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TopicGacha Game General Topic 28: ''War of the Bands''
Stagmar
05/22/22 3:22:36 PM
#42:


ShadowElite86 posted...
Counter:Side global roadmap is looking pretty intense. It could be looking bad for the F2P crowd, outside of being able to reroll for an awakened unit on launch.
We'll have to wait and see. It mainly depends on what the increased rewards they're giving to make up for the fast pace. To quote one of the guys that runs the wiki:

"In SEA while the first awakened employee (Hilde) was added to the game after 3 weeks, Global will get it on launch, but this means you can easily reroll for her. Operators are bait and you don't ever pull on their banners, because you can buy them in the shop for a currency you get from doing random pulls.
Furthermore, according to the roadmap, they plan to release one new awaken employee per month which is better compared to SEA where we were getting a new awaken every 3 weeks for the first few months
So while some of the things are frontloaded (battle pass and first awaken banner) the pace of banners is similar or slightly slower than SEA. Whales will whale, obviously, and I guess that's why they did it, but F2Ps aren't fucked in the process as the banner pace is more than fair - especially if they will increase the rewards from events and coupons like they promised (and we're getting 1.5k quartz coupon on release already as a bonus).
Sure, when comparing content releases, Global is getting the majority of them in the first four months, but it isn't a bad thing - while players won't be able to fully clear them, they will be slowly progressing through them on their own pace.
In SEA a lot of the gamemodes were added too late and they were instantly cleared on day 1 and people complained they had nothing to do."

He breaks it down more here: https://www.prydwen.co/blog/global-launch-trailer-released-and-the-roadmap-revealed

As someone who played on SEA, my main issue is the PC client coming in August instead of launch. PvP and raid battles crash on my iPad, so I did raids on PC and either did PvP on PC or just took the loss on my iPad since you can get the daily currency amount through losses anyway. Emulators are crashy for it too, but that didn't matter with a PC client to use.

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