Board 8 > Mega Man Arena Game Topic 1: Where Robots die.

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masterplum
08/17/11 11:12:00 AM
#1:


Rules

1. Rounds start midnight Eastern time. It's X:XX right now so figure out your time relatively
2. Please only use one account, for one reploid. You're just a loser if you have to cheat and pick up a second robot with an alt to essentially be your slave in battle. Also don't manipulate a family member or friend into joining and being under your control. Banning for this reason is possible.
3. Do not delete posts. You can only redo actions if you post the corrections before someone else takes their turn. Leave the other actions up though, because if you delete them I simply won't give you a turn that round. Because I like feeling powerful.
4. If you find a cheap loophole or something you might want to ask if it's intentional. If you just start abusing a loophole though rest-assured I will correct it. Sorry, I don't want my work reduced to crap because of a simple mistake a player takes advantage of, and whining and complaining about how I'm not fair won't help.

+ Can't attack the same robot twice in one turn.

+ Can't use the same tech two rounds in a row.

<ADVANCED>


Charge

Charging is fairly simple, when you charge I RNG a number between 1-8 and that becomes your charge score. Here is what the charge chart looks like

1 - +1 damage
2 - +3
3 - +3
4 - +4
5 - +4
6 - +5
7 - +5
8 - +7
9 - ????

Above 8 is when you get into special charges, which add neat special effects and all that. But how do you get above 8? You can charge up to twice without firing the charge shot or resetting, which allows you to add the two charge scores you get together and hopefully propel into the more powerful charge attacks.


Kills

If you score the killing blow on the enemy you are entitled to learn one of his skills to be used as your own.

If you score the killing blow on a long-term enemy you'll also be entitled to a free upgrade. Long-term enemy means that you basically didn't just go after him in the past few rounds to score the kill on him. It'll be judged in a case-by-case scenario basically, but obviously you'll need to have been fighting them for at least 5 rounds and suffered a substantial amount of damage from them.

Status Effects
FREEZE – Lose one action the next day (So from 2 to 1) 50% chance to wear off at the end of the round
BURN – 3 - 5 damage at the start of every round. 50% chance to wear off each round
PARALYZE – 50% chance each action selected will fail. 50% chance to wear off each round
Maximum of 2 turns each

Bonus Character - Cloud

Rewards

The top 4 players will be guaranteed a slot in the second round of the mega man arena. The top 3 will all get a boost in stats, while the winner will receive a nifty item or something like that.


<CHARACTERS>
All characters have 250 health
Mega Man
Expert Aim 4/4 - Do 10 damage to enemy. This damage cannot be reduced

That Red guy that gives you power ups I can’t remember his name 2/2 Search, if you don’t get anything you will search again and get a minor item guaranteed.

Rush Jet – 5% chance to dodge all attacks (Passive)

Ice Man
Frost Bolt 4/4 – 10 Damage, Afflicted with FREEZE target can only use one action next turn

Ice Shield 3/3 – Half damage the rest of the round. All players that attack you have a 50% chance of being afflicted by FREEZE

No slip shoes (Passive) – status effects only have a 50% chance of affecting you each turn

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masterplum
08/17/11 11:13:00 AM
#2:


Game Starts at 12 AM Eastern, (11:30 for Quick man)


<BASICS> - The basics on how the game works, what you need to know how to play.
<ADVANCED> - Intricacies of game and explanations of how actions are used/work, read here once you intend to play and have the time.
<CHARACTERS> - Pick one of the 11 characters to play as once you've figured out how to play

<BASICS>

Links:

http://www.random.org/nform.html
The random number generator I use. Nice, eh?


[email protected]

Supyonamesjosh

My e-mail and AIM. I love to talk about the games, either concepts for future ones or the action going on in the current one. I'm strictly unbiased and won't give anyone an unfair advantage, though anybody can contact me to discuss strategy or get some tips. My advice is strictly based on what anybody could deduce from the game though, I don't give out knowledge you don't already have access to.

Terms
A basic list of terms you'll need to know to play.

Action - A command given to your reploid. You get two "core actions" per round, though some don't count for your two (referred to as "doesn't take an action") and some might even give you more actions.
Turn - The sum of all of your actions in a round. You should post your entire turn at once.
Round - One full day. Rounds are used to measure how long some effects last, and at the beginning of the next round everyone gets to do more actions!
Attack (capitalized) - The normal attack command.
attack (not cap) - Usually refers to any kind of straight-forward assault on an enemy. If it is a smidged amount of damage (like 3 damage from Virus) or damage taken from the robots own actions (like activating a Proxi-Mine) it doesn't count as your own attack on them.
Health - How much life you have left. Shortened to HP.
Skills - Your two starting actions unique to your robot, if you destroy another robot you get to learn one of their actions.

