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TopicWhat now-patched game exploits do you miss?
MegamanXfan21xx
07/26/23 7:02:17 PM
#1:


-In Borderlands 2, the Evil Smasher glitch. The Evil Smasher is a normally terrible gun, but reloading has a chance of causing a boost to its stats, signified by a small harmless explosion visual. If you reloaded and got an explosion, but interrupted it by swapping guns, that stat boost would transfer to your other guns. If you kept reload-cancelling until you got enough explosions to lag the game, the boost would be huge, making your guns have have massive magazine sizes and damage boosts to one-shot anything. Combine this with the Infinity pistol that doesn't consume ammo, and you'd never have to worry about reloading and losing the boost. Of course, they fixed this since it could even rip apart raid bosses.

-In Assassins Creed: Valhalla, there was a certain town with a river that was shallow enough to stand in that had a good amount of fish in it. By getting two spears, the dual heavy weapon skill, the auto-loot skill, and removing all your armor for increased move speed, you could make decent money by slaughtering all the fish and selling them. Plus, it was just enjoyable to do and a fitting way for a viking warrior to fish. Unfortunately, they fixed it by making fish flee faster and sooner, which sucks because Valhalla was easily the worst of the new trilogy and spear fishing was one of the only genuinely enjoyable things to do.

-In Sonic Adventure 2, the stage Security Hall has these big safes you can open that might have an emerald you're seeking in them. Normally, you have to go to the top floor and activate a switch to make a floor of safes openable, but by doing a screw kick in front of one, you could open both safes even if they were inactive. This was unfortunately fixed in SA2: Battle.

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