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Topic~FIGHT!~ Lightning/Kyo/Alucard /Morrigan/Tira vs. Crono/Sabin/Leon /Terra
Wanglicious
05/20/17 8:15:05 PM
#21:


KanzarisKelshen posted...
Raise, Arise, Teleport, Break, Graviga, and Meltdown. She will be in Trance form (which also grants her access to EX mode) for the entire fight.


alright home now so lemme go through this...

Teleport - has her teleport the party in the game. simple enough, she can teleport herself and her allies. don't think this has evidence of usage against enemies so won't bother with that. i mean, forced teleportation is a thing even in the FF worlds but... don't think it's shown as something she can do so whatever.

Graviga - a few interps possible for this. first thing to be clear is that the in-game effect is a 75% cut to the opponent's HP. 3/4 of their life, gone in one hit. personally, gravity spells are magic that creates a gravity field that, in addition to slowing them down, also inflicts damage through those forces. this is what matches the flavor text and the effects in a few games/similar games (XI, KH, Dissidia). considering that Gravity is a Bravery attack that Terra uses in Dissidia which a) drags the enemy, b) damages the enemy, and c) stuns the enemy, i'm pretty sure this fits the bill best as almost all the not-turnbased games have these effects. also bear in mind that the attack there is Gravity whereas this is Graviga, a tier higher. this is honestly the biggest issue of the match because if she nails this, Lightning suddenly is heavily damaged, slowed down, possibly stunned, and either Terra can follow it up or she's slowed down enough that Leon might be able to.

a weaker interp of this would be more gameplay focused: this is just a 3/4 cut. as in she uses this one spell, boom, 75% damage to the enemy in a large AoE. simply going Graviga -> Meltdown/Flare/Holy should settle it for most cases and since she's in Esper/Trance form, this shouldn't take long or demand any effort. Kyo can't really protect her against large AoE spells, he'd just kinda... die in the process.


Break - causes petrification. straightforward enough. coupled with the gravity issue, could become a bigger one.


also for reference, Arise = full life/life 2. it's not auto-life, kan.
but this is basically an issue where, if Terra does hit the other team with Graviga, she can essentially win the match. considering that Sabin should know where they are very well and Terra probably has a good idea having been in this place before too canonically, they've got good terrain knowledge and the means to get around. add in that the terrain has "Winding paths, bridges, and cave systems," plenty of brutal chokepoints to be had. ...or, if you're creative with gravity magic, broken bridges and cave-ins for your opponents.
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