Actions
All of the commands you can give to your robot in a turn. After you post your actions, I'll determine any of the random parts with a random number generator and post health and bolt totals. Then I'll post the results for your reference. The only action you can use twice in one turn is Attack, but you also can't attack the same enemy twice in one turn.

Attack - Do 3-18 damage to selected enemy. The damage is a simulated three dice roll, so you do 1-6 damage 3 times. The majority of outcomes are in the 9-12 damage range.

>Charge - Add damage or special effects to your Charge Attack. You can stack up to two charges on each other

Defend - Halves the damage from the next attack on you this round, wears off at end of round.

Skills - Use any of your acquired skills. You can only use one skill per round, and you can't use the same skill two rounds in a row.

Search - Look for items. You have ~40% of finding a regular item, like health or a cool weapon.

Item - Item includes a number of actions involving the use of objects you find.

~Trade - Want to buy an item somebody else found searching? Want to try and sell off an item you bought but don't want anymore? Want to swap assembly items with another? If both of you agree to the trade any type of item combinations (not upgrades) you can do so freely.
~Use - Use an item. This takes an action, you can use two items in one turn.

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Aecioo
08/17/11 11:15:00 AM
#3:


tag

also you should be a boss and do a quick little fake situation explaining how two or three people would use their skills, since I fully expect confusion about Charge and stuff like that.

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Jeff Zero
08/17/11 11:16:00 AM
#4:


That would be nifty Aecioo.

--
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masterplum
08/17/11 11:19:00 AM
#5:


Shadow man

Shadow Blade 4/4 does 5 damage plus 5 more damage at the start of the next 2 turns

Clone 2/2 Summons 3 Clones. Every time you would take damage, damage has an equal chance of affecting a clone instead. Once hit a clone is dispersed. May not have more then 2 clones summoned at once

Summon Frog (Passive) Once under half health, you summon a frog which has 30 hp. Starting the next round, you can tell the frog to attack without using an action. It does 5 damage and has a 50% of paralyzing the opponent for a turn. It may be attacked by other players.


Quick Man

Quick Boomerang 4/4 10 Damage, takes effect before all other actions.

Sonic Formula 2/2 Cancel an attack used against you in the last 3 hours

First to the start (passive) May post actions half an hour earlier then start (11:30)

Air Man

Multi Tornado 4/4 5 damage to 3-5 random other players

Power Inhale 2/2 All charges are dispersed. For every charge dispersed you gain 2 life.

Propeller Pulse (Passive) May select 1 person for every 4 people still alive, those people cannot ATTACK you next turn

Guts Man

IT’S A GIANT ROCK! 4/4 does 10 damage to 2 players

Guts Shield 3/3 Take half damage from the next attack received. Carries over to future rounds.

Strong Body (Passive) All damage taken is reduced by 1

Pharaoh Man
Pharaoh Wave Pick 2 enemies, does 5 damage to each, with a 33% chance of afflicting BURN and a 33% Chance of afflicting PARALYZE

Undead Servants 3/3 Search. Does not use an action

One… last… breath (passive) A killing hit will reduce you to one health the first time you are hit. After being killed you will have one last round. If you win in that round you win.

Shade Man

Noise Crush 5/5 5 Damage to enemy. You may shoot yourself with it to charge it in effect, if you shoot yourself with it first it does 15 damage.

Bubble Bats 3/3 Summon 2 bats. Each bat has 5 HP. While the bats are alive you do an additional 3 damage with each ATTACK and gain an additional 10% of the damage that you do as health. May not have more than 2 bats at one time

Vampiric touch (Passive) 10% of the damage you do is converted to health

Splash Woman

Laser Trident 5/5 10 damage. This move penetrates all defensive abilities, as if the ability was never used.

Karaoke 3/3 – Pick a players ability, that ability may not be used for the next 3 turns. May not target an ability more then once.

Womanly good looks (Passive) 5% chance to score critical hits on attacks, causing them to do double damage.

Napalm Man

Napalm bomb 3/3 15 damage and afflicts enemy with BURN take 5 damage yourself.

