LogFAQs > #878680041

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TopicMercenaries Draft, Week 0 Results: I think I've played this song before...
KanzarisKelshen
05/08/17 1:41:30 AM
#50:


Corrik posted...
KanzarisKelshen posted...
Basically I am gonna just say this flat out: Anyone who says 'hey refund me the tier bid' wants nothing but high tier matches, forever. I don't, so I'm not gonna make it happen. That's a vote that isn't gonna fly guys, sorry!

I think that's a lie. People are going to all in in whatever category they feel they are better in. And once you do. You are gonna have less money the following week and thus probably going to lose tier bid.


Let's explain this with math.

I get a 7 and four 6s during draft. Paying them down to mid costs me 38 GP (it's not even worth discussing low) or 20 GP assuming I only pay down a 7 and a 6 (or 18 GP for 3 6s, or...you get the idea, but we'll work with wanting redundancies to guard against removals). Fielding them in high tier costs me nothing, and that kind of squad pretty much wins by default unless you bring KOs or other removals to bear. Thus, fighting in high tier is worth 38 GP (or 'tons' GP if you calculate off low, but let's assume we're not being silly with this hypothetical). Tier bidding without GP loss on misbid is an extremely powerful tier control tool that favors mercs that usually don't get to fight as much - AKA, high tier mercenaries. Those mercs are already huge problems for an opposing team to fight without ability spam or equal firepower. They don't need to be even better than they are as team pieces.
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Shine on, you crazy diamond.
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