Lurker > ZeeksFire

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TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
12/12/17 3:45:28 PM
#225
Well, if you dont, i don't think it matters.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
12/11/17 2:00:48 PM
#222
I'd say the biggest suprise out of that list, is Dekar getting up to 5 weeks, I mean some of the 1 and done can be attributed to sometimes you just get a bad team, but to get at the top of the list means you must have something going for you, because we know everyone on that top of the winstreak had something strong going for them that outpowered anyone else in their area of expertise and power level.

I thought scorpion+happy mask lasted longer actually to make that list, guess not.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
12/11/17 10:36:11 AM
#214
Hey tom, can we get a list of the biggest winners in the rumble or something while waiting for checkins and pre-battle abilities and the like? I know that some people got a lot better offerings than others, and some got their runs shut short due to sudden abilitiy counters showing up (Annie blowing up high rank people being a big one)
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
12/09/17 5:26:06 PM
#211
This should be definately a thing, that's for sure.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
12/09/17 6:48:32 AM
#205
well before crazy happens, I'd guess rollcall needs to happen.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
12/06/17 1:02:45 PM
#202
well if needed, i guess i can take numbers, i mean that's not exactly a hard job to do, although I am on EST and thusly final bids would be announced the next day if things come in too late (working bankers hours usually means shut down at 10, then check start checking stuff in the morning before work if i recall). On rulings if there's questions, we can just beat on it together till we understand, after all it's easier when it's not as stressful or the like.
TopicHypothetical Mercs Topic, S2 Topic 2: Pure Imagination
ZeeksFire
12/05/17 3:15:01 PM
#291
redrocket_pub posted...
KanzarisKelshen posted...
Yeah I think 'she can use Runic in battle to block all offensive spells, but may not attack' would work

Maybe you can get more specific if you want but it's a good starting base IMO


In game she can only block one spell per usage of runic. It's supposed to be used as a strategic counter, not, "lol I'm immune to magic now." In real time I think she should be limited to locking down one enemy spellcaster. That's still powerful, "block all offensive spells" is OP imo.


Why not have runic be on a cooldown, "Can activate runic once every 30-60 seconds to absorb the next spell cast when both teams have met, the allies know of this function, the enemies will learn about it soon enough"
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
12/05/17 6:11:17 AM
#200
I'm certain that we can figure out all the weird combos, and between the people here, since this isn't as crazy aggressive as the mercs 4, we can just do stuff, with a longer timeframe (within reason), and odd mechanics we can pass around till we understand it.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
11/30/17 6:06:19 PM
#195
FF4 Talk about one sided.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
11/29/17 12:24:35 PM
#186
one on each side means Edward gets to be immortal in a gitaroo battle. It's a professional musician versus someone that just has the last gitaroo.

Spoony Bard indeed.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
11/27/17 3:39:21 PM
#182
it works 25% of the time 0% of the time.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
11/27/17 3:26:53 PM
#179
If anyone out of ff4 can win in a musical duel, Edward can.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
11/23/17 8:37:07 AM
#174
well, dependent on the way it works mainly, if it just dispells all negative effects Ramlethal but until that's proven the way it works (i mean if it was like turok's totem pole it wouldn't be as annoying to decide but this is just a 0 second debuff with duration of indefinite versus 0 second root with duration of until object destroyed) i'll go with the others and trust in Flynn
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
11/22/17 9:17:15 PM
#172
I need a question answered, does ramlethal think bear after 10 seconds, or did that get purged entirely. I would think total purge, with the shield being like purge all debuffs for the first 10 seconds, rather than negate for first 10, then comes back. That could be a big change in the fight.
TopicMovies You Wish More People Recognized as Awesome
ZeeksFire
11/20/17 5:54:34 PM
#63
RaidenZeroX posted...
Clue

I'll second this, Clue's great.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
11/20/17 1:53:40 PM
#162
welp, that ends the long/short life of a slime merger (although i still would want to see a yuzu-charlotte merge)
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
11/18/17 9:31:04 PM
#158
Ashley

Where I believe the other way, although FF4 is powerful, it's the difference between having a single extremely high powered character, and a bunch of average powered characters. Sure the durability of mr Winchester might not be per se throwing Metal gear Raiden or the like but he has more raw power than most any 1 of the opposing team as Knightblazer. And that's where the big kicker is.

