Lurker > ZeeksFire

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TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
12/15/16 11:40:53 PM
#153
It actually is on his sheet, i did check that, can't cast reraise, or raise 2 when chosen as W.mage, but raise is fair game.

Ramza's a terrible hero, not telling people that he can raise others :P
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
12/15/16 9:21:55 PM
#151
Although we came up with the same answers Kanzaris, your thoughts on the fight would cause yelling, because Ramza would be able to full heal as i stated [including raise]
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
12/14/16 7:40:10 PM
#148
Best thing about the rumble, there's a chance for unexpected people to shine.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
12/12/16 1:18:33 PM
#145
I would give him the credit to solo, unless they can full outright kill him in a timeframe, he can full heal through Heal Armor, and ip gains are relevent to how close you are to death and how hard the hit is. you will hit 100% ip before you die, and it only requires 88% ip to activate.

Also saying that they understand how lufia ip mechanics work is not something i'd agree with, they don't understand the game mechanics, just the fact that he suddenly was fully healed. If there was an actual damage caster on the team [Ramza doesn't count as a magic damage user, even with setup for having healing magics, and can have ultima/holy]. Also buffs kind of cancel out, because although one side has protect, Zirco Shield can boost Attack power for 25% of his ip bar, done on engagement.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
12/12/16 11:58:10 AM
#142
Dekar
Fighting his own tier, with no real casters to deal with, Dekar is in his element where he can just be the biggest beater out on the field.

To beat the team, you have to be able to do enough damage to beat Dekar in a short timeframe. If you can only knock him to near death, you'll never win.

It doesn't hurt that the field has lots of cars for toad to toss [smb2, he's stupid strong, lots of good projectiles there] and the suplex city is although healable, still a disruption to the enemy's start, and delays setup time.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
12/11/16 6:54:07 AM
#140
That's a lot of suplexes,
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
12/07/16 12:38:14 PM
#130
Blowout
Didn't expect anything from high.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
12/05/16 6:16:07 PM
#125
*checks box* "Nothing here sir! Just a normal cardboard box!"
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
12/02/16 7:38:16 PM
#121
Blowout
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
11/28/16 10:23:04 AM
#111
You like using an unreliable Nintendo diffuser, don't you Fox.
Nova...interesting... you still are angry about being denied your own game...
I hate to tell you this Dragonborn.. but your future lies in Twilight..

Mantis might be knocked out through high, but definitely a last act of defiance.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
11/26/16 10:48:20 PM
#109
Well, Fox gave Mantis the best object to throw around the room, and with everyone starting knocked down, and thusly everyone visible, Mantis gets to throw the landmaster around a very small room. It's a situation that really changed the dynamic of the fight, because noone will ever be able to really get going in the situation. Guts Man also gets to get in range of the Landmaster, and smash it into people as well.

It was literally the perfect storm. If fox came in on foot, psycho didn't block him, or guts didn't start everyone knocked down, it would go the other way easily.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
11/25/16 2:38:26 PM
#106
You know... despite the power levels... Psycho Mantis

And it's all the landmaster's fault. Fox, why for you give Mantis an unavoidable projectile?
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
11/21/16 8:16:48 AM
#99
Damus but with one hell of a headache.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
11/18/16 8:54:42 PM
#94
I wasn't saying robots vs people, i was saying, have the 18 robots fight against each other.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
11/18/16 4:44:29 PM
#92
You know... I feel that instead of having all the robot masters come in, which just randomly screws random people to the point of rng [mantis and ilya are hosed in this], let's just have a robot master week, where all robot masters, all max upgraded. 9v9 with roster limits being 3/5/9 [ignoring normal roster conditions]

It'd be a more fair way to see the swarm argued.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
11/15/16 2:16:27 PM
#88
Nova
NEXT!
[Although it is possibly a lot longer fight than stated, not getting the opening strike on Psycho mantis means that it's a lot longer and more tedious fight than it should be.]
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
11/14/16 3:49:13 PM
#82
Isn't that first battle a bit unfair on what was rolled tom?
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
11/13/16 9:53:19 PM
#80
ahk, i'll be here to examine then.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
11/09/16 11:28:01 PM
#75
Priorities Tom, Priorities, you don't have enough hours in the day for both.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
11/09/16 11:25:11 PM
#73
I'd guess you like to make things complicated tom... OR SUFFER.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
11/08/16 6:25:22 AM
#71
Forgot one thing on my vote.

Fox really would have been worthless even if the g-diffuser didn't break, the map is too much a mess to navigate either the arwing or landmaster through.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
11/08/16 6:17:41 AM
#70
X

Although, if Shulk wasn't there, I would be potentially willing to change my vote, there is a lot of actual threats on the attacker team [besides big who dies en route] and until nova dies, x's first strike clause fails to nova's psionic sense.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
11/06/16 10:44:36 PM
#58
Poor scorpion, missing the cutoff.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
11/05/16 6:00:30 PM
#55
i do have to say, the one that got fox [ffd] has abused him in amusing ways.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
11/04/16 3:46:12 PM
#52
Hmm, whoever takes mid is going to have the advantage.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
11/04/16 9:38:52 AM
#49
Heh, no worries.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
11/01/16 5:10:46 PM
#46
Who needs to blow up the landmaster when you can potentially teleport right on top of it, then call lightning down onto the thing. The fact that fox knows that means he can warn the others, and be ready to barrel roll anyone that tries into the mountain.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
11/01/16 6:41:23 AM
#44
To note, if fox didn't have board sense from mantis, and the dragonborn didn't have life sense as a dragon shout, i'd give it to the other team.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
10/31/16 8:23:14 PM
#42
Been a weekend >_>

Fox

Psycho mantis's ability to tell all really gives an advantage to leader-types, which really negates any home field advantage the location would give, and Fox does have the charisma to be able to have the others follow his commands, and knowing the enemies abilities with the dragonborn's life sense minimizes any teleport shenanigans.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
10/26/16 5:45:56 AM
#35
Six shots was gruesome no matter who it targets, it is just there were too many big guys to just worry on focusing everything on the biggest, sometimes you gotta just hope for the best, and rely on luck that it gets removed.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
10/25/16 10:09:55 PM
#32
trdl23 posted...
Zeeks I don't think the Arwing is actually in the match.

Please read the writeup


Please learn to read period. If a few of those abilities that knocked out the arwing were used on other targets it could have changed the battle.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
10/25/16 6:50:17 PM
#30
Big boss
Just a bit too much burned on the arwing, and the mat would do a lot more damage than writeup states it should, mystically causing the arwing to wreck via being flipped.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
10/24/16 7:02:14 AM
#19
Eh, no worries. Real life first.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
10/22/16 10:21:36 PM
#17
Seymour gets Deathwing, wipes the field, has enough souls to make Diablo jealous?
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
10/19/16 12:29:51 PM
#13
That actually looks to be a decent versus lineup I could see either side winning any tier.
TopicKing of Mercenaries Rumble Topic 4: We're over the hump!
ZeeksFire
10/14/16 11:05:44 AM
#5
Soma
Can't argue with that, Solo Shulk isn't that impressive. On retrospect, low should have been forfeitted, so mid actually had a team.
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