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Topic | DMed my second game of DnD yesterday. |
shadowsword87 08/18/17 8:11:00 PM #172: | Lightning Bolt posted... Or maybe it's less about understanding the dungeon as the challenge, and more about that "directed exploration" thing. After all, once you see a chest on a high ledge to your left, you'll be looking for both stairs and paths on your left. I've never been a fan of navigation being an uninformed choice. You mean when you see something and go, "I will go do that later"? The problem is that players are trained to go, "I see something, time to go poke it". Even if there's an unscalable wall, players have actual literal magic and they can figure it out. Then you start throwing invisible walls because they shouldn't be that far, and then things get silly fast. Zelda is still a videogame, so if for some dumb reason we can't go over a 2 foot tall fence, whatever, it's a game and that's the universe. ... Copied to Clipboard! |
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