The combination of Banisher + a full FP gauge using accelerator+full clip is going to do extreme damage, before any healing can be done, which will knock out a massive amount of people. Add to that, between the continuously mindblanking Lemesa with map knowledge and the escaping Yuzunoka (teleport makes a good 0 second action), both teams have no issue in map knowledge.

On the front line blast from the FF4 mages, Charlotte is quite the hate person against magic, and can protect from meteors and spells and the like for the few moments needed on engagement. That's the real problem with the situation. FF6 has good all around ability, Magnus is decent, but team based forces are very vulnerable to huge aoe blasts. I just don't think there will be enough left to recover after that occurs.

Yeah, there's an eggplant... I'm not sure if it means much, but i'm certain that it has the worst face on the stage, and will eventually be the final winner, regardless of who wins this fight.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
11/17/17 6:34:36 PM
#155
I'll put up a vote tomorrow mornin, eggplant's staring at me.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
11/16/17 7:21:15 PM
#153
Okay.. this fight is rather tricky in many ways.

1. Ashley Winchester can and will beat the living crap out of people on engagement, with a 1-2 punch of Banisher, then Accelerator+Full clip of his blast'em ability. Sure that reverts him, and burns his starting 100 force, but that is a HUGE amount of all target damage, without any real chance to heal.

2. Map location is rather strange, since Yuzu can teleport possibly far enough to get to safety immediately, and there's that frickin hole going up the entire tower, revealing a very angry eggplant.

3. FF6 has also a bunch of aoe, and mobility, but when both sides have map knowledge (although Lem keeps forgetting what he's said) it's a curious question where they'll end up fighting. It gives potential chances for magical protection from Charlotte to block some of the more offensive spells sent out.

It feels rather odd to have the team with more bodies on the field at a disadvantage in a way, but it's kinda strange that way, having more bodies matters when you can organize the fight, and makes you very vulernable to AOE effects.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
11/16/17 6:46:09 AM
#152
Eggplant is the only one that would understand.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
11/14/17 5:56:46 PM
#150
need more time/more eyes to think on it really, work's been busy
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
11/13/17 9:11:00 PM
#149
And a minor addition, potentially a few of the ff4 teams might have gravity issues due to the Yuzu slash just cutting a hole through the entire tower bottom to top. Eggplant has full view of where both teams are at the start due to said hole.. It's not sure what to think on it though.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
11/13/17 9:05:31 PM
#148
Welp... YuzuriHonoka is very thankful they can teleport. So 17 to 8 in numbers. I'll need to think on it some... Eggplant has work to do, it's a big stage.
Topic~SURVIVE!~ Robocop, Iceman, Aang, Maxx, Jason, Elsa, Sonny, Wick, Jon, Harley
ZeeksFire
11/13/17 10:39:16 AM
#16
Robocop It's just a case of durability. When everyone else has been brought down to mortal, being one step off of a robot is a big step up. Although I'd give Aang better chances than Johnbobb did just because, even if you take all the bending away from him, that's still a lot of martial arts skills able to be used in not dying.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
11/10/17 10:13:57 AM
#138
Eh, the nice thing is although it's on a week base, you are the admin in this, and you can cut yourself a break if you feel behind.
TopicB8 Hunger Games XXIII FIGHT!: The legend will never die...
ZeeksFire
11/09/17 7:19:34 AM
#83
Ginyu in Gilgamesh's body. This demands that Ginyu transferred into it, but Gilgamesh didn't leave, so both are in the same body. Shenanigans would ensue.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
11/04/17 8:43:53 PM
#132
I can agree with that.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
11/04/17 11:26:58 AM
#130
I'm not really sure on the situation, it's a 3v2.5, with one side having more just raw power, but that dragon vein is a game changer, i guess the question is can ramlethal be knocked half to death before jaesa is downed. I feel the tank+ friend could do just enough in the situation to do half damage when you add in the log and general situation of the match.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
11/03/17 4:33:15 PM
#129
In a 1v1, i could see having a renewing force barrier handy, but that's about it myself.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
11/03/17 3:05:20 PM
#126
Can I get a heads up on how Dragon Veins work, the articles i found don't say much.

