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TopicMercenaries Offseason and Planning Topic: If you want peace...
Kamekguy
04/13/17 8:21:20 PM
#40:


I don't like "don't know who their enemies are". It makes villainous mercenaries have very distinct advantages in being willing to essentially attack everything unprovoked while only heroic mercs of the Yuri Lowell or looser ethics code would attack a foe who hasn't been proven an NPC. I prefer the idea of that "they know the names of their enemies and a rough description of appearance" (i.e. "your enemy is an old man named Dr. Wily who has a robot", "your enemy is Lu Bu. He wears black armor") - as actual mercenaries would be unlikely to go in blind, and that rule especially becomes dumb as we go further in and mercenaries recognize enemies but "nope rules say different". I know an earlier sentence SLIGHTLY contradicts this, but the wording to "don't know who their enemies are unless an ability informs them" is strong. Nothing about parameters, of course, but I like the idea that, say, Bowser will know he's fighting Mario rather than him discovering it mid-battle and losing it like the Bowser-tier moron he is.

Everything else feels fine. I'd add in "mercenaries start as far away from each other on a terrain as possible, with the terrain owner starting 'deeper' in the terrain if possible.'
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