Lurker > ZeeksFire

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TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
10/19/17 1:38:52 PM
#55
doing a quick one over on the locations, the best location that I could see in the situation that flat out would have had me change my vote, would be Kanji's which has a hard ceiling, and reduced visibility, which weakens the 5 minute timer on bringing in the world of terraria building. And to note, the worst would be the summit of sacrifice, where the enemy team gets bricked in and murdered. [Also calling for a tiebreaker from someone!]
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
10/18/17 10:30:43 PM
#54
This is kind of weird, feeling that the fight is a location loss just due to infinite air mobility, and having enough time between bullets and the weaker but still usable Lunar Flare. I'll need to look up how many characters actually have either flight or extreme range attacks, that could deal with this.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
10/18/17 10:13:06 AM
#53
Terraria
I still am of the thought that the opposing team has no real active way to counter the player from terraria, especially with having near invisibility permanently (and can attack while being stealthed) , and easy flight with 5 minutes to set up tons of places to land and the like for those moments they need to touch down to recover.

Being able to attack with having no reasonable way of being attacked back effectively is pretty much an easy win. Cloud could get lucky with magic, but that's the only chance i can see working.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
10/18/17 4:32:35 AM
#52
Not that I know of, usually everyone in God of war eventually feels like, hey we can get close, after all it's only kratos, and we've messed around with him long enough.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
10/17/17 9:45:48 PM
#50
Well, I also consider that the biggest pain to deal with is the player himself, the build is ranged focus, so you are really dealing with tons of bullets with someone you can't fight at melee (due to full flight)
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
10/17/17 8:54:04 PM
#48
Not sure that too much is needed, a few good chokepoints and trapdoors can do a lot.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
10/17/17 1:06:54 PM
#41
Hmm, I'm going to need some thought on this.. Kratos and Cloud bring a lot of power, but between the player of terraria and corrin, that's a lot of mobility, and i think the terraria team has it a lot better when dealing with range assaults, and that's not considering the thought of just stripping off floor areas and the like, replacing them with hellstone. It's an interesting fight, to say the least.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
10/14/17 9:23:11 AM
#33
Bomb Defused

In the situation, obviously the most important person is oak, who makes this vastly easier. Geese might be a problem, but there is a second person in here that is valid. Not U-1 himself, but U-1's companion, Puma AC30 (which i consider there, because he's always with him (he's the one that always holds the Gitaroo)) and seems very on the ball on things besides.

I don't think Geese will be THAT interrupting either.. this is 2 man + mechadog show honestly.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
10/13/17 3:48:23 PM
#30
My first thoughts is to hedge on it'd be more possible than not, because an actual person that does research and not just fighting (Oak) is on the book end, and Kanji isn't exactly the worst person to pick for trying to follow directions either.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
10/12/17 6:27:31 PM
#28
Yeah, I consider berserk as just go in wanting to attack attack attack, it doesn't cause forgetting who to hit, but it does mean no waiting, find people, punch them.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
10/12/17 9:34:40 AM
#24
One large army

I had to think on it a bit, but location advantage means ff doesn't have to move, and berserk donte means they will have to fight at the ff6's choice of location. add to that the fact there is a very gruesome chokepoint of the bridge at the top of the mountain.

Mind you this is also considering that both donte and neph are both fighting below 100% (donte way below it because berserk+1 arm really hurts), and although Knight Blazer is fairly darn awesome, when you consider you have to break through multiple lines to get to the casters and support of the FF team i don't think it's enough.
TopicHypothetical Mercs Topic Season 2: Yes, We're Still Doing TV/Movies
ZeeksFire
10/12/17 9:12:40 AM
#474
Just to be snarky, i'd have the fearsome 5 be every 5 weeks. (wop) but i do like it.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
10/11/17 3:09:52 PM
#23
... That's a lot of dudes on that one side, twenty to six. This is FFdragon levels of dudes. The Sentries aren't going to do much if anything, (too many targets) and the top people on the one side are either low morale, or insane, and that armbreak hurts donte the ego a lot since most of his weapons are either two handed, or dual wield.

It's still a lot of power on the one side though, and the question is who has to engage into who.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
10/11/17 9:54:02 AM
#18
How to Brick a Meteor, by Jonathan Morris
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
10/10/17 3:02:04 PM
#12
Kojirou
I'll go the other way, because of the limited resource pool [At most, 3 uses of vault+smoke screen], and i'm not really sure that the resources would be able to hold out long enough against the eye of the mind (false) skill from the type-moon wiki.

