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TopicMercenaries Offseason and Planning Topic: If you want peace...
KanzarisKelshen
04/11/17 4:32:13 PM
#29:


This topic isn't just for the round robin planning - it's also for working on builds, so I'm putting one down here: Donkey Kong.

The problem with DK as is in Mercenaries right now is that he gets no respect, none whatsoever. His animal buddy Rambi is more hyped up than him. That's gotta change. So, let's give his build another shot...

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Donkey Kong (Donkey Kong series)
Heroic Male Beast
Upkeep: 2/week
Minimum Bid: 35 GP

Donkey Kong is as he appears in Donkey Kong Country: Tropical Freeze. He has access to all of his feats from the rest of the Donkey Kong series (including Donkey Konga and the Jungle Beat series), as well as his Smash Bros movesets, a fully upgraded Coconut Gun from Donkey Kong 64 and a handful of Orange Grenades from the same game, though his bongos will not have any special effects. He also has access to <KONGS*10> seconds of Strong Kong invulnerability, which he may activate at any time but not cancel once engaged.

He's the leader of the bunch, you know him well (Passive): Donkey Kong's always empowered by the presence of his monkey allies! He will have access to 10 seconds of Strong Kong per mercenary present on his side of the battle with Kong in their names, including himself.

He's bigger, faster, and stronger too (Start of Battle): Once every four weeks, DK can show off why he's the first member of the DK Crew (HUH!), increasing his size, speed and strength by 100% per Kong present on his side of the battle, himself included, for the duration of the fight.

(Character Upgrade, 15 EXP)

So they're finally here, performing for you (Customization): Every week, DK may choose to bring one fellow Kong with him from Donkey Kong 64, all of them fully upgraded and equipped with their appropriate weapons and a handful of Orange Grenades. Their musical instruments will not have any special effects. DK may not choose the same Kong twice in a row. They're all considered Heroic Male Beasts with the exception of Lanky, who is Neutral, and Tiny, who is Female. Additional distinctive details are indicated below:

-Diddy Kong: As he appears across Tropical Freeze and the Donkey Kong series. Has a Rocketbarrel Pack with one minute of fuel, cancellable at will. His electric guitar is just a normal electric guitar and won't damage enemies in any way.
-Tiny Kong: A Mini Monkey panel will be placed at her team's starting location and at the center of the terrain for her to shrink and grow with.
-Lanky Kong: He has no style, and also has no grace, but retains his funny face, however.
-Chunky: May use Gorilla Gone without a panel for ten seconds, non-cancellable.

Should any Kongs be released as separate mercenaries, they will be removed from this list.

(New Start of Battle, 10 EXP)

Giant Punch (Start of Battle): Every other week, DK may hit an enemy with a fully charged Giant Punch, as seen in the Super Smash Bros series. They will start the battle having taken damage from this attack, and there's an 8% chance (rolled post-rosters) that they will be KO'd outright by it instead. DK's owner may choose the numbers that'll trigger the KO before it's rolled.

(New Pre-Battle, 5 EXP)

Put Your Hands Together If You Wanna Clap, As We Take You Through This Monkey Rap! (HUH!) (Pre-Battle): Once every three weeks, DK may lead his teammates in a stirring performance of the DK Rap. All Kongs will start the battle with greatly increased morale, and one randomly selected opponent, post rosters, will come to battle with the DK Rap stuck in their heads.

Terrain: DK's Tree House - A circular field with large banana trees with DK's treehouse in the center. Banana peels lie everywhere, courtesy of DK. It is surrounded by dense jungle, and access to the rest of the DK64 world is banned.
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Shine on, you crazy diamond.
... Copied to Clipboard!
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