Current Events > What are the arguments from people who dislike Breath of the Wild

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saffronne
02/05/23 1:05:34 AM
#1:


It's like the most acclaimed game ever. It solo carried an entire E3 for nintendo >_>

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Valjackal
02/05/23 1:08:56 AM
#2:


No traditional dungeons and breakable weapons are the two main criticisms levied against it.

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boxoto
02/05/23 1:09:27 AM
#3:


I think it's a great game, but I hate the weapon durability thing/no permanent weapons, and I'm not gonna let anyone gaslight me about how it's actually a good mechanic.

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foxhound101
02/05/23 1:10:55 AM
#4:


I've never enjoyed breakable weapons as a mechanic in any game. It's one of the reasons I've avoided the game.

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TMOG
02/05/23 1:18:16 AM
#5:


I hate the breakable weapons, lack of dungeons and gear/tools, no music made for a boring atmosphere, and the world was too empty and felt like it was just big for the sake of being big.
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saffronne
02/05/23 1:19:06 AM
#6:


TMOG posted...
I hate the breakable weapons, lack of dungeons and gear/tools, no music made for a boring atmosphere, and the world was too empty and felt like it was just big for the sake of being big.
okay so, i've seen it compared to a ubisoft open world game, which many often consider uninspired. is that a fair comparison in your mind?

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Irony
02/05/23 1:19:25 AM
#7:


Weapon breaking
Boring ass dungeons
Open world full of nothing

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Garabandal
02/05/23 1:19:48 AM
#8:


Not enough Gerudo Link

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MarcyWarcy
02/05/23 1:27:45 AM
#9:


They have some variety of hysteria
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Proto_Spark
02/05/23 1:32:47 AM
#10:


Valjackal posted...
No traditional dungeons and breakable weapons are the two main criticisms levied against it.

These are the main ones. I think another big one was every shrine being basically the same, there only being like, 5 shrines that really took advantage of the puzzles they were trying to implement, and Korok Seeds, while there being a bajillion of them in order to make the world feel more full, quickly become not worth the effort and also quickly make the world end up feeling smaller when it turns out that's pretty much all there is.
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Irony
02/05/23 1:34:10 AM
#11:


I wouldn't say that they're all the same but if you told me they were developed by an AI running at minimum capacity I would believe you


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TendoDRM
02/05/23 1:36:23 AM
#12:


saffronne posted...
okay so, i've seen it compared to a ubisoft open world game, which many often consider uninspired. is that a fair comparison in your mind?

Assassin's Creed worlds are way more interesting than BotW's was.

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SF_Okami
02/05/23 1:38:33 AM
#13:


Breakable weapons are one of the worst arguments for not liking a game imo. I thought it worked fine

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evilpresident
02/05/23 1:38:46 AM
#14:


boxoto posted...
I think it's a great game, but I hate the weapon durability thing/no permanent weapons, and I'm not gonna let anyone gaslight me about how it's actually a good mechanic.


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WarfireX
02/05/23 1:40:00 AM
#15:


I don't argue with them. They have a valid perspective. The game was fine, but basically just a Zelda palette swap onto any number of open world games. If BotW2 doesn't address the obvious flaws of BotW, I'm not going to be in any rush to play it.

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refmon
02/05/23 1:49:24 AM
#16:


Irony posted...
Weapon breaking
Boring ass dungeons
Open world full of nothing


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doomcrusader
02/05/23 3:54:51 AM
#17:


Weak dungeons and awful bosses are my biggest complaints.

That said, I thought the game was excellent.

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Nirvanas_Nox
02/05/23 4:38:34 AM
#18:


boxoto posted...
I think it's a great game, but I hate the weapon durability thing/no permanent weapons, and I'm not gonna let anyone gaslight me about how it's actually a good mechanic.

This. Also no real dungeons. I'd love to have a mix of shrines and dungeons. Oh and the forced motion controls. I hate forced motion controls

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Evillink2000
02/05/23 5:25:22 AM
#19:


Irony posted...
Weapon breaking
Boring ass dungeons
Open world full of nothing

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Disengaged
02/05/23 5:31:06 AM
#20:


Typically they are seeking extrinsic gratification, of which botw is pretty weak in, really weak in, as it's very very heavily about gratification from intrinsic motivation.

