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TopicVideo games are not 'too expensive to make' and 'need micro transactions' video.
Grendel Prime
11/04/17 10:39:28 AM
#8:


The problem is that video games, in their rise in popularity, have become mainstream. Become "Hollywood", so to speak.

As such, they're much more corporate, business-oriented, and revenue driven.

So, you have less risk taking, less innovation, less creativity, more sequels, more copycats...

That's not to say there isn't the opposite of all of this. It's just that by and large AAA development has become this "profit first" monstrosity, at the expense of the gaming community. There's too much bloat, too many corporate talking heads making decisions, instead of game-makers and creative visionaries making decisions.

It's a shame studios like Runic get shut down, while the big publishers keep churning out endless sequels and rehashes. Nothing against the CoDs and Maddens of the industry. There's obviously a market for that. But games like Hob are great, and it would've been nice to see some advertising thrown behind a title like that in order to generate some buzz around it. Would've been nice if a bigger publisher would've been more open to taking the risk on a game like Hob, and helping the studio to get the word out. Runic deserved success, not shutdown. (Only using Runic as an example due to their recent closure. Could point to countless other studios.)
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