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Topic | Which do you prefer: 2D or 3D platformers? |
adjl 08/08/23 11:18:28 PM #36: | FrozenBananas posted...
I dunno, the wii mote was super awkward for some of the parts. Like when youre walking and balancing on top of a ball or whatever, and you had to aim the wiimote in a weird direction That's not really a matter of aging poorly, though. That's just garden-variety wonky controls. Aging poorly more commonly refers to control problems that are a consequence of developers not really knowing how to make the control scheme work because there isn't enough precedent for them to draw on (SM64's camera being a prime example of this). If they just had an idea that didn't work out, that's just a mistake. --- This is my signature. It exists to keep people from skipping the last line of my posts. ... Copied to Clipboard! |
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