The game is obviously fantastic, and wons tons of awards, but if the things it got praise for and won awards for, aren't the things you enjoy in a videogame, well. There's not much there for you is there?

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SHRlKE
02/05/23 5:33:07 AM
#21:


Worst game I ever put 200 hours into
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rexcrk
02/05/23 5:43:05 AM
#22:




Its more of a me problem, but Im not creative enough to really take advantage of the open world. I see videos of people exploring and doing all kinds of interesting things and thats just not how my brain works.

I need, like, the structure of a plot and specific places to go next.


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Buu_88
02/05/23 5:49:56 AM
#23:


Personally it was the really washed out/pastally/watercolour aesthetic it has. For Zelda's first ever open world game I was expecting a really vibrant look

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KlownArt
02/05/23 5:53:54 AM
#24:


Valjackal posted...
No traditional dungeons and breakable weapons are the two main criticisms levied against it.

This is basically it. The breakable weapons thing just scares people away. I assume most people with the complaint didn't play the game much because it was too much because that ruins it for them. It's basically a non-issue when playing. You're Master Sword won't break once you get it and you have such a massive arsenal of generic weapons that you find yourself leaving behind crazy good stuff. These people just got to let it go. This is Zelda, not Dark Souls. Even if your best weapon breaks, it's not going to make the game that much harder.

The dungeon thing is certainly valid. The 4 main dungeons kind of look the same and serve more as elaborate room puzzles more than anything else. The many small shrines themselves are less elaborate single room puzzles. I liked them, but they aren't your typical Zelda thing.

TendoDRM posted... Assassin's Creed worlds are way more interesting than BotW's was.

Then you have people saying silly stuff like this. I enjoy Assassin's Creed, but that world is designed to have way points guide you. Otherwise you'd rarely know where to go. BOTW broke that mold by the whole "from any one point, you can see at least two other points of interest" thing. It's actually a bit hard to go back to a by the numbers Ubisoft game.

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TheOtherMike
02/05/23 6:00:25 AM
#25:


Great game. I will never understand why people threw such a fucking tantrum over the literal non-issue of weapon durability. If you were constantly running around without weapons it would be one thing, but it's impossible to not be so overloaded that you're leaving weapons behind throughout the entire game.

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boxoto
02/05/23 6:00:47 AM
#26:


but the thing about the breakable weapons/shields/bows was that you had to hunt down the korok seed kids to unlock more inventory space for them.

plus, if there was a specific weapon I liked, I'd have to go back to a certain area for it, which wasn't always fun.

it was a hindrance more than anything, IMO.

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scar_the_1
02/05/23 6:07:47 AM
#27:


I've seen people talk about how breakable weapons are a key component for the rest of the game. Essentially it gives you a really strong incentive to go out exploring. Which I kinda agree with, but it doesn't really change the fact that it can be pretty annoying to have your weapons break all the time.

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Gobstoppers12
02/05/23 6:17:24 AM
#28:


The weapon durability system was dumb and made finding new weapons boring when it should have been exciting.

The open world was too huge and barren.

Too many of the shrines were generic combat challenges, and too many others were just one room baby puzzles. (Some of the shrines had big, unique puzzles or multiple large rooms. Needed more like that.)

The story had potential, but starting in a future where everything already happened was kind of lame. I would have liked to play the "past" events instead, or at least as a first act or a prologue.

The 'dungeons' felt too similar to one another in terms of textures and their one repeated navigation gimmick.

Cooking utterly breaks the game once you figure out a couple of easy, overpowered recipes.

Having to choose between stamina and heart upgrades feels like trash. And on that note, running out of stamina by running and climbing in a Zelda game feels awful. I don't care if skyward sword did it first... don't take design ideas from skyward sword.

The master sword can break, which is absolutely stupid. Yes, I know, it technically "runs out of energy," but it has the exact same visual and mechanics as a weapon that breaks. Walks like a duck talks like a duck, etc.

Overall it was just too spacious without enough depth to fill it in and make it compelling from beginning to end. I got bored near the end, but finished it because of a sense of obligation.

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PrettyBoyFloyd
02/05/23 7:52:08 AM
#29:


TMOG posted...
I hate the breakable weapons, lack of dungeons and gear/tools, no music made for a boring atmosphere, and the world was too empty and felt like it was just big for the sake of being big.

Hell I feel this way about the GTA games.

Most times I stray away from the story and just mindlessly walk or drive around or gawk at the scenery.

