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TopicDMed my second game of DnD yesterday.
Mario_VS_DK
07/07/17 1:43:54 PM
#30:


Hmm. Anyone know of some cool quests I can give the players while they'll be waiting for someone for a few days in the small city next session?

I have a couple things in mind. They should end up meeting a member of the Council of White (a large mage's guild) who is looking for someone they met last session, which they may or may not notice.

They'll probably also learn of the guilds that control the city, an adventurer's guild, a different mage's guild, a merchant's guild, a crafter's guild, and a bounty hunter's guild. Possibly include the seedier, but no less powerful thieve's guild and assassin's guild. I feel like there should be more guilds, considering the nature of the city, but can't think of any others. Also it would probably be somewhat overwhelming to throw them all at the players.

One of the players is from a powerful family of assassins, so I'd really like to implement that somehow, but I'm not really sure how. If he mentions his family name, I'll probably have someone run scared and possibly have some thugs attack the party later to try and get his to go back to his family.

Other than those ideas I really don't know what they can do. Then again, I suppose just building the guilds might be more work than I can handle in the next couple days before the session.
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