Also for the people that wonder if jaesa has any valid choices for skills - https://torcommunity.com/database/companion/aCkSzGB/0?#tab-healpkg

I finally found the skill list for her.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
11/02/17 8:57:02 PM
#116
gatarix, it'd be a 3/week copying at the higher of the power level between self and copied. All exp is unlocked after all after the merge.

I do feel bad that my idea can't happen of charlotte+honoka, because having an extremely mobile ninja-mage would be a rather neat/dangeorus trick to have in a fight, It could be a severe counter to anyone that plays the buff/debuff game of attrition and could easily be the turning point if the horrible mistake was made to bring a reviver due to honoka fu+our little secret and the way charlotte casts spells.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
11/02/17 2:59:36 PM
#107
Unfortunately, the combo i had would have been 6, and there's really no good broken 5 or less upkeep combo that exists out of the mercs that i see.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
11/02/17 1:23:27 PM
#106
Well, I don't know them either, but out of everyone, Honoka seems to be a great first choice for abilities.

Actually... Honoka+J&C would be an amusing stunt, one person able to copy all physical abilities on the field, the other able to copy all magical abilities.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
11/02/17 12:31:22 PM
#102
True enough, with no cutscenes, and the like, you had to rely on seeing what was defeated, and the like to determine the worth of the Player, which with the research... is quite a lot of various things and areas to deal with.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
11/01/17 9:53:30 PM
#100
sometimes it happens.
TopicB8 Hunger Games XXIII FIGHT!: The legend will never die...
ZeeksFire
10/31/17 9:53:29 AM
#20
I just nominated fun things because i expected a swarm of the normal just big power people, but it looks like we got all over the place. Should be a fun read on seeing what happens. Also it's very fitting that vader and the stormtrooper are the same district.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
10/31/17 9:48:54 AM
#98
Terraria

I'll throw the first vote out. Kanji is a non-entity in this fight, and if ramlethal is seen carrying, that's a very VERY easy target. So that leaves Ramlethal + kitiana vs terraria + Jaesa. If a waiting game is played, they get flooded out, and both Jaesa and Terraria have the mobility to be able to minimize any sort of teleport actions from Mileena. The terrain was a big decider in this battle, if it was just a 2v3 on a non-hateful terrain, it'd go the other way.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
10/30/17 12:51:11 PM
#97
I'm still leaning terraria because of superior zoning tools, and if needed, due to it being hell, the terraria guy can always add more lava by drilling any hellstone available, or even the hellstone in his inventory.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
10/29/17 9:28:20 AM
#90
The combination of the Player and Jaesa working together with Jaesa having seen the battle multiple times is a really powerful combination on this map. It depends on how far the travel distance is in the start (because the area is fairly big and a pain to traverse.) That and the huge supply of lava available to just flood areas with.

Regardless who wins, this looks like a good fight, i'll need to think on it more later.
TopicHunger Games XXIII FIGHT: Let's Get Ready to Rumble! (Nominations)
ZeeksFire
10/28/17 6:18:12 PM
#53
Dan (Street Fighter)
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
10/27/17 5:16:55 PM
#86
FAIL

The Gitaroo's can be anything, even a microphone i'd say for ellie, and Nilin's not exactly known for actual guitar playing.
TopicHunger Games XXIII FIGHT: Let's Get Ready to Rumble! (Nominations)
ZeeksFire
10/27/17 8:39:10 AM
#25
... you know, let's be stupid.

Gilgamesh (Dissidia Final Fantasy)
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
10/26/17 9:38:44 PM
#83
Well, it's not Dragon warrior, but Dragon warrior monsters. In dragon warrior, a healslime wouldn't have much and be an annoyance at most, might get frusterating when you meet a pack early without any aoe, and just can't do the little bit of damage needed. But given actual levels, and the dwm2 spellbook, being a party member pretty much, the situation changes dramatically.

On ashley, as long as he lasts those 3 seconds, (and the area being stupid crowded says yes more than no in the situation, too many targets) He'll be completely fine. Having Accelerator to get some distance and clear out the sword, force charge to restore fp when needed (comes from medium as a passive skill)

We can agree to disagree on fetch, and that's ok, my view of the fetch comes from the endgame i saw on youtube where she goes from poor vision to complete detatched fantasyland in a few minutes.

