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TopicWhat are the arguments from people who dislike Breath of the Wild
KlownArt
02/05/23 5:53:54 AM
#24:


Valjackal posted...
No traditional dungeons and breakable weapons are the two main criticisms levied against it.

This is basically it. The breakable weapons thing just scares people away. I assume most people with the complaint didn't play the game much because it was too much because that ruins it for them. It's basically a non-issue when playing. You're Master Sword won't break once you get it and you have such a massive arsenal of generic weapons that you find yourself leaving behind crazy good stuff. These people just got to let it go. This is Zelda, not Dark Souls. Even if your best weapon breaks, it's not going to make the game that much harder.

The dungeon thing is certainly valid. The 4 main dungeons kind of look the same and serve more as elaborate room puzzles more than anything else. The many small shrines themselves are less elaborate single room puzzles. I liked them, but they aren't your typical Zelda thing.

TendoDRM posted... Assassin's Creed worlds are way more interesting than BotW's was.

Then you have people saying silly stuff like this. I enjoy Assassin's Creed, but that world is designed to have way points guide you. Otherwise you'd rarely know where to go. BOTW broke that mold by the whole "from any one point, you can see at least two other points of interest" thing. It's actually a bit hard to go back to a by the numbers Ubisoft game.

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