Blast Shield 4/4 BURN all enemies that attack you for the rest of the day

Stay on Target (Passive) +1 to all random number generations for charges.


Elec Man

Electric Wave3/3 – 10 damage to target robot . It is now PARALYZED

Magnetic field 3/3 search with a higher probability to find an item

Electric Lockdown (Passive) all others passive abilities are unaffected by you

Cloud

Omnistrike 3/3 4 hits of 4 damage each

Cure 3/3 Regain 8 health

Only Human (Passive) Do 25% less damage and take 25% more damage, but do 3 actions a turn

Mega Man - Jeff Zero
Ice Man - Sceptile
Shadow Man - Tom
Quick Man - Dizzy
Air Man - Blairville
Guts Man - Aecioo
Pharaoh Man - Todbot
Shade Man - SHM
Splash Woman - Seisen
Napalm Man - JeffreyRaze
Electric Man - Wizards Fan
Cloud - Regaro

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masterplum
08/17/11 11:32:00 AM
#6:


From: Aecioo | #004
tag

also you should be a boss and do a quick little fake situation explaining how two or three people would use their skills, since I fully expect confusion about Charge and stuff like that.


Good Idea!

So Suppose I'm Jeff Zero (Megaman)

My turn could go something like this



Charge
Charge Attack Iceman



Suppose
The first thing I would do is roll for the charge... Which comes out as a 6 meaning a +5 to the next attack

I then roll for the attack by rolling three dice Which comes to 13

13+5 is 18

The text for the update would be

Mega Man Charges and Attacks Iceman

Iceman Takes 18 damage, and is at 232 HP



Suppose Sceptile was then ticked off, and decided to use his move


Frost Bolt Megaman

Sceptile can't use any more offensive actions on Megaman this turn so he could attack someone, else or scan, lets say he scans

Scan



I would then roll Megamans passive dodge to see if it missed (Integer from 1-20, 20 is a dodge) Rolls a 1

so the text would be

Iceman uses frost bolt on Megaman

Mega man takes 10 damage, Megaman is FROZEN

Megaman 240hp FROZEN


Iceman Looks for items....


and then I would announce if any items were found, still setting up the item chart so I won't actually go through that, but rest assured it will be done by tonight


any more questions?

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todbot1
08/17/11 11:33:00 AM
#7:


Since my character apparently has a search ability, would using that and the regular Search action have any extra effect?

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masterplum
08/17/11 11:34:00 AM
#8:


From: todbot1 | #007
Since my character apparently has a search ability, would using that and the regular Search action have any extra effect?


You would search twice

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Jeff Zero
08/17/11 11:34:00 AM
#9:


Oh neat.

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masterplum
08/17/11 11:34:00 AM
#10:


ALSO, NO EDITING POSTS

should be obvious, but I forgot to put in that rule

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Aecioo
08/17/11 11:35:00 AM
#11:


Same question as above, but using my Shield ability + Defend.

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masterplum
08/17/11 11:45:00 AM
#12:


Crap. Wrote up a post then my browser died


Suppose Iceman went first and did this

Iceman
Defend
Search


Then when mega man did the actions

Charge
Attack Iceman



The outcome would have been

Mega Man Charges and Attacks Iceman

Iceman Takes 18/2 =9 damage, and is at 241 HP



Your Ability works the same way but it doesn't wear off if nobody attacks you the rest of the round




Suppose Iceman had Frozen Megaman Before it was his turn to act

Iceman

Frost Bolt Megaman
Defend



Then Megaman should know that he is probably frozen, if he doesn't realize it and puts in the actions

Megaman

Charge
Charge Attack Iceman


then the result would be

Megaman is Frozen!

Megaman Charges


The first action posted is the first action to take effect.


Its fine to write conditional actions depending on the situation for example

Megaman

Attack Iceman


Unless I'm not frozen, then

Charge
Attack Iceman


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Seisen_Kitsune
08/17/11 11:59:00 AM
#13:


I should tag this.

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Sceptilesolarbeam
08/17/11 12:22:00 PM
#14:


Oh, you can conditional? So is

Search
Search if I did not find an item the first time, or X otherwise

legal?

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masterplum
08/17/11 12:44:00 PM
#15:


From: Sceptilesolarbeam | #014
Oh, you can conditional? So is

Search
Search if I did not find an item the first time, or X otherwise

legal?


Yes

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Jeff Zero
08/17/11 12:52:00 PM
#16:


Conditional sounds highly useful.

