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TopicMercenaries Offseason and Planning Topic: If you want peace...
KanzarisKelshen
04/09/17 1:52:39 PM
#10:


Kamekguy posted...
Taggin' this. Personally I think a draft is a great, quick way to manage teambuilding. Question, I suppose, would be if we allowed for exchanges later down the line, or like at the halfway point release another field or mercs/rebalance those undrafted and allow for a Superstar Shakeup™ to prevent fatigue from teams who just got into the game and might not have made the best decisions insofar as team comp goes.

If we're limiting gold to 20 though, might wanna reduce initial terrain bid to an automatic 1 GP for the defender as opposed to 3 GP. Allows for the solid 20 to be a decent number. Certain abilities (hi O&S, Yojimbo) would likewise have to be reduced to fit the general meta.


it's 20 G/battle so it can stack up - I feel like this allows for terrain bonuses to matter less than it looks like they might since you have to balance your day to day expenditures with preparing a stockpile for the future.

As for swapping picks, hmm...tempted to say you can make swaps at the end of each cycle (so after the third and sixth battles), but once in playoffs you're locked in. Thoughts, everyone?

(As for rebalancings, I'm probably just going to drop some early bans/nerfs before anyone picks instead - name banning k6, removing Breeding from Slime, and making it so Lightning counts mercs saved as draft picks so she doesn't break the game overmuch. I don't think any other characters need tweaks for being hugely degenerate?)
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