LogFAQs > #882050183

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TopicSo The Crash N. Sane Trilogy is "bad" because of 'dated game design'
Darmik
06/29/17 6:19:11 PM
#22:


This review legit sucks. Not because I disagree or anything. It's just a plain bad review.

Enemies rarely react to you, preferring instead to follow pre-determined paths and animation loops. And many obstacles are needlessly discouraging; Razor-thin tolerances for success and one-hit deaths make for a frustrating pairing. You can control Crash using an analog stick now, but smoother pivots and jumps don't alleviate the otherwise stiff gameplay lurking behind Crash's goofy exterior.


Err this is completely normal for a platformer that's linear like this. This review is also short as hell. It's a whopping 6 paragraphs.

Abrupt spikes in difficulty that could have been ironed out


Even in 2 and 3? Those don't really get hard near the end but;

Peter stayed current with new Crash games during the PlayStation's life span; playing the N. Sane Trilogy marks the first time he's revisited the series in almost 20 years, and he played roughly halfway through each game in the collection.


Oh.

Banjo2553 posted...
This is sounding a lot like Yooka-Laylee...cue trolls rolling with this and claiming the N-Sane Trilogy is bad and a flop.

Edit: Which is already happening now that I'm reading this topic. Good grief.


It's got an 81 on Metacritic. Overall it's fine. This is just like when Gamespot reviewed Donkey Kong Tropical Freeze for being too hard.
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Kind Regards,
Darmik
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