LogFAQs > #876861006

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TopicMercenaries Offseason and Planning Topic: If you want peace...
Chaeix
04/09/17 3:14:22 PM
#20:


KanzarisKelshen posted...
Chaeix posted...
I feel like there just shouldn't be 7 upkeep mercs in an iteration like this

It should feel more like chess instead of "I have to kill this one thing or I lose"

I would be interested if it started in like, July lol


I'm pretty strongly convinced this won't be an issue because there's a much bigger supply of 6s available relative to player number here than there was in M4, plus enough 7s that everybody can have one and nothing can prevent it if they really want one (because snake draft means everyone gets a pick). Time will tell if I'm wrong or not, but if possible I want to just let people run wild and do whatever they like instead of applying nerfs. I'm only kneecapping Slime and taking out K6 because they were both admin derps and I see no reason not to just axe them since we're not exactly starting halfway through a season, and Lightning would be breaking the draft process by gaining 'extra mercs' if her saves didn't count as actual selections. My own experience is that 7s are kinda overrated - the finals hinged on whether a 6/week could solo a team with a 7 or not, after all.

okay well cap it at 5/week then and do 2 tiers.

the simpler the better and it's rewarding to have all your characters feel like they do something. strong characters making weak characters useless isn't fun and means you will have rosters that completely ignore 2/weeks and 4/weeks will only be grabbed if they're broken or make low tier a complete joke (assuming they can be brought down. if not then 4/weeks won't get drafted at all). a 2 or 3/week can still be of use against 5/weeks but as soon as 6/week+ gets involved it's totally muddy.
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