx and Sagat to a fight! Location of the fight: Ravenholm - This once-prosperous mining town has been turned into a devastated ruin following a headcrab bombardment. The Headcrab Zombies and Father Grigori have vacated the area, but the multitude of traps, fires, and gas canisters remain. Access to the rest of the world is forbidden. Attackers will start at the town's entry point, while defenders will begin within the church. Which side will win?

Guidelines

- The fight will occur in real-time (like an FMV sequence). Gameplay mechanics are less important than how the characters would function in a real-time environment.
- The members of each team are ideal teammates capable of executing a prearranged battle plan.
- Unless stated otherwise, characters have access to their full arsenal of abilities and equipment. They may not always work at full power, however (e.g. a petrifying spell may have only a partial hindering effect not seen in gameplay or even fail outright against sufficiently powerful mercenaries). Use your own discretion.
- There may be SPOILERS from all of the games the characters are from.

Rules for Voting

- Bold your votes.
- You do not need to require justification for your vote, though the admins reserve the right to disqualify votes in the event of obvious alt voting and other similar scenarios.
- Leaders cannot vote for their own teams, but they are free to argue their case.
- If you want to switch your votes simply bold the change; there's no need to delete your post, though you may if you wish.
- This match will end in 24 hours.

Samus is as she appears in Metroid Dread. She is equipped with her Gravity Suit, all upgrades, and all Aeion abilities from both Dread and Samus Returns (though only her single, recharging Aeion tank). She also has access to her Nova Beam, Corruption Mode, Upgraded Grapple and X-Ray visor from Metroid Prime 3: Corruption. Her Metroid DNA will not fully awaken during battle.

King K. Rool is as he appears in Donkey Kong 64. He has access to his techniques and weapons from Donkey Kong Country 2, DK Jungle Climber, and his Super Smash Bros. Ultimate moveset, with the exception of his final smash, game mechanics like shielding, turning invincible, or Mega K. Rool. And yes, he can turn invisible. He has taken the Command Visor w/Gunship from Samus, is considered to be givena full breakdown on how it works, and will be able to use it to at least an acceptable degree of competency. If K. Rools entire team is defeated, he will automatically revive at full health after his last teammate has fallen, including himself. His body will have vanished, and he will launch an automatic sneak attack on whatever remains of the enemy team the moment that they would have normally won. He will start the fight at 50% of his maximum health and cannot be healed in any way.

~VS~

Gordon Freeman is as he appears in Half-Life 2 and its sequels, with his full arsenal at his disposal save for the Super Gravity Gun.

Sagat is as he appears in Street Fighter V, with all feats from the Street Fighter series intact. His V-Trigger is Tiger Assault. He may use supers and ultras if meter is properly built up.

Jinx is as she appears in League of Legends and all its side games and supplementary media, including Arcane. She has full access to all of her weapons, gadgets and enhancements, including a swarm of Firelight bombs to deploy as she sees fit.

---
Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 1 Wartime: Let The Carnage Begin!!!
KanzarisKelshen
02/16/23 3:23:14 PM
#40
K. Rool is hit by Dark Magician Girl's effect! He will start the battle at half HP and will be completely unable to be healed in any way.

---
Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 1 Wartime: Let The Carnage Begin!!!
KanzarisKelshen
02/16/23 3:21:17 PM
#39
Samus and King K. Rool vs. Gordon Freeman, Sagat and Jinx.

Terrain Bids: None vs. Ravenholm (0+3).

The fight will take place on Ravenholm. Dark Magician Girl's HP halving effect will be rolled shortly.

---
Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 1 Wartime: Let The Carnage Begin!!!
KanzarisKelshen
02/16/23 2:43:31 PM
#37
Meta Knight cannot target the sword throw (it is aimed between three mercenaries, exactly the amount the enemy team has), but it does not matter. Gordon is in the wrong place, at the wrong time, and nullifies the ability.

---
Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 1 Wartime: Let The Carnage Begin!!!
KanzarisKelshen
02/16/23 2:41:26 PM
#35
Terror Billy cannot hit Sagat (he is Neutral, though he would be immune if he was Villainous), but does hit Jinx automatically as the sole enemy Villain.

---
Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 1 Wartime: Let The Carnage Begin!!!
KanzarisKelshen
02/16/23 1:23:56 AM
#28
Leon believes himself to be Slave Knight Gael. The real Dark Souls starts here!

---
Shine on, you crazy diamond.
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