From: Sorozone | #158
Pretty obvious you haven't! It was leagues and bounds better than everything else for its time, non-linear, the ability to go anywhere you want, if you weren't strong enough to go that way, come back later when you are more powerful. Hidden areas, ect.
Purely from a design standpoint of its world, it's exactly like Souls.
That is massively dumbing it down, and ignoring the fact that in Zelda 1... you couldn't go anywhere you want. Like later games in the series it confined you depending on certain items like the bridge, the raft, the flute, and there's pretty much one strict order through the entire game. It's no more non-restrictive than OoT, just a lot more basic about its restrictions. The one thing it does have in common with Souls is not telling you where to go, and that was true for every adventure game or RPG up until about 1990. And not necessarily a good thing! It can be a good thing, but it certainly wasn't in LoZ. Honestly, Souls is more similar to Metroid in the respects you mention.
Man I always feel a little sick when the people on this board bash the original Metroid but shower the original Zelda with praise.
From: Liquid Wind | #159
saying modern Zelda needs to take cues from it is like saying that modern Metroid needs to follow Metroid 1.
other m would have been better off following metroid.
Speaking of which as soon as I wrote that I wondered how long it would take someone to say this.
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^Poorly disguised anti-caps sig