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TopicSo it's been over 8 years now, why haven't you played Undertale?
UnfairRepresent
10/21/23 10:40:07 AM
#42:


ArtiRock posted...


Yes, and when a person could potentially go through a game and not notice the effects of equipment, that literally solidifies my argument through your own acknowledgement that people could possibly not pick up on what equipment does.
For sure

Undertale rewards you for being curious and invested. I just don't think that's automatically a bad thing.

ArtiRock posted...
Because that's what it is.

Oh is it? Well you convinced me.



A non-lethal playthrough of MGS2 is significantly more challenging to do.
It's almost as if solely being challenging wasn't the intended goal.

I love MGS2 but a non lethal run of that game is just perfecting the stealth mechanics and abusing the Tranq. It's got no real story, meta or gameplay varation. It's just a fun way to play. Raidan is still Jack The Ripper. Escorting Emma still sucks.

ArtiRock posted...


It's a shitty metanarrative that shoots itself in the foot.

"Friends" yes, the people that were all trying to kill you. That's exactly what I would call a friend. The people that you could spend most of it running from when combat presents itself.

Actually very few of them are trying to kill you. Pretty much only Undyne and Flowey. And if you constantly run you don't get gold and if you don't keep the bandage on, running will be unsuccessful.

You're arguing from a point of min-maxing rather than roleplaying. Sure you can Look up the strats for each boss, flee every fight and cheese the pacifist run but only if 1. You figured out how to do that by getting invested or 2. You googled it.

Feels like complaining Fallout 1 sucks because you can complete it in 7 minutes if you google what to do first.

Niether of which would be an earnest playthrough of the game from someone who is learning about the world and characters. I feel like you never read the text to learn what the enemies were doing when the fight happened.

ArtiRock posted...


KOTOR, KOTOR2, Alpha Protocol, Fable 1-3, Jade Empire, Dragon Age all of them (they don't specifically monitor them, but the game keeps track of them for you). That's like... 10 right there. All pre 2015.

None of those did the same thing Undertale did... WTF. You're just naming games that have "moral choices"

Like seriously, this wasn't breaking any new grounds.

Then name 7 games that broke the same ground.

No the option to pour blood in the Urn of Sacred ashes in Dragon Age Origins is not the same as the Genocide route in Undertale. WTF?

There's no option in Dragon Age to murder all your friends in an incredible grind, missing out on half the game, fundamentally changing the gameplay, just to see new content based on metanarrative of the player becoming detatched because you're no longer invested in the world.

This is what I mean, your opinions are very very strange.

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