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AsucaHayashi
02/05/23 7:56:51 AM
#30:


chasing literally hundreds of upgrades that fell into 3 of the most boring categories ever conceived:
sprinting/climbing longer
survive more hits
carry extra items

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SHRlKE
02/05/23 8:24:33 AM
#31:


AsucaHayashi posted...
chasing literally hundreds of upgrades that fell into 3 of the most boring categories ever conceived:
sprinting/climbing longer
survive more hits
carry extra items

Its not like you have to go out of your way to find them. You come across them naturally as you explore.
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codey
02/05/23 8:42:23 AM
#32:


boxoto posted...
but the thing about the breakable weapons/shields/bows was that you had to hunt down the korok seed kids to unlock more inventory space for them.

plus, if there was a specific weapon I liked, I'd have to go back to a certain area for it, which wasn't always fun.

it was a hindrance more than anything, IMO.

I see how how you're second complaint is valid, but as far as hunting down korok seeds I'm not so sure. Nintendo packed so many seeds into the game along natural game paths I never found myself actively seeking them out. I'd just see a quick puzzle on the way to my next shrine and drop a boulder to complete a circle or recreate a pattern by moving a single metal block and boom, I got a new seed in seconds and just kept moving. The only ones that took me any time were the archery challenges, which I could just skip because there were so many seeds in the game I could do other things I wasn't bad at instead and never be short.

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saspa
02/05/23 8:46:33 AM
#33:


I can't even fathom how weapon breaking is a bigger deal to people than the one save file. Even ocarina of time gave you 3 save files and that was before memory sticks. A huge open world game like breath of the wild needs multiple save files that you can reload without worrying about the auto save feature.

But my gripes with the game are small stuff like that. It's otherwise near perfect. I absolutely loved the idea of bite sized puzzles. By twilight princess/skyward sword the dungeons were getting long and tedious.

Weapon breaking ended up bothering me much less than I thought it would. People should play Dark Cloud as an example of crappy weapon breaking.

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Kaldrenthebold
02/05/23 8:48:48 AM
#34:


The overworld is barren and empty
The dungeons are garbage
Shrines get real boring and are not good substitutes for the lack of dungeons
The gameplay loop is terrible and the collectibles get boring and useless once you have enough
Barely any enemies
No cool items, the ones you get are physics tools ala 2004
Climbing is slow as hell

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TheOtherMike
02/05/23 8:52:18 AM
#35:


codey posted...
I see how how you're second complaint is valid

It's really not. There's 3 main weapon types, swords, 2h swords, and spears. Aside from their appearance and damage, every weapon functions exactly like every other weapon of the same type. Their appearance is purely cosmetic, so literally the only difference between one sword and the next is how hard it hits. There's never a point where it's necessary in the slightest to go hunt down specific breakable weapons for a couple extra points of damage.

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scar_the_1
02/05/23 9:02:05 AM
#36:


saspa posted...
I can't even fathom how weapon breaking is a bigger deal to people than the one save file.
I don't really consider that a big problem since it's one file per profile. So it's really infinite save files.

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lilORANG
02/05/23 9:06:09 AM
#37:


It's not a bad game by any stretch but the breakable weapons are a terrible idea and there's too much inventory micro-managing in general. It's like equipping those damn iron boots to the extreme. It's getting cold out so I need to swap to a warmer tunic or make a potion. Now I need to pick a new sword bc my last one broke. Yuck.

Divine Beasts are also all ugly and not fun to complete.

Oh yeah, and climbing in the rain. Feels like a pointless frustrating gimmick like tripping in smash bros


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meralonne
02/05/23 9:12:04 AM
#38:


Irony posted...
Weapon breaking
Boring ass dungeons
Open world full of nothing
This.

For the record, weapon durability is an annoyance that is not rectified by but they drop all over the place! Because its still annoying. It would be less annoying if the weapons were more durable than dry spaghetti noodles, but they arent.

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K181
02/05/23 9:12:25 AM
#39:


People get overly attached to their weapons despite the fact that they're meant to be used and you will always find more good weapons. Thereby many hoarde and ruin the core gameplay loop by their own volition.

