Chun stuff:
Week 1.5 Impressions. I've been running Chun/Cammy for awhile now. Not going to sugar coat it, Chun feels awful.
1) Has "good" pokes which really doesn't matter -- whiffing a st.strong is so risky, if they just happen to guess right and jump over your st.strong, its always a free combo for them granted they don't have a super floaty jump. Julia's cr.short is a better example of a "good" poke for this game. It is extremely fast, chains, has good range and is forgiving if you happen to whiff it.
2) Anti-air is a complete nightmare. I was having some decent success with st.MK and st.HP, but its extremely difficult and the pay off isn't that great when compared to Rolento's AAs. df+LK can be used as an anti-air... but if your a frame or two late pressing LK, you eat a full combo. She still gets her hitbox shenanigans with cr.strong and cr.forward, but those are still risky.
3) LK Hasan-shu is crouch blockable... in a game where overheads don't look like overheads and Tekken characters have overheads built into strings. Although LK hasan-shu is comboable off of a raw cl.HK or cl.HP.
4) Even though its SFxT, Chun still has an incredibly floaty jump. Her air-to-air's aren't anything to brag about either. Usually she'd gain a lot meeting someone in the air with fierce-fierce, however in this game counterhit air-to-air will result in a juggle state anyway so no bonus points for Chun.
I can't see myself sticking with Chun or how Chun's viable long-term. How are you people handling Chun's neutral game and other issues?
I agree with a lot of that stuff. but a lot of pros are using her! she's probably actually good and her stuff requires like actual talent or something.
--
http://www.youtube.com/watch?v=npHDxSvwCE0