--
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_Regaro_
08/17/11 5:46:00 PM
#17:


I suppose I should tag this


Do charges have a time limit on them, or if you charge twice does it remain until you attack?

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Sceptilesolarbeam
08/17/11 5:53:00 PM
#18:


I have a complaint. Won't this take absolutely ages to finish?

Also, about my Frost Bolt, it specifically mentions that the target can only use one action next turn, so does that mean I can troll Cloud / anyone else who's somehow obtained more than two actions?

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_Regaro_
08/17/11 6:02:00 PM
#19:


Welcome to board 8 where projects either are done in two days, take aaaaaaaaaaaaaaaaaaaaaaaaaages to finish (Hi Mana), or are dropped shortly after they are started

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Jeff Zero
08/17/11 6:03:00 PM
#20:


1-800-CHARTON

--
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masterplum
08/17/11 6:19:00 PM
#21:


Frozen status reduces actions by 1 not to 1

And it won't take that long

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masterplum
08/17/11 6:20:00 PM
#22:


_Regaro_ posted...
I suppose I should tag this


Do charges have a time limit on them, or if you charge twice does it remain until you attack?


Until you attack

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Sceptilesolarbeam
08/17/11 6:20:00 PM
#23:


masterplum posted...
Frozen status reduces actions by 1 not to 1

And it won't take that long


Well, but Frozen Bolt appears to have a second effect according to the wording. That's what I'm asking about.

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_Regaro_
08/17/11 6:21:00 PM
#24:


From: masterplum | #022
_Regaro_ posted...
I suppose I should tag this


Do charges have a time limit on them, or if you charge twice does it remain until you attack?


Until you attack


Are we allowed to make part of our actions at one point, and then make the rest in a later post?

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Blairville
08/17/11 6:33:00 PM
#25:


This contest will be a breath of fresh air!

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Blairville
08/17/11 6:38:00 PM
#26:


Question: when I use Propeller Pulse on someone, it says they cannot Attack me. Does this mean they can still hit me with a skill?

Also, Shadow Man's Clone still has the typo.

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masterplum
08/17/11 8:59:00 PM
#27:


From: Sceptilesolarbeam | #023
Well, but Frozen Bolt appears to have a second effect according to the wording. That's what I'm asking about.


Shouldn't

Should just FREEZE someone. Bad wording was Bad

From: _Regaro_ | #024
Are we allowed to make part of our actions at one point, and then make the rest in a later post?


Ehhhhh......

Going with No on this one. Wouldn't make much sense, and it would confuse me.

From: Blairville | #026
Question: when I use Propeller Pulse on someone, it says they cannot Attack me. Does this mean they can still hit me with a skill?


No

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Seisen_Kitsune
08/17/11 9:00:00 PM
#28:


Charge
Defend

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_Regaro_
08/17/11 9:00:00 PM
#29:


I'd like to offer everybody a temporary truce until the game gets rolling and we all figure out who we want dead.

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_Regaro_
08/17/11 9:01:00 PM
#30:


Also

Charge
Charge
Search


Let's roll with that "I guess"

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Sceptilesolarbeam
08/17/11 9:02:00 PM
#31:


Sounds good to me.

Search
Search if no item found, Charge otherwise

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Seisen_Kitsune
08/17/11 9:03:00 PM
#32:


Question: when I use Propeller Pulse on someone, it says they cannot Attack me. Does this mean they can still hit me with a skill?


No


But using it costs nothing, it has an infinite number of uses, and (at 12 players) he can prevent any three people from attacking him while nothing stops him from attacking them. Doesn't this leave him completely immortal unless he's lynched by at least four people?

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_Regaro_
08/17/11 9:03:00 PM
#33:


Now watch my charge bonus be +2


It's totally what's going to happen since it's me

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Jeff Zero
08/17/11 9:10:00 PM
#34:


Search

From: _Regaro_ | #029
I'd like to offer everybody a temporary truce until the game gets rolling and we all figure out who we want dead.


I accept your fair offer Regaro.

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masterplum
08/17/11 9:10:00 PM
#35:


From: Seisen_Kitsune | #032
Question: when I use Propeller Pulse on someone, it says they cannot Attack me. Does this mean they can still hit me with a skill?


No


But using it costs nothing, it has an infinite number of uses, and (at 12 players) he can prevent any three people from attacking him while nothing stops him from attacking them. Doesn't this leave him completely immortal unless he's lynched by at least four people?


