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TopicYu-Gi-Oh! OCG/TCG & Master Duel General 19: Woosh, your boss monster is gone
legendarylemur
01/03/24 8:20:18 PM
#473:


Somebody topped some tourney with 3 Tidal and Tearlaments and 3 Super Sea Mare. It's a fairly consistent way to summon out Kit.

Also I've been studying up GP. You need 3 Leon, 2 Carrie, 1 lvl 5 ball guy, 1 cont. spell, 1 trap that summons one random 3, so that's 8 main deck. For ED, you need 1 Carrie, and 1 Ball. I think the lvl 6 synchro can be good too but I dunno.

It's fairly lightweight as a sub-engine. For the rest, you add 3 Terrortop and 1 Taketomborg, that's 4. 12 non-PUNK, 15-16 main PUNK (3 Shara, 3 Ze Amin, 1 Wa, 1 Spider, 3 of each lvl 8s, 1 field, 1 trap). You add 1 Zoo Whiptail for the Invoker line. Maxx C package is 9 cards, so that's 29 + 9 = 38. Leaves 2 for whatever hand traps and other answers. Nib will probably be pretty good, same for Evenly. (EDIT: I totally forgot about 2 E-tele... so no extra space, gotta go in raw with Maxx C package and hope for luck I guess)

It's less hand trap capable than my last build, but it can basically make the same board as before. Now maybe you don't go Leviair and go Carrie instead to search the cont. spell for the main deck Carrie. But you make Invoker with the MD Carrie, and the trap Carrie searches will be 2 more interactions. You send ball with Xyz Carrie, and you reveal 3 Leons, summon a Leon who will summon a Ball from GY, who can then fuse into the fusion Ball and do an interruptible 2 monster steal

It's really funny and cute, but I do wonder if my current PUNK build + Terrortop might actually perform better. It's really hard to say. I wish the GP trap was better. The biggest problem is that you gotta reveal 3 cards to activate the trap, which you might get screwed by your draws.

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