I'd go over more of my thoughts, but gonna pass out.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
10/26/17 2:51:35 PM
#80
I am going to hard deny you on that #4 lopen. Healslimes has the full heal set of spells from dragon warrior monsters 2, which is really powerful. Sure Charlotte isn't a healer, and the regular slime isn't that great at healing either, (but does know some aoe of it's own) that goes without saying, but the healslime's has the Heal, Healus, and Upper spell chains, which top out with HealAll, HealUsAll, and Increase (2 full heal spells, one that hits the entire party, and a party physical defense buff.

http://www.woodus.com/den/games/dwm2gbc/skills.php

It's obviously the best roll the slime family ability can give, and possibly more powerful than a 1 upkeep guy should have, but it can't be just brushed away.
TopicRate the Character Day 45: SpongeBob SquarePants (SpongeBob SquarePants)
ZeeksFire
10/26/17 2:20:54 PM
#23
PrestonStarry2 posted...


You guys can't think of one legit positive thing?


My thought was I couldn't think of one really legit negative thing either, outside of just mindburn, and the fact Nickelodeon wants to have him on 24/7 versus the old days when there was actual variety.

Positive things in my mind is that it could be much much worse, like barney or the teletubbies, i mean being meh overdone being the worst thing is really mild compared to true mental trauma.
TopicRate the Character Day 45: SpongeBob SquarePants (SpongeBob SquarePants)
ZeeksFire
10/26/17 10:58:05 AM
#7
eh, 4. it's not that great of a character and the like, and has suffered from mental fatigue with the absurd overdoing of reruns of it... but it's not mindblowing horror or horrible, just can be rather stupid. and that's okay in limited amounts.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
10/24/17 9:37:40 AM
#74
Stun+stab+gangup would have been a good play, IF there weren't 14 humanoids and 2 slimes all together in a small area. Second 1 would be a complete disaster because although the strongest guy has a sword in him and is stunned, there's so many other people right in point blank range, that doing a coup de grace on the stunned guy would be the last thought on their mind. when added, the entire group of magnus gallant took at least a decent hit.

Although I would like to see the idea of Tusk + Landmaster or Tusk + Metal gear as an opening play, Tusk + magnus isn't as good when they are outnumbered, and although there is team clauses and the like, they don't go to the point of "Kill the one stabbed with the death sword" That requires abilities that state "We know what their strengths and weaknesses are" or "Orders have been given"
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
10/24/17 7:01:40 AM
#70
It's not a huge battlefield, i'd say it's a field where 15 second abilities would be important mewtwo. The problem is even with that, the entire squad of Magnus took a decent hit, and i hold no respect for drugged fetch either.

Add to that, although the slimes aren't the most dangerous of things, it does make good support with buffs from the healer (and healer HAS to die first, jerk has the heal chain of magics, which includes healusall) and the slime can both blind people with radiant, and can potentially kill 1 target (but just 1) with Mandate, megamagic (burns all of the slime's mp for a huge hit to a single target)

I'd put the strongest characters on the opposing team that didn't jump into problems as Belmont and Flynn, but Flynn made a mistake, When Ashley recovers from stunning, Flynn's the first one in his sights. There was one other thing to the shakedown, of being focused target. And although the sword does hamper a fair bit, mainly in doing melee, it is just a flesh wound, and it's not the first time some random sword with an unspeakable eeeevil has been thrown out.

If you want tom, might be worth having this open longer until everyone's gotten in their two cents, because this match looks to be interesting since it's just a huge brawl really quickly. I'm keeping my vote the way it is due to just the power difference, and the fact that having a group jump into the enemy team wasn't the best idea (and that's the whole point on defer+1910 is weird.)
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
10/23/17 7:31:46 PM
#67
Ashley Winchester

As said before, drug addled is a painful weakness, and even with ashley being stunned, he's going to be completely fine those 3 seconds, Tusk, Magnus, and all of his backup made a horrible mistake getting into melee at 0 second. The map doesn't really change much, it's just an arena.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
10/19/17 3:49:52 PM
#58
Welp, that's that, I don't agree with it, but i got to accept it.
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