LogFAQs > #78648

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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Topicokay morrowind time what do I do
Emporer_Kazbar
07/11/11 9:45:00 PM
#55:


From: Natwaf_akidna | #054
Point is, Fast Travel has NOTHING to do with exploration. People who are intent on looking for a destination isn't going to enter a cave with a different name just because it's there. Likewise, the people who love to explore will just ignore fast travel (or, you know, whine and moan about it on the internet) and enter every location they stumble unto. Whether or not fast travel is in the game so they can warp to their destination won't magically change how they play the game.


I agree, but I also see peoples problems with the way Oblivion did dungeons. There was no point in going in most of them because the reward was leveled loot that was worth jack.

Once again, I think Fallout 3 did things perfect. Static locations of rare items, with static-leveled enemies around some, leveled enemies around others. In Fallout 3 EVERY location felt like it was worth exploring. I want that to be what Skyrim is like.

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