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LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicBoard 8 Fighting Game Topic Part 7 [SFxT] [other games] [blankaisbad]
OmarsComin
03/23/12 7:16:00 AM
#256:


and then a response:

While your individual points are accurate in spots, I disagree with the overall tone. I think Chun is a very, very strong character in this game.

First and foremost, run away is very strong in this game once you have a lead. If you get a lead with your point character and tag/cross rush into Chun, she'll finish the combo for 300-400 and gain positional advantage to hold your lead for the end of the match.

Matchups: The best characters in this game so far have tools that Chun just flat out blows up. Ryu cr. MK? Out poke it. Hadoken? Raw super. Grapplers get flat out frozen by Chun. I don't know about the tekken characters, but Ryu and Ken have some problems against the strongest woman in the world. Need more experience before I can comment on Rolento, but it's worth note that you can do a lot of the same things he can do.

You guys are talking about her high/low game. Who needs it? Her chip game is GREAT. You can just poke into legs and do chip and build meter. This is not a reaction to J.Wong, as you can look back in the thread and see that I called this pretty much from day one. St.MP xx legs is just too good, and it's not going anywhere. And if a character slips into your range and you pushed MP, she'll adjust to the double hitting cl.MP.

I haven't used this too much yet, but according to the Brady guide, her EX Hazanshu is completely projectile invincible. That's just so good.

And her anti airs are underrated. We all know what they are, but keep in mind that if you have misgivings about whether or not you'll trade, just block until you can back dash. I think her back dash is flat out amazing.

So much of her SF4 game is just thrown out the window. No focus into frame advantage pokes. Throw game is weaker. Old block strings are worthless. Cl.HK xx lk. Hazanshu isn't a high/low mixup. No more Kikosho.

But with the pace of this game and her new tools, I think she is a much, much better character. In SF4 you NEEDED damage, or a vortex or some broken invincibility mixup to really compete, and Chun was a footsie/poke character. In this game, it's more footsie based, vortexes are dead and she has much better practical damage than SF4. The only thing she doesn't have is a true invincible anti air, but if she did, she'd be flat out broken. Even her low health is mitigated by how easily you can save tag into your partner to regain life.

I just hope that too many people don't pick her up and make her a target for the nerf bat.


this also sounds reasonable. I just don't do a lot of these things. sounds like I need to be experimenting and actually learning things about this game.

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