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TopicNew Final Fantasy XVI trailer
Strife2
10/20/22 1:11:25 PM
#21:


They would do well to stay away from "open world" from now on. FFXV devolved into, "Oh, here's another batch of 5-10 enemies to fight that are higher level than me." It was a fetch quest disguised as letting you do whatever you wanted. The only good part about that was riding the car and listening to FF music. XV suffers mightly from not explaining anything, or going long stretches without doing so. When the game forces you down the final 3rd, you at least finally get some shreds of motivation and intrigue. I just think "open world" only works in something like Yakuza, when it is such a condensed map with 50 million things to do. XV tried to be "expansive," but ended up boring.

I'll take FF7R's approach. It had some sidequests, but kept the focus on the characters and their story.

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"Evening caress, Always yearning, I must confess, The stars aren't burning"
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