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Topic | Johnbobb ranks every indie game he's ever played |
Johnbobb 11/28/23 12:10:09 AM #248: | 54. From Dust
https://www.youtube.com/watch?v=mkdAssf3kJA Apparently this one was technically developed by Ubisoft Montpellier, whoops. It definitely felt like an indie game, and it's primarily designed by one guy, Eric Chahi. There have been a lot of these god games to come along, but none blew me away the way From Dust did. Remember that guy from the Miiverse that would just comment on every game saying how good the water looked? That was essentially me while playing this. Seriously, for a $15 2011 game, the environmental manipulation effects were way ahead of their time. You essentially play as a faceless, invisible orb of elemental material, manipulating the earth and rivers and lava to help your villagers survive in a way that is endlessly satisfying. Eric Chahi wouldn't put out another game until 2020 called Paper Beast (which I've never heard of until now). 53. Jazzpunk https://www.youtube.com/watch?v=DrZqGO6iBb8 When I try to think of the funniest games I've played, Jazzpunk pretty much always comes to mind. I have no idea how to actually describe this game. It's vaguely about an undercover 1950s spy that feels kind of like a James Bond/Hitman mashup, but that barely matters. This is quite possibly the most absurd game I've played. None of it makes any sense, but it's hilarious and worth experincing for yourself. 52. Nidhogg https://www.youtube.com/watch?v=JPD0Ya4YWDU' Nidhogg is really kind of a barebones game. Only 4 levels, all of which are fairly simple. Not much in the way of modes or variety. It's visually not super impressive; there's really not much here at all. And yet, somehow this game has never gotten uninstalled from my console, and I don't know that it will. It is absurdly fun and surprisingly deep for such a simple game. You can sword fight in different positions, block, throw your weapon, pick up dropped weapons, including those of your own dead selves, dodge, move faster if you drop your weapon, break the opponents neck if you're unarmed, and so on. My favorite strategy was the frog method, throwing away my sword to distract my enemy and then getting into a crouch position and rapidly hopping across the levels to make for an easy-to-miss target. For as little as the game has, it is endlessly replayable. 51. Limbo https://www.youtube.com/watch?v=Y4HSyVXKYz8 Limbo basically defined indie horror platforming as a genre. Maybe that's an exaggeration, but not by much? Games like Little Nightmares and The Missing absolutely would not have existed if not for Limbo. Tons of puzzle platformers will see the player character die over and over with your little mistakes, but few games do it as horrifyingly as Limbo. Seeing your silhouetted child get impaled by a giant spider leg is the kind of thing that sticks with you, even a decade later. --- Khal Kirby, warlord of the Super Star Khalasar PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs ... Copied to Clipboard! |
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