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TopicDMed my second game of DnD yesterday.
Mario_VS_DK
07/07/17 4:43:20 PM
#38:


ParanoidObsessive posted...
http://en.wikipedia.org/wiki/Guilds_of_Ankh-Morpork

Of particular note to you might be the Thieves' Guild.

Ankh-Morpork's also a VERY nice example of a city that is regulated to the gills but which is still pretty damned chaotic at its core - legislation and conflicting spheres of control doesn't always lead to orderly interactions. At a certain point, bureaucracy becomes king, and a unique sort of chaos tends to seep into things.


Hm. Reading that it certainly gives me a better idea for how it would all function, but I still believe that the city would be mainly lawful. Sure things might be somewhat unstable at the bureaucratic level, but the city as a whole functions very lawfully to anyone who doesn't look too closely.

I also believe that the guilds in the city work together more out of necessity rather than to make the city better functioning. If infighting were to begin, it wouldn't be long before another force comes to take control of the city behind the scenes while they are distracted with each other. Those other forces would also be the reason why each guild is necessary for the city to function and keep the all of the guilds in control.

Perhaps if the players stick around this area for a while, I might have behind the scenes conflict of the city escalate and have another force sweep in to try and take control.

ParanoidObsessive posted...
Someone can leave a family but still retain a fondness for it. Or, at least, be inclined to feel bad if they learn that someone else is murdering all their family members.

The idea is to create conflict, and conflict isn't always combat. Forcing the assassin player to come to terms with how he sees his family is itself drama.


Oh, absolutely. I agree on all points which is why I feel like going the route I mentioned earlier. His family wouldn't be focused upon this city, which is why the guilds in it would be cautious of him. That and the fact that most stories about mob bosses always have them very protective of their children so that they can continue the family name, which is why I thought of having some thugs trying to bring him back home. Not to harm him, but to continue the family so it stays the powerhouse that it is.

I do like the idea of his family forcing him to marry someone to combine families though. It might be something to consider down the road.
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