If the Demon hunter had their upgrade with runes, I could see it easily, but as is.. there just isn't enough time to work with.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
10/10/17 9:59:03 AM
#6
My first thought is that the demon hunter either doesn't pass within the minute or gets gutted. Vault although a fancy mobility tool is a death sentence if they try it, and smoke screen doesn't last long enough to just try to vanish-bypass. In a situation where the Demon Hunter isn't on a strict time limit, they probably could eventually win, but being forced into a sixty second time limit in a very narrow staircase means throwing away their advantages of range and mobility.
TopicKing of Mercenaries Rumble Topic 6: Endgame
ZeeksFire
10/09/17 9:48:37 PM
#2
On Kojirou, outside of Nation of Fools, he could hold all 3 targets in a 1v1 for at least a minute, especially if his team gets first call on abilities.
TopicKing of Mercenaries Rumble Topic 5: Neptune's Last Stand (maybe)
ZeeksFire
10/09/17 1:36:28 PM
#493
Can you give me descriptions of the terrains?
TopicKing of Mercenaries Rumble Topic 5: Neptune's Last Stand (maybe)
ZeeksFire
10/03/17 3:49:11 PM
#485
Eh, flip a coin, heads vortex, tails nebula. I'll argue the value of whatever one wins.
TopicKing of Mercenaries Rumble Topic 5: Neptune's Last Stand (maybe)
ZeeksFire
10/01/17 8:32:19 AM
#482
Hmm, i'd say between the tank and golbez, there's more than enough front line there to hold in front of the opponent for a decent time, so either the Vortex armor (Near invis, boosts range damage with the space dolphin machine gun) or the nebula https://terraria.gamepedia.com/Nebula_armor which is easier to link because it does some serious fancy crap. (note, the max hp is 500/600 without/with buffs, and mana maxes at 200/400 so at max buff, 15 hp a second, and 30 mp a second is really impressive. being 3% hp a second and 7.5% mp.) the nebula also allows potential underground bs via digging underneath the enemy team and just dropping lunar flares till the opponent dies. Both have their advantages.
TopicKing of Mercenaries Rumble Topic 5: Neptune's Last Stand (maybe)
ZeeksFire
09/28/17 8:03:17 PM
#475
I do remember Scorpion+Happy Mask was someone that was punching way above his weight back in the old weeks
TopicKing of Mercenaries Rumble Topic 5: Neptune's Last Stand (maybe)
ZeeksFire
09/28/17 2:51:50 PM
#473
Since we're near the end, what people had the most impressive runs during this, and what were the biggest suprises?
TopicHypothetical Mercs Topic Season 2: Yes, We're Still Doing TV/Movies
ZeeksFire
09/25/17 9:06:43 AM
#132
Captain planet has to be one of the more amusing mercs in the fact that it's a 7 that can be sob ko'd by the environment, much akin to having kain (soul reaver) shoved into the waterball levels of instadeath.
TopicKing of Mercenaries Rumble Topic 5: Neptune's Last Stand (maybe)
ZeeksFire
09/24/17 2:02:30 PM
#467
eh, i always felt off on voting on the majority of fate characters.
Topic~FIGHT!~ Sora vs. The 300 Spartans
ZeeksFire
09/23/17 11:54:15 AM
#45
This was a bad choice of a fight, because Sora has aoe magic, high speed, and flight, nothing that the 300 are strong against. I think the 300 would put up a better fight against Diablo than Sora, and there'd be some people that they'd have an advantage against because they hit a person's weakness, like i'd give the 300 at least some advantage against shulk, just because he's not a 6 when he doesn't have the people to support.

