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Topic~FIGHT!~ Rikku/Yu/Bass. EXE/Wrex vs. Dizzy/Flynn/ Selvaria/Jaesa
Luis_Sera89
06/10/17 1:41:24 PM
#5:


Naraku is a fairly typical RPG dungeon. Lots of tight passageways and stairs, but it also has the odd large room, with a little more space to move around. The 4th Stratum, where Team Flynn starts is pretty cavernous.

https://youtu.be/6U3BJBkbzbA?t=9m50s

In short, it's the kind of terrain you want to creep around in, and getting the drop on the other team is huge. Unfortunately for Team Bass, there's someone with them who's relentlessly talkative, loud, and unintentionally scuppering any chance they have of being stealthy.

http://i2.kym-cdn.com/photos/images/original/000/928/011/832.jpg

This girl.

Flynn & co know Neptune is with the other team, and whether through design or not, they're going to hear her coming from where they're waiting, and thus, know when the enemy team is approaching, signalling when Flynn should be buffing (which include teamwide attack, defence, agility and maximum hp increases) as well as giving Selvaria an indication of when to wind up her bigger laser attacks.

Already starting on the backfoot, there's then the issue of personas, which Bass, Yu and Rikku are all carrying. They obviously provide many positives, but it also crucially gives each of them an elemental weakness; fire for Bass and lightning for Yu and Rikku. Ordinarily pointing this out would be far too meta and not something Team Flynn would know going into the fight, but the Auto-Pinpoint app does exactly that, instantly telling Flynn what weaknesses the enemy possesses so they can be capitalised on. SMT and Persona operate off of the same system, so Flynn has the tools to target weakpoints, and presumably so can Dizzy with her fire and lightning magic.

Speaking of which, Dizzy's offensive firepower is monstrous, and despite appearances, her durability is also a clear step ahead of anyone else in this fight. Baiken's katana, which cleaves through giant Gears in the GG story like butter, breaks when it strikes Dizzy's skin. A 20k ft fall only knocks her out. In an alternate 'what if' timeline, one Gamma Ray destroys an entire fleet of airships, and when one kamikaze dives her, triggering a nuclear explosion, she tanks that as well. Make no bones about it, a Dizzy "at the peak of her powers", who is motivated to fight, is terrifying. And here her stats are buffed further, with healing available from Flynn and Jaesa. 500% physical attacks from Bass are nothing to be trifled with, but it would take several on Dizzy to wear her down.

I think a flying Dizzy with her projectile-based game of magic and lasers lays waste to the other team, whilst drawing a lot of the fire as well, allowing Flynn to support more comfortably, switching between that and attacking with Agidyne/Ziodyne and Great Logos, which also happens to be the strongest AoE magic attack in the fight. Rikku and Yu are capable of healing, but I find it more likely they drop quicker than Dizzy's support does, whether in the inital ambush or over the course of the fight.

tl;dr - The presence of Neptune ensures Team Dizzy can get the drop on the other team in a terrain such as this. Auto-Pinpoint allows Flynn to capitalise on passive Persona weaknesses. Dizzy is by far the strongest fighter here, and has able back-up to boot.
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