LogFAQs > #971337049

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, Database 11 ( 12.2022-11.2023 ), DB12, Clear
Topic List
Page List: 1
TopicWhat are the arguments from people who dislike Breath of the Wild
Gobstoppers12
02/05/23 6:17:24 AM
#28:


The weapon durability system was dumb and made finding new weapons boring when it should have been exciting.

The open world was too huge and barren.

Too many of the shrines were generic combat challenges, and too many others were just one room baby puzzles. (Some of the shrines had big, unique puzzles or multiple large rooms. Needed more like that.)

The story had potential, but starting in a future where everything already happened was kind of lame. I would have liked to play the "past" events instead, or at least as a first act or a prologue.

The 'dungeons' felt too similar to one another in terms of textures and their one repeated navigation gimmick.

Cooking utterly breaks the game once you figure out a couple of easy, overpowered recipes.

Having to choose between stamina and heart upgrades feels like trash. And on that note, running out of stamina by running and climbing in a Zelda game feels awful. I don't care if skyward sword did it first... don't take design ideas from skyward sword.

The master sword can break, which is absolutely stupid. Yes, I know, it technically "runs out of energy," but it has the exact same visual and mechanics as a weapon that breaks. Walks like a duck talks like a duck, etc.

Overall it was just too spacious without enough depth to fill it in and make it compelling from beginning to end. I got bored near the end, but finished it because of a sense of obligation.

---
I write Naruto Fanfiction.
But I am definitely not a furry.
... Copied to Clipboard!
Topic List
Page List: 1