LogFAQs > #976780251

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, Database 12 ( 11.2023-? ), Clear
Topic List
Page List: 1
TopicSo it's been over 8 years now, why haven't you played Undertale?
UnfairRepresent
10/21/23 10:48:36 AM
#43:


ArtiRock posted...
Several RPGs have had weapons that have storyline significance. This is nothing special in the least. A lot of western RPGs weapons will have significance and aren't just "some random weapon you buy at the store."

If you say so.

I can't really think of any where every Item/Weapon in the game was tied in so succinctly to the worldbuilding and tells you something about the other characters + your role in the world wordlessly. Considering most RPGs are larger in scale, they can't do that. I also can't think of any where they also use them all as puns.

The gameplay, worldbuilding, meta-narrative, jokes and atmosphere all blend together in well crafted game design you can only really get from a really short game made a couple of people. Final Fantay can't be that compact and dense because it has to be grandiose. So it doesn't try to be.



Which isn't particularly interesting. And I have no idea why you'd even count this as something that's significant.

Well as I said, it's an opinion thing. If you don't find characters, carefully crafted game design, worldbuilding, storytelling without dialogue, tone, atmosphere etc significant. That's up to you.

But considering you can't tell the difference between the Undertale Genocide Route and "Corrupt" Fable 2 playthrough, "Because they both are "bad" routes." I feel like you're just not really that imaginative as a gamer.

Which is fine.



Using equipment as items has been a thing in several RPGs from as early as games like Final Fantasy 1. You can't be serious on thinking this is interesting. It's an indie game. And Japanese games tend to have a ton of puns.

I like that you want to remove it but then simtaniously bring up that lots of good games (curiously you can't name any tho) all do it.

Ok.. As I said. Strange.



No. I said... It barely has much outside of slight differences. Hence me saying "Paper Mario" style upgrades, as Paper Mario upgrades are simplistic and nature and generally change things about attacks. IE, you put on a badge that makes you immune to spike damage. There's no attack increase, but changes how you can approach combat differently. You can now jump on flying enemies with spikes. I meant what I said, and you confirmed it with what you're saying.

I don't see how that change would improve the gameplay at all, meanwhile it would make the gameplay, story and worldbuilding signifcantly worse...

No, it's kinda like playing a game and being told that the differences between a red and blue soccerball are super significant because the red ball is owned by Marco and the blue ball is owned by Luis.

It's not like that all but ok.

---
^ Hey now that's completely unfair!
http://i.imgur.com/yPw05Ob.png
... Copied to Clipboard!
Topic List
Page List: 1