LogFAQs > #882500981

LurkerFAQs, Active DB, DB1, Database 2 ( 09.16.2017-02.21.2018 ), DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicDMed my second game of DnD yesterday.
ParanoidObsessive
07/07/17 3:20:01 PM
#35:


Mario_VS_DK posted...
As I said earlier, the city would be controlled by the guilds, and looking it over, for each of them to have a major role to keep the city functioning as a trade city, it would have to be a very lawful city. To the point where crime is only done by the darker guilds in order to prevent crime from being widespread. (The darker guilds would be committing these crimes either to protect the city from others trying to take control of it or perhaps because they were paid by someone. Regardless, they would be sanctioned crimes.)

http://en.wikipedia.org/wiki/Guilds_of_Ankh-Morpork

Of particular note to you might be the Thieves' Guild.

Ankh-Morpork's also a VERY nice example of a city that is regulated to the gills but which is still pretty damned chaotic at its core - legislation and conflicting spheres of control doesn't always lead to orderly interactions. At a certain point, bureaucracy becomes king, and a unique sort of chaos tends to seep into things.


---
"Wall of Text'D!" --- oldskoolplayr76
"POwned again." --- blight family
... Copied to Clipboard!
Topic List
Page List: 1