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TopicMercenaries Draft Week 9 Peacetime: The Dream Sequencer
KanzarisKelshen
07/04/17 3:41:58 AM
#37:


Skyridge87 posted...
A Draft Mercs 2 where all the mercs that were at one point picked in Draft Mercs 1 are banned would be fun.


Also, just to go into this and explain why it's bad because I wasn't just trying to toot my own horn or be snarky, let's go over the consequences of this decision step by step:

-All 7/weeks disappear. They were all picked.
-You're left with 5 6s: Garrus, The Guardian, Quiet, Syndra and The President. These dudes still make mincemeat of 5s, so you randomly end up favoring the top 5 people in the draft order for no good reason. High tier becomes a wasteland due to this.
-The following 5s are all that remains: Talion, Strider, The Player, Solid Snake, Fake Assassin, Rudy Roughnight, Ramlethal, Kasumi, Jim Raynor, Jill Valentine (lmao), Killer 7, Alyx & Dog, Jaina, Dragonborn, Ashley Winchester, Aatrox. That's 16 5/weeks, total, to spread across 8 teams (or more). The artificial scarcity of 5s makes for a very dull and predictable draft where the better 5s are rapidly snatched up and mid becomes a wasteland, particularly because several teams will be fully unable to fight back against whoever got the 6s and then pays 'em down.
-The 3s pool suffers similar contraction, though it's big enough to survive it. You still end up with a severely reduced and unfun pool - one that may not even be able to support 8 teams, at that.

It's not even slightly worth it. It's not that it 'could be fun' and might not be - it literally cannot be fun because the draft becomes a by-the-numbers affair where your first three or four moves are already spoken for. We need more mercs to draft, not less.
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Shine on, you crazy diamond.
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