LogFAQs > #1200252

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicHumble Bundle V [Psychonauts] [Bastion] [Limbo]
foolm0ron
06/01/12 9:07:00 AM
#65:


This is an incredible bundle, definitely their best one since 1 and 2, though I didn't know Psychonauts was an indie game >__>

Anyways, I have almost all of these games, but I am definitely gonna buy this for the soundtracks.

Also, regarding the conversation about paying 1 cent, bananor is absolutely correct, and people like tcaz are stuck in an outdated mindset of "items on a shelf" that does not apply to digitally distributed games. It's not a wrong mindset, it's just not as good as the F2P/pay-what-you-want system.

Digitally distributed games are not "items on a shelf". Besides the bandwidth required to download the game, there is no expendable resource required to delivering the product to your customer. It's not like tipping a waiter, because a waiter must expend time and effort to deliver his product. If you want to argue that 10GB of bandwidth is equivalent to a waiter's service, that's a different and more ridiculous though.

Think of it this way - is it better for 1 million people to buy a game, or 1 million people to buy a game and 10 million more to pirate it? You would say the first option, obviously, but due to the success of F2P MMOs and experiments such at these bundles, and TF2's F2P transition, most people in the games industry realize that the second option is far superior.

You can also get into it on a deeper social level. Let's say that you pay $60 for a game, and then tell all your friends that it sucks and never to buy it. Then let's say I pirate a game, and tell all my friends that it is amazing and they should get it. And then maybe my friends will tell their friends. Which one of us is a more desirable customer?

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