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TopicFire Emblem Heroes Discussion Topic Part 10: The Black Knight Approacheth
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09/20/17 2:24:26 AM
#10:


Well there are two fundamental errors in dagger user design

1. Value is put on the venom effect, when in reality, with so many stupid abilities that activate with lower health like Vantage, it's just not all that valuable
2. Debuffing DEFENSIVE stats is basically just more damage in disguise, but put off till the next attack. And it runs into the issue of things like Vantage as well, along with the abundance of movement abilities that can be used to move a unit after it's acted, making your debuff worthless cause you straight up can't reach the unit to counterhit it. And I mean, when Daggers are already playing from behind on attack power, you're often not even gaining damage even after backloading it. Like take Innes for example-- he has a bow that has 14 might, two allies nearby it has 18 might. Meanwhile Silver Dagger+ has 10 might with a -7 def/res debuff. Innes with two allies is basically doing the work of your -7 def/res, but he's doing it right away on his turn.

If you made daggers debuff offensive stats for free instead, or have other effects like disabling certain skills, etc etc, the mechanic has potential that they could actually be significantly stronger, but the standard Def/Res debuff is just straight inferior to a higher might weapon, and all weapons will be higher might because they're not daggers.
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