Uh..... theres no lynching, someone can attack him at any time.


And if you guys turtle too much, I'm going to throw in Random events to screw with you

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Jeff Zero
08/17/11 9:10:00 PM
#36:


Search
Search if no item is found, otherwise Charge

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Jeff Zero
08/17/11 9:11:00 PM
#37:


Uh, that "Search" above my response to Regaro is superfluous. Sorry.

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Tom Bombadil
08/17/11 9:14:00 PM
#38:


Clone
Search

I am down for truces. I wanna play with Search for a bit anyway, and I'm curious about plum's Random Events. That and I am a turtley dude anyway >_>

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Jeff Zero
08/17/11 9:15:00 PM
#39:


Yeah, I'm hoping to search for a bit as well.

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Seisen_Kitsune
08/17/11 9:28:00 PM
#40:


Uh..... theres no lynching, someone can attack him at any time

I don't mean in a mafia sense, I mean in a "large group of people beat the hell out of someone" sense. Which is the most common result in these types of games (attacking one-on-one will just result in both of you dying; you need a group to eliminate your target before you take too much damage or else winning becomes impossible you as well.)

if he's completely immune to everything from one-fourth of the Game, this type of mass assault becomes the only option to even scratch him.

EDIT: This isn't a complaint, mind you. I'm not saying it should or shouldn't do that, I'm just seeing it does.

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masterplum
08/17/11 9:30:00 PM
#41:


If you could put the name of your robot in your action list that would be great

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Sceptilesolarbeam
08/17/11 9:31:00 PM
#42:


Sceptilesolarbeam posted...
Sounds good to me.

Ice Man:

Search
Search if no item found, Charge otherwise


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Seisen_Kitsune
08/17/11 9:35:00 PM
#43:


Splash Woman:

Charge
Defend

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masterplum
08/17/11 9:43:00 PM
#44:


Splash Woman Charges
3- +3 Damage to next ATTACK
Splash Woman Defends

Cloud Charges 5
Cloud Charges 1
6= Next ATTACK +5 damage
Cloud Searches
Cloud looks around and gets lucky!
FOUND Incinerator Core
1. Incinerator Core (Equipped) 20% chance of inflicting BURN with ATACKS


Iceman Searches
And Fails
Iceman Searches again
And Fails again. How unlucky
Megaman Searches
And Fails
Megaman Searches Again
Megaman Finds an Arm Enhancement! +1 to all damage dealt!

Shadowman Clones himself
Clone 1/2, Shadowman has 3 clones!
Shadowman searches
Shadowman fails

--
yE frE me Kweku Ananse Papa
me:http://img235.imageshack.us/img235/1508/masterplumgm3.jpg
... Copied to Clipboard!
Sceptilesolarbeam
08/17/11 9:51:00 PM
#45:


...

...

Okaaaay.

--
"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick
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Blairville
08/17/11 9:53:00 PM
#46:


Oh crap, Cloud just became a threat.

Air Man:

Search
Charge
Propeller Pulse on Cloud, Elec Man and Ice Man

--
GT: peril1337
I bet sakurai will beg final fantasy to put Cloud in the game. -CloudXSoldier talking about Brawl
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masterplum
08/17/11 9:56:00 PM
#47:


Oooh, bad turn for Airman

Airman Searches and finds nothing, Charges +1 to next ATTACK

Cloud, Elec Man and Iceman can not attack him Round 2


--
yE frE me Kweku Ananse Papa
me:http://img235.imageshack.us/img235/1508/masterplumgm3.jpg
... Copied to Clipboard!
Blairville
08/17/11 10:00:00 PM
#48:


way to take the wind out of my sails

--
GT: peril1337
I bet sakurai will beg final fantasy to put Cloud in the game. -CloudXSoldier talking about Brawl
... Copied to Clipboard!
masterplum
08/17/11 10:04:00 PM
#49:


From: Blairville | #048
way to take the wind out of my sails


Blame the RNG

--
yE frE me Kweku Ananse Papa
me:http://img235.imageshack.us/img235/1508/masterplumgm3.jpg
... Copied to Clipboard!
Blairville
08/17/11 10:05:00 PM
#50:


Anyone got more air puns? I have hot air but that's about it.

--
GT: peril1337
I bet sakurai will beg final fantasy to put Cloud in the game. -CloudXSoldier talking about Brawl
... Copied to Clipboard!
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