I honestly think the dislike of the weapon breaking is mostly from an admittedly understandable gamer attachment to the idea of acquiring and upgrading gear in games. We're mostly used to finding and savoring quality weapons in games, so the sight of high level weapons breaking after only a handful of enemies seems counter to what we're used to. So it creates a built in impression to treat great weapons as special items that you horde but never use. With that mindset, I think many just artificially limit themselves to a smaller set of weapons, thereby ruining the core gameplay loop.

Here's the thing, though..... weapons in BotW are not special. They're just ammo. Use your weapons, you will always find more weapons. If you play it with that mindset, the game is far more liberating and open than you think it is.

That being said, there are more valid criticisms in my book. Motion control puzzle segments are all bad, but thankfully they are few and far between. But man, do they suck when they come up. Also, while there are loads of puzzle solving (probably more than any other game in the series by a wide margin), but their breakdown into shrines and samey divine beasts results in not really having memorable dungeoneering experiences compared to past games in the series. And while enemy designs are fantastic and well-defined, there is a very disappointing lack of number of enemy types, and with their diffculty ultimately getting increased by just making them more spongey to hit. The upgrade system for armor is also pretty vanilla without any depth and needlessly prolonged (as in the process of upgrading each item, one at a time, one upgrade at a time, each with a semi-skippable cutscene). And potion/meal crafting gets utterly broken once you realize durians are OP.

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boxoto
02/05/23 9:22:03 AM
#40:


codey posted...
I see how how you're second complaint is valid, but as far as hunting down korok seeds I'm not so sure. Nintendo packed so many seeds into the game along natural game paths I never found myself actively seeking them out. I'd just see a quick puzzle on the way to my next shrine and drop a boulder to complete a circle or recreate a pattern by moving a single metal block and boom, I got a new seed in seconds and just kept moving. The only ones that took me any time were the archery challenges, which I could just skip because there were so many seeds in the game I could do other things I wasn't bad at instead and never be short.
it's not that the seeds are necessarily difficult to find, I just think that if your inventory space is going to be limited, and your weapons a finite resource that take up inventory space, then that's not good design.

at least one of those things should have been scrapped, IMO.

TheOtherMike posted...
It's really not. There's 3 main weapon types, swords, 2h swords, and spears. Aside from their appearance and damage, every weapon functions exactly like every other weapon of the same type. Their appearance is purely cosmetic, so literally the only difference between one sword and the next is how hard it hits. There's never a point where it's necessary in the slightest to go hunt down specific breakable weapons for a couple extra points of damage.
despite their weak damage, my favorite weapons are the boomerang types, and iirc, you come across them less frequently than the others.

I don't want to have to warp to an earlier area, or travel back somewhere (even if it's a minor inconvenience), to farm a few since I know they're going to break because they're not as strong as that area's swords, spears, etc.

Fallout 3 (and maybe the later ones) handled this kinda thing best, where you could use similar weapons to repair broken ones.

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codey
02/05/23 9:27:10 AM
#41:


boxoto posted...
it's not that the seeds are necessarily difficult to find, I just think that if your inventory space is going to be limited, and your weapons a finite resource that take up inventory space, then that's not good design.

at least one of those things should have been scrapped, IMO.

despite their weak damage, my favorite weapons are the boomerang types, and iirc, you come across them less frequently than the others.

I don't want to have to warp to an earlier area, or travel back somewhere (even if it's a minor inconvenience), to farm a few since I know they're going to break because they're not as strong as that area's swords, spears, etc.

Fallout 3 (and maybe the later ones) handled this kinda thing best, where you could use similar weapons to repair broken ones.

I'll give you that, boomerangs were my second favorite weapon behind spears and I did have to travel back to the desert or the rainy area to get them if I ran out. Fortunately, because I loved spears and boomerangs so much my inventory was usually full of just those lol

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Mesiah21
02/05/23 9:27:54 AM
#42:


While I never played this, I read a lot of the complaints. One thing I've wondered is this though. If this wasn't called a Zelda game, would people have loved it so much? Feels like so many people jumped on the game and have to live it because it is a Zelda game. Change the skins to something generic, and it would probably get a lot less love.

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COVxy
02/05/23 9:28:56 AM
#43:


K181 posted...
People get overly attached to their weapons despite the fact that they're meant to be used and you will always find more good weapons. Thereby many hoarde and ruin the core gameplay loop by their own volition.

I honestly think the dislike of the weapon breaking is mostly from an admittedly understandable gamer attachment to the idea of acquiring and upgrading gear in games. We're mostly used to finding and savoring quality weapons in games, so the sight of high level weapons breaking after only a handful of enemies seems counter to what we're used to. So it creates a built in impression to treat great weapons as special items that you horde but never use. With that mindset, I think many just artificially limit themselves to a smaller set of weapons, thereby ruining the core gameplay loop.

Here's the thing, though..... weapons in BotW are not special. They're just ammo. Use your weapons, you will always find more weapons. If you play it with that mindset, the game is far more liberating and open than you think it is.

This is pretty much my take re: durability.

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TheOtherMike
02/05/23 9:29:10 AM
#44:


boxoto posted...
despite their weak damage, my favorite weapons are the boomerang types, and iirc, you come across them less frequently than the others.

Yeah, that's just a you problem. Boomerangs fucking suck. And, for the record, unless you're throwing them, they swing exactly like swords. So they're literally swords that behave differently when thrown.

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Cobra1010
02/05/23 9:31:01 AM
#45:


Would be better if the dangerous enemies like the lynels dont have set location and they can be anywhere so you dont feel safe in areas without them.

But its still a 9/10 game for me. I just dont like the weapon breaking. And the master sword losing power.

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boxoto
02/05/23 9:36:44 AM
#46:


codey posted...
I'll give you that, boomerangs were my second favorite weapon behind spears and I did have to travel back to the desert or the rainy area to get them if I ran out. Fortunately, because I loved spears and boomerangs so much my inventory was usually full of just those lol
hopefully the next game has a plentiful amount :/

TheOtherMike posted...
Yeah, that's just a you problem. Boomerangs fucking suck. And, for the record, unless you're throwing them, they swing exactly like swords. So they're literally swords that behave differently when thrown.
my first post ITT was about how I think this is a great game, but about how I hate the weapon durability thing, so of course it's a me thing.

I also don't think it's a deal breaker, but it's something that I have issue with, but tbf, nothing is perfect, no matter how great it is, so it might come off as if I'm making it this major thing, but it's more of a gripe.

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TheOtherMike
02/05/23 9:44:02 AM
#47:


boxoto posted...
my first post ITT was about how I think this is a great game, but about how I hate the weapon durability thing, so of course it's a me thing.

I also don't think it's a deal breaker, but it's something that I have issue with, but tbf, nothing is perfect, no matter how great it is, so it might come off as if I'm making it this major thing, but it's more of a gripe.

So do you hate it, or is it just a gripe?

I just don't understand how it's an issue of any degree to anyone. Weapon durability has basically zero impact on gameplay. In four playthroughs of BotW it has never bothered me, I've never run out of weapons or even come close. How does something that doesn't negatively impact the game in any articulable way wind up being one of the most bitched about game mechanics nearly six years on?

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FF_Redux
02/05/23 9:45:06 AM
#48:


I hate it had no likelikes. But otherwise its the bad dungeon designs and not enough variety if shrines.

I love the game tho, need to go back and finish it.

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--Zero-
02/05/23 9:47:27 AM
#49:


No dungeons, repetitive shrine puzzles, not enough enemies variation, weapons break too fast, story is just okay for AAA game, Kokori seeds is a bad side quest, empty open world, lack of side content, and the bosses are uninspired and too few.

Knowing all of that its still a fun game and having the name Zelda adds to a lot of bias.

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boxoto
02/05/23 9:54:25 AM
#50:


TheOtherMike posted...
So do you hate it, or is it just a gripe?

I just don't understand how it's an issue of any degree to anyone. Weapon durability has basically zero impact on gameplay. In four playthroughs of BotW it has never bothered me, I've never run out of weapons or even come close. How does something that doesn't negatively impact the game in any articulable way wind up being one of the most bitched about game mechanics nearly six years on?
  • it can't be both? when I just need a new weapon, then it's a gripe, but if I'm running low on stuff I like, so I have to go back to get some more (maybe actively looking for korok kids along the way to prolong this from happening again), then it's something that I hate since it's getting in the way of how I enjoy playing.
  • also, people often like permanent weapons. if, let's say, 99% of the weapons you get can break, but the Master Sword was permanent, that would be one thing, and would still give players the supposed sense of freedom weapon durability proponents sometimes go on about, and also incentivize others to pursue the MS, if that's what they want. however, even the MS needs to be recharged, with is BS.

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