The 300 works in a team silly well with people that give buffs, like what if Gilgamesh took the entire 300 as a sidekick or the like from what I see, or Rosalina attached to, etc. Although let's not try getting them in arwings, that'd be a bad idea.
TopicKing of Mercenaries Rumble Topic 5: Neptune's Last Stand (maybe)
ZeeksFire
09/22/17 10:27:39 PM
#465
Even with what i said, i mean this fight's rather close, because rizer's going to be a complete jerk the entire fight, because he has 1350% total life. (1+8 lives with +50%)
TopicKing of Mercenaries Rumble Topic 5: Neptune's Last Stand (maybe)
ZeeksFire
09/22/17 7:31:21 PM
#462
He only gets one shot before appearing, and i feel that appearing is going to be a detriment since the clothing = life clause means they are a fair bit weaker.
TopicTV/Movie Mercs
ZeeksFire
09/22/17 11:02:14 AM
#423
I'd put the 300 as a 5. Sure, they were a force to be reckoned with during that time, but there is the Archaic weaponry issue. Their abilities seem also in line for a 5, with being able to flat out ko someone randomly during the week, able to set a target against someone (which i figure would be a 6-7 (prioritzing highest upkeep first, if they are dropped to a 5)) I would like to see an upgrade for THIS IS SPARTA!!! with after rosters, if anyone on the opponent's roster used a damaging ability against your team, they can be preselected for THIS IS SPARTA!! for an additional week of cooldown. (They were the messenger)

Combat wise, in comparison to other people in the 4-6 range from mercs, they fare well against melee/light projectiles, are average against long range, and just get stomped against heavy ranged damage/aoe effects. Rocket launchers, Ultima, armstrong throwing landscape... but on the same note, the numbers and skill do grant their own unique advantages, like I'd give the 300 the advantage vs diablo, It'd depend on the map vs Master Chief, etc
TopicKing of Mercenaries Rumble Topic 5: Neptune's Last Stand (maybe)
ZeeksFire
09/20/17 10:00:33 PM
#456
What's up? just bumping it or something else Tom?
TopicWhich of your favorite team's division rivals do you hate the least?
ZeeksFire
09/17/17 11:13:12 PM
#5
Bengals fan (There's nothing wrong with them that can't be fixed by a change in the owner), it's the browns.. there used to be rivalry.. but now i just feel sorry for them.
TopicKing of Mercenaries Rumble Topic 5: Neptune's Last Stand (maybe)
ZeeksFire
09/17/17 8:18:34 AM
#450
Souichirou
for reasons stated.
TopicKing of Mercenaries Rumble Topic 5: Neptune's Last Stand (maybe)
ZeeksFire
09/16/17 11:14:56 AM
#449
I put the advantage on team Souichirou, drug addled fetch is... eh, and i can easily see kuzuki and ikaruga getting into melee where the other team is vulnerable.
TopicKokoro's top 100 anime of the past five years.
ZeeksFire
09/15/17 6:53:14 AM
#69
I've read some of the manga of the devil is a part-timer, and it's definitely amusing. Later on the plot takes a fairly sharp turn, but i'll not talk about that. The priorities of each character from the other land and how they've adapted to the main world (what's their non-magical specialty) is a large part of the story.
TopicKokoro's top 100 anime of the past five years.
ZeeksFire
09/06/17 12:21:25 PM
#39
Tagging it myself, always interested in anime.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
12/31/16 10:56:04 PM
#214
... There's some humor in how this ended, Tom. It's probably one of the closest fights ever on the Rumble, because even though it ended with Ganon's vote, it's still kind of contested in a way.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
12/30/16 1:34:27 PM
#210
I think it's up to you to choose Tom. It's your call.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
12/29/16 8:21:51 AM
#208
Well we know if mid is lost, high is suicide. I guess the question is is two heavy hitters enough to break through a severely stat boosted party, which I personally think that the top end of that with all the buff/debuffs has more fight, and a hell of a lot more survivability due to full heals/ressurects, that and well, I think the team nep gets first strike because raziel and vergil aren't known for range.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
12/26/16 9:49:15 PM
#202
With buffs, I believe Team Purple Heart can take it

There's way too much buff-debuff crap possible with this setup, and with HEAVY support, and both Vergil and Raziel have to take down a frontline that has multiple heals(some full)/buffs/debuffs before they can get to the support, and the support having extremely powerful attack magic as well.

Devil trigger is not an I win button when there's that much power thrown at you before you can engage... A full 50% stat boost before in battle buffs is massive as well, since it hits that 50% as well.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
12/25/16 10:42:29 AM
#198
I'd say the problem is most fighting game characters, in regular fighting games won't get much respect... mainly because outside of things like akuma, most of them are just "We learned that the guy is a master martial artist." which is unfortunately not that impressive... I mean Sub Zero and Scorpion got respect due to having more than just we can punch things. I'd say that's the problem with most fighting characters, they need more than "We know how to fight!" to be respected.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
12/25/16 6:28:06 AM
#195
Well, first you need a location that gives Neptune the 30 seconds to recover. She comically oversells things like being out of breath to stupid degrees. Once she's recovered, combatwise, she could easily with 50% boost from console wars, haste/prot/shell, and all stat buff from herself, easily be able to make the most important people on her team be able to get the hits needed, and would be a very serious threat to Vergil and Raziel when changed to Purple Heart.

Two, get Heihachi out of there, he is 100% Sony as shown on the chart http://mercs2015.pbworks.com/w/page/108599170/Console%20Wars Dekar would be a better choice with the potential ability of getting in one shot against either person, being ahead of Neptune. Normally you wouldn't think that, but he does have a demi effect on his weapon for 100% IP. So with a chain buffed nep, and a debuffed target, It could easily be a instant murder of one character.

Three, Raidou, he uses his ability if it was ready on either of the two paydowns, full knowledge of a character always gives a good advantage of a fight. Combatwise he's relegated to a support role, with Mara and Decarabia. Decarabia has team heal and Megido, and Mara has ressurect.

Four is Vanille, who would be either heal/buff/debuff dependent on the situation, and also has a ressurect, and death if feeling snarky, there are lots of alternate things in that spell set, including a stun as a spell. A fairly powerful support package no matter how you look at it, and if given a chance, for laugh value, she could try to autokill a debuffed character with Death, but more reasonably would try to land Daze on someone, her stun ability, which while they are dazed, take double damage.

Location, would be EWJ's location, large enough to be a pain to get around, giving team Neptune the recovery and setup time, also evades Fus Ro Dah, and Console wars are targeted post rosters, so even if he gets ejected, he's already counted as sega for the wars before he's thrown out.


When you can chain buffs/debuffs together in such a violent way and the opposing team doesn't have anything they can do to counter that, it's not going to go well for them, even if they are one of those auto win characters like Vergil, it's not like they haven't been taken down by a per se weaker team before due to proper setup.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
12/24/16 6:43:18 PM
#191
Vergil Also, Heihachi, get OUT of here, we don't need you or your map. EWJ gives more for the map value, Dekar gives better in combat support against higher tier characters... and you aren't even a Sega character!

[I would have taken Neptunia if it was a map large enough to buff, having buffs beyond the haste/shell/protect suite and double ressurect on the team.]
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
12/24/16 1:51:24 PM
#187
sorree :<
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
12/23/16 12:00:27 PM
#184
You can't Gemini/DT because I need more power! is not a Start of Battle.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
12/23/16 11:36:01 AM
#182
So both sides have their potential lineup, but ability phase has to be played carefully, otherwise either Vergil or Raziel get bumped out due to History Abhors a Paradox.

But... you know...
Neptune, Raidou, Vanille, Dekar, EWJ is a clear Sega console wars winner without the higher team screwing up their roster a fair chunk, and the most they can do is cause the wars to not activate if they keep vergil, or they could win it while keeping raziel, but the best choice with raziel would be to lock console wars as well [because winning it for nintendo would be laughworthy]
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
12/22/16 1:26:47 PM
#179
Not only does it depend on that, it depends on vanille blocking paydowns and order, high hitting first is the worst chance for the underdog team. But i can see potential valid bs available to be used.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
12/20/16 9:23:10 PM
#168
Humerously Kan, it could be argued that Ramza could have a chance of stabbing the arwing. [has dragoon powers, vertical distances mean nothing to him] [which would be funny, but the odds are against a critical hit on the cockpit]
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
12/20/16 8:59:04 PM
#166
Abstain
It's too close for me to call really, i'll accept the decision, but the strongest fighter out there is Damus with buffs. It could go either way from the way I see it, depending on target order...
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
12/19/16 11:41:39 PM
#164
That's a fairly good point... I should have thought on that, that leans it the other way, but Vergil at 60% is still not that great, but that could be enough...
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
12/19/16 11:20:13 PM
#162
Hmm... Vergil might be dead before nova can be taken out.. Nova can put out a lot of quick damage instantly and he's really squishy with a 40% parameter reduction and takes double damage. But after that Nova's dead meat. So let's throw both of them out.

So Fox/Dragonborn/Raidou vs Double life samus, Zack, and Ramza..
The big question is can damus take out the arwing.. i'm leaning yes, but i'm going to sleep on it.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
12/19/16 3:20:06 PM
#160
Rerun ability phase please. You don't defer against Vergil. Deffering against vergil made it so he just ate all the abilities you threw up for nothing. [upkeep 12, requires upkeep 7 to hit him.]
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