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TopicMan, Dota 2 is so much fun when you finally start doing things right.
Forceful_Dragon
04/29/12 1:35:00 PM
#62:


From: Ness26 | #052
FD just admitted that there are lanes where the two enemy champions completely ignore each other and just trade last hits since there's nothing they can do to each other.


Yes, as a result of current balance on a few champs and the current meta being used by a majority of high level teams.

It's a qualified statement that includes the fact that you CAN run a champion that beats that kind of "cant do anything to each other" statement. Because those champions exist too. It is NOT the sort of thing you see every game.



From: Lopen | #054
He didn't say it was impossible for the lanes to do anything to each other he said the meta supports them not attempting to do anything to each other because it's just easier to try and farm your best and wait for a gank to make a move given the current meta.

Also I believe he was only talking about solo top in particular. Bot and mid aren't "farm fests"-- they can be but that doesn't mean that's necessity (or even necessarily a result of the mechanics when it does happen)


And yes, this is what I said.



From: Achromatic | #061
They all play way differently than Dota champs, and I love my sniper to death.


Right I'm not saying dota doesn't have ANY variety, I'm just saying that LoL has it in spades. I think the AD Carry champions from LoL differ more widely in terms of their influence on late game team fights. I understand that Drow/Clinkz/Sniper all have their differences in terms of when you would want to use one and not the other (as you mentioned for the jungle dominance with clinkz or the counterpick against channels/etc with sniper) but their ACTUAL impact on the late game fights amounts to much the same thing.

Cait can attack the furthest, like Sniper, but she also has a skillshot physical nuke, her traps and a net that simultaneously knocks her back and slows an opponent. Sniper has an AoE slow and 2 passive abilities that makes him better at right clicking to kill things.

Ashe has an AoE disable of sorts like drow (I would say that Ashe's is better because it can actually be used as an initiate), she also has a cone shaped damage/slow, an on hit single target slow, and a skillshot ability to give vision over a distance. Drow has the AoE "disable" and the on hit slow and then 2 passive abilities that make her better at right clicking to kill things.


Do you see the difference between having 3-4 abilities and ways to uniquely effect a team fight and having only 1-2? THAT is the point I'm making.

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