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Topic~FIGHT!~ Chrom, Vanille and Bass.EXE vs. Sephiroth and Magus
KanzarisKelshen
06/02/17 4:25:05 PM
#20:


(The following argument is a presentation of the match for the sake of Corrik's team having a preliminary argument.)

So. This match is, essentially, a test of whether Sephiroth can crush an uppity robot while Magus takes care of some fodder. The obvious thing to point out here first off is that this is entirely in Magus' wheelhouse: he takes on three (really five, unless you very insistently want to believe in party size limit game mechanics) opponents simultaneously in Chrono Trigger, and only loses because Frog's Masamune blade massively debuffs his magic defense. He has no such issue here, meaning even if Vanille spams Firagas or nonelemental spells, she will be very hard pressed to hurt him at all. Neither of the opponents are well-suited to dealing with a Dark Matter to the face, and the terrain does not advantage them. See, while Magus and Seph start within the sanctum, they have no reason to remain there. Why not head out for the outer battlements instead? You can see them here:

http://www.snesmaps.com/maps/ChronoTrigger/ChronoTrigger600MagussLair.html

Scroll down a bit and look for the pic with half a moon. That's the spot. Seph can fly and Magus can glide. This makes the castle wall ideal for them, allowing them to get attacks in with no interruptions. That's enough Magus though - time to talk business about the big man, Seph himself. First off, a reminder of his martial prowess:

https://www.youtube.com/watch?v=3ws7BeK6DS0


Cuts skyscrapers in half, check. Destroys an entire city district with ease, check. Spends the whole time clearly toying with Cloud and not even trying, check. This should suffice to establish Seph's pedigree. But that's not all he's got - he also has extra toys. Seph is packing multiple debuffs and buffs, and this is important, because Vanille's Esuna only removes one single debuff, for one target per cast. She doesn't even control which, either - it only removes the most recent one. So if she and her team are Slowed, Poisoned and Silenced (as a theoretical example), she'd have to cast nine Esunas to heal all of that. This means Seph wins the buff/debuff war, because his Aurora Fence removes all debuffs at once, and he similarly buffs his whole team with his spells. With Vanille busy fighting Magus, this means Hasted Protected Shelled Seph vs Bass - and I think I don't have to say too much about that, because it's a total stomp. Seph can easily take this if you think about the match a bit. Team Bass has no chance to survive.
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Shine on, you crazy diamond.
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