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Topic | So it's been over 8 years now, why haven't you played Undertale? |
UnfairRepresent 10/21/23 10:09:23 AM #38: | Well it's opinions so I can't say they're right or wrong. If you said "I don't like it because there's no character in the game called Johnny Hotpants" then I can flat out say you're wrong. But I can't really challenge the way you felt about stuff
Gear in the game is so basic that even bothering to have an equipment system on offense and defense may as well have been something as simple as a Paper Mario style upgrade. The gear in the game (as well as being puns) has a profound impact on both the gameplay and the meta-narrative. It's kinda like playing FIFA and saying you don't understand why they even have a soccerball.
With the one notable exception that's supposed to be inconsistent (And I suppose arguably So Sorry) I can't really think of any graphics in Undertale that are inconsistent or ugly. Undertale has some of the tighest and most consistent art/music in all of gaming, largely considering 95% of the game was made by 2 people. But as I said before, that's an opinion thing, I don't get what you want me to say to that. Do you feel the same thing about Cuphead? And the "genocide" vs "pacifist" thing can basically be summed up as "good" or "evil" routes that you see so very often in video games. I mean at the very base level yes, "kill everything" is obviously bad and "Don't hurt anyone" is obviously good but reducing the story/gameplay down to that seems pretty silly. I would hardly say the Pacifist playthrough of Undertale is the same as a non lethal playthrough of MGS2 or that a genocide one is the same as a normal playthrough of MGS2 for example. Unlike a lot of games "Pacifist" doesn't mean relying on stealth or abusing a KO weapon like a no kill run of Deus Ex. You have to actively figure the monsters out and how to befriend them which demonstrates your curiousity and getting closer and more attatched to the world. It's a fundamental shift in the gameplay and expectations of the player. You even have to back track and hang out with the characters to get to know them. Most games including RPGs don't even give a second thought about the enemies beyond their battle. The big inspiration for Undertale was that Toby Fox felt bad about massacring all the interesting cute creatures in Earthbound. And especially genocide which is never even presented as a viable "route" to playing the game. The entire thing is a metanarrative about Flowey representing the player growing dettatched. Most games don't even have metanarratives at all, and the Undertale genocide route consists of spending a long time (probably hours on your first run) grinding enemy fights that are dull because at this point you know how to beat them and have tons of HP for literally no reason in a way that's purposefully supposed to be boring. Large sections of the game are literally missing, most bosses don't fight back and it's long ardous grind. All for some extra dialogue and 2 boss fights. You massacre your friends and prove the world doesn't mean anything because you don't care anymore and just wanted to see the small bits of additional new content that are "different" because it's there. Yet you claim they happened so very often in games? Name 7 pre 2015 games that did that. It's just some very strange opinions. --- ^ Hey now that's completely unfair! http://i.imgur.com/yPw05Ob.png ... Copied to Clipboard! |
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