LogFAQs > #876869021

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TopicMercenaries Offseason and Planning Topic: If you want peace...
KanzarisKelshen
04/09/17 5:50:55 PM
#22:



okay well cap it at 5/week then and do 2 tiers.

the simpler the better and it's rewarding to have all your characters feel like they do something. strong characters making weak characters useless isn't fun and means you will have rosters that completely ignore 2/weeks and 4/weeks will only be grabbed if they're broken or make low tier a complete joke (assuming they can be brought down. if not then 4/weeks won't get drafted at all). a 2 or 3/week can still be of use against 5/weeks but as soon as 6/week+ gets involved it's totally muddy.


spoilers 2s are ability slaves and this is not a surprise

like that's not an issue. That's how the game works. 4s add a lot (see: Flynn, Doomguy, Jensen, Alucard, Alice...) but 2s have never amounted to anything aside from adding abils. I'm not going to remake the game for this, this is a small project to allow newbies to get their feet in the water and veteran players who don't enjoy the econ and political aspects of mercs to have fun. If you think 6s are going to be such a threat I recommend spending all your picks buying antipaydowns like Y'shtola or Algus to shut 'em down - with 20 GP per week and no increases ever, paydowns are not something you can easily commit to without forfeiting something else.
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Shine on, you crazy diamond.
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