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TopicWhat are the arguments from people who dislike Breath of the Wild
boxoto
02/05/23 9:22:03 AM
#40:


codey posted...
I see how how you're second complaint is valid, but as far as hunting down korok seeds I'm not so sure. Nintendo packed so many seeds into the game along natural game paths I never found myself actively seeking them out. I'd just see a quick puzzle on the way to my next shrine and drop a boulder to complete a circle or recreate a pattern by moving a single metal block and boom, I got a new seed in seconds and just kept moving. The only ones that took me any time were the archery challenges, which I could just skip because there were so many seeds in the game I could do other things I wasn't bad at instead and never be short.
it's not that the seeds are necessarily difficult to find, I just think that if your inventory space is going to be limited, and your weapons a finite resource that take up inventory space, then that's not good design.

at least one of those things should have been scrapped, IMO.

TheOtherMike posted...
It's really not. There's 3 main weapon types, swords, 2h swords, and spears. Aside from their appearance and damage, every weapon functions exactly like every other weapon of the same type. Their appearance is purely cosmetic, so literally the only difference between one sword and the next is how hard it hits. There's never a point where it's necessary in the slightest to go hunt down specific breakable weapons for a couple extra points of damage.
despite their weak damage, my favorite weapons are the boomerang types, and iirc, you come across them less frequently than the others.

I don't want to have to warp to an earlier area, or travel back somewhere (even if it's a minor inconvenience), to farm a few since I know they're going to break because they're not as strong as that area's swords, spears, etc.

Fallout 3 (and maybe the later ones) handled this kinda thing best, where you could use similar weapons to repair broken ones.

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Don't you agree, Zach?
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