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TopicMega Man Arena Game Topic 1: Where Robots die.
masterplum
08/17/11 11:13:00 AM
#2:


Game Starts at 12 AM Eastern, (11:30 for Quick man)


<BASICS> - The basics on how the game works, what you need to know how to play.
<ADVANCED> - Intricacies of game and explanations of how actions are used/work, read here once you intend to play and have the time.
<CHARACTERS> - Pick one of the 11 characters to play as once you've figured out how to play

<BASICS>

Links:

http://www.random.org/nform.html
The random number generator I use. Nice, eh?


[email protected]

Supyonamesjosh

My e-mail and AIM. I love to talk about the games, either concepts for future ones or the action going on in the current one. I'm strictly unbiased and won't give anyone an unfair advantage, though anybody can contact me to discuss strategy or get some tips. My advice is strictly based on what anybody could deduce from the game though, I don't give out knowledge you don't already have access to.

Terms
A basic list of terms you'll need to know to play.

Action - A command given to your reploid. You get two "core actions" per round, though some don't count for your two (referred to as "doesn't take an action") and some might even give you more actions.
Turn - The sum of all of your actions in a round. You should post your entire turn at once.
Round - One full day. Rounds are used to measure how long some effects last, and at the beginning of the next round everyone gets to do more actions!
Attack (capitalized) - The normal attack command.
attack (not cap) - Usually refers to any kind of straight-forward assault on an enemy. If it is a smidged amount of damage (like 3 damage from Virus) or damage taken from the robots own actions (like activating a Proxi-Mine) it doesn't count as your own attack on them.
Health - How much life you have left. Shortened to HP.
Skills - Your two starting actions unique to your robot, if you destroy another robot you get to learn one of their actions.

Actions
All of the commands you can give to your robot in a turn. After you post your actions, I'll determine any of the random parts with a random number generator and post health and bolt totals. Then I'll post the results for your reference. The only action you can use twice in one turn is Attack, but you also can't attack the same enemy twice in one turn.

Attack - Do 3-18 damage to selected enemy. The damage is a simulated three dice roll, so you do 1-6 damage 3 times. The majority of outcomes are in the 9-12 damage range.

>Charge - Add damage or special effects to your Charge Attack. You can stack up to two charges on each other

Defend - Halves the damage from the next attack on you this round, wears off at end of round.

Skills - Use any of your acquired skills. You can only use one skill per round, and you can't use the same skill two rounds in a row.

Search - Look for items. You have ~40% of finding a regular item, like health or a cool weapon.

Item - Item includes a number of actions involving the use of objects you find.

~Trade - Want to buy an item somebody else found searching? Want to try and sell off an item you bought but don't want anymore? Want to swap assembly items with another? If both of you agree to the trade any type of item combinations (not upgrades) you can do so freely.
~Use - Use an item. This takes an action, you can use two items in one turn.

--
yE frE me Kweku Ananse Papa
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