LogFAQs > #880785171

LurkerFAQs, Active DB, Database 1 ( 03.09.2017-09.16.2017 ), DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
Topic~FIGHT!~ Rikku/Yu/Bass. EXE/Wrex vs. Dizzy/Flynn/ Selvaria/Jaesa
KanzarisKelshen
06/10/17 1:40:40 PM
#4:


Lopen's argument:

No doubt the enemy team will hype the buffs Luster Candy and Doping

Here's why it doesn't matter. BASS's team has better buffs, and a very strong opening strategy that gets threats off the field fast.

Buffs:
Stamina Tablet. Doubles Max HP. Never expires in battle. (Triples on Bass) Huge significance on Wrex and BASS in particular as they have huge HP pools to start, relative to their less beefy enemies.
Chocobo Feather. Haste. Nuff said. Generally a more significant speed boost than SMT speed buffs, never mind the extra effectiveness on BASS.
Light Curtain. Protect. This probably isn't priority, but if it gets off every bit helps.
Power Charge. From Vishnu. Bass's next physical attack will do a bonus 250% damage. In the SMT series, guns are considered physical. So with double potency and duration you're looking at 6x damage on his first two attacks. That's OHKO level.
Tetrakarn. From Isis. First physical attack is reflected-- double duration means that's two attacks. Double potency arguably means it's being reflected at twice the strength. Against Dizzy or Selvaria this could be fairly lethal as their damage output is much higher than their durability.

Meanwhile, at the start of the fight, Wrex has a lot of CC to contribute. He can remove Dizzy or Selvaria from the fight for a good while with Stasis, and Throw lets him hurl someone and likely knock em down on top of that. Warp will greatly increase any damage inflicted to remaining targets, reducing defenses by 75% and dealing damage over time.

Also worth noting that Dizzy's offense is highly neutered. Due to personas Bass is immune to Ice and Light, Yu resists Ice, and Rikku reflects Ice. These elements, Ice in particular, compose a lot of Dizzy's offense, so she's going to be operating at much lower efficiency than normal.

Rikku's pretty chill. She could totally be the one trying to win someone over by being cute in a different world-- I don't see her being particularly distracted by Neptune's annoyance. If anything Neptune might be beneficial as a human shield as she bounces around Rikku while she's buffing and healing.

Yu and Rikku both have full heals, so cutting through Bass and Wrex will be a task here considering their increased durability and likelihood to draw aggro. This match will quickly become a 2v4, with one enemy being stasised and another being dead with 6x damage shots from BASS combined with Warp. Due to the huge durability on his team, Wrex likely gets a second round of his CC off, too.

There's also the issue of terrain and a sneak attack. I don't think stealth is exactly either team's strong suit, and having Wrex lead the way, it's kinda hard for any ambush to do a ton of damage as he can tank it and be healed to full, so I'd write that off too.

tl;dr
Fight is probably honest, no ambush
Dizzy's offense is iffy here as a lot of her more common ice based stuff hits on immunities
Wrex's team is way tankier, particularly with unlimited duration stamina tablets and double coverage on full heals.
Better buffs on Wrex's team, and a guy who gets double benefit from them
Wrex CC instantly removes an enemy from the fight. Bass obscene burst damage likely does too. Fight spirals out of control from there.
---
Shine on, you crazy diamond.
... Copied to Clipboard!
Topic List
Page List: 1