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TopicMan, Dota 2 is so much fun when you finally start doing things right.
Forceful_Dragon
04/29/12 6:10:00 AM
#47:


From: Ness26 | #037
Maybe things have changed, but the last time I watched competitive LoL there were lanes that never even bothered attacking each other since they both knew that characters' base regen/armor was too high to actually force someone out of the lane with auto-attacks and it wasn't worth the resources in trying.


Right. This is partially I think a balance issue and partially a reflection of the LoL meta game. There are solo top laners who can break that cycle, but when you put two such champions against each other then you have that situation. When you get a team who is willing to use a different meta and a different solo top (which is where it typically occurs) then you don't have that same kind of farm fest.



Plus it allows you to control lane position and you can prevent the wave from ever going near their tower so they can't just tower hug and get experience


This isn't the first time this has been mentioned in this topic, but it is ENTIRELY possible to completely freeze a lane in LoL. All it requires is their lane to start to push and for you to manage the amount of ranged minions the other side has. You can still completely freeze them out, you just have to make sure you aren't attacking any more than you need to so you keep the proper balance in effect.



As far as denying goes I will say that denying was one of the things I immediately missed when I made the switch to LoL, but it bears noting that I don't think that denies make sense from a conceptual stand point. You're trying to win a war and so your method of war winning involves killing as many of your OWN soldiers and allies as possible? Really? And not only that but if you kill 99% of an opponent but another opponent takes the final show you don't get ANY XP for it? Did you not still do a bunch of real work to create a dead opponent but simply because the final attack was done by his ally you get zilch? It adds a different competitive element, yes. But how much SENSE does it make? These are important questions too. And asking them helped make the switch easier.

Because honestly denying only existed in DotA because that's how the Wc3 engine worked! Ice Frog didn't initially know how to make it IMPOSSIBLE for you to attack allies so it was just part of the game. (initially this led to griefers who went around killing allies because there wasn't any code preventing it). After a great length of time they finally got it coded on so that you could NOT attack allied units (at all), but because denying had been determined to be useful it became PART of how people played the game. It's like a fighting game where an unintended effect simply gets developed into the current style of playing. People were used to denying and good denying was the mark of a skilled player. And so during those patches in which denying wasn't even possible people complained incessantly. And so eventually it got coded so that denying existed again but you could only attack an allied unit once it was beneath a certain threshold of HP (to prevent you from killing all your units right out of the gate) and then the same thing with allied heroes. But because they tried to take it out it is clear that denying was not initially an INTENDED feature of DotA, just a side effect of the Wc3 system.

I don't think DotA should get rid of denying, obviously, because it is very much a part of dota at this point, but I do think people need to reconsider this notion that denying is innately superior or even necessarily makes a hell of a lot of sense.

edit: and I guess that's all I have to say about the subject at the moment